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Melton, Bridget F.; Bigham, Lauren E.; Wilson, Charles; Buman, Matthew P. – International Journal of Kinesiology in Higher Education, 2017
Objective: The current study examined the feasibility and acceptability of using the commercially available Jawbone UP accelerometer and associated smartphone application, or "app," to promote physical activity and sleep among college-aged African American females. Methods: Data were drawn from a larger randomized controlled trial, and…
Descriptors: Feasibility Studies, Handheld Devices, Telecommunications, Intervention
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Johansen, Vegard – Education & Training, 2016
Purpose: The purpose of this paper is to evaluate to what degree participation in mini-companies impact young women and men with regard to the perceived desirability and perceived feasibility of self-employment. The Company Programme (CP) is the largest mini-company scheme in European secondary school. Design/methodology/approach: The data derived…
Descriptors: Self Employment, Sex Role, Control Groups, Foreign Countries
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Dababnah, Sarah; Parish, Susan L. – Autism: The International Journal of Research and Practice, 2016
This article reports on the feasibility of implementing an existing empirically based program, "The Incredible Years," tailored to parents of young children with autism spectrum disorder. Parents raising preschool-aged children (aged 3-6?years) with autism spectrum disorder (N?=?17) participated in a 15-week pilot trial of the…
Descriptors: Autism, Pervasive Developmental Disorders, Preschool Children, Parents
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Wu, Chih-Hung; Huang, Yueh-Min; Hwang, Jan-Pan – British Journal of Educational Technology, 2016
Affect can significantly influence education/learning. Thus, understanding a learner's affect throughout the learning process is crucial for understanding motivation. In conventional education/learning research, learner motivation can be known through postevent self-reported questionnaires. With the advance of affective computing technology,…
Descriptors: Computer Uses in Education, Educational Trends, Affective Behavior, Learning Motivation
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Parrish, Danielle E.; Oxhandler, Holly K.; Duron, Jacuelynn F.; Swank, Paul; Bordnick, Patrick – Research on Social Work Practice, 2016
Purpose: This study assessed the feasibility of virtual reality (VR) exposure as an assessment and treatment modality for youth with social anxiety disorder (SAD). Methods: Forty-one adolescents, 20 of which were identified as having SAD, were recruited from a community sample. Youth with and without SAD were exposed to two social virtual…
Descriptors: Feasibility Studies, Computer Simulation, Simulated Environment, Adolescents
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Rusman – Journal of Education and Practice, 2016
E-learning is a general term used to refer to computer-enhanced learning based that facilitates whoever, wherever, and whenever the person is to be able to learn more fun, easier and cheaper by using Internet. In other words, E-learning is the use of network technologies to create, foster, deliver, and facilitate learning, anytime and anywhere. It…
Descriptors: Foreign Countries, Electronic Learning, Web Based Instruction, Questionnaires
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Wong, Cara L.; Ching, Teresa Y. C.; Whitfield, Jessica; Duncan, Jill – Deafness & Education International, 2016
The internet and social media have fast become an everyday aspect of adolescents' lives. Online participation may increase social capital and be particularly beneficial for individuals who are deaf or hard-of-hearing (DHH), as it provides an alternative method to communicate, interact with others and access information. However, reduced levels of…
Descriptors: Adolescents, Hearing Impairments, Social Capital, Literacy
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Chen, Huilin; Chen, Jinsong – Language Assessment Quarterly, 2016
Cognitive diagnosis models (CDMs) are psychometric models developed mainly to assess examinees' specific strengths and weaknesses in a set of skills or attributes within a domain. By adopting the Generalized-DINA model framework, the recently developed general modeling framework, we attempted to retrofit the PISA reading assessments, a…
Descriptors: Reading Tests, Diagnostic Tests, Models, Test Items
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Taha, Jessica; Czaja, Sara J.; Sharit, Joseph – Educational Gerontology, 2016
Many older adults who lose their jobs face challenges in finding new employment due to fundamental limitations in their technology skills. While training could give them the skills they need, older workers often have less access to training programs than younger workers. This study examined the feasibility of using an e-learning training program…
Descriptors: Older Adults, Adult Education, Job Applicants, Electronic Learning
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WaiShiang, Cheah; Mit, Edwin; Halin, Alfian Abdul – International Journal of Technology in Teaching and Learning, 2016
One pressing issue in resource constrained schools is the lack of access to computer facilities for learning. A single display groupware (SDG) is explored in this paper to provide an alternative solution for this limitation where it allows multiple users to work concurrently on a single computer display. This study aims to investigate the…
Descriptors: Feasibility Studies, Cooperative Learning, Group Dynamics, Group Discussion
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Berliyanto; Santoso, Harry B. – Journal of Educators Online, 2018
There are two indications that Indonesia needs to improve its education quality. The first is the Human Development Index (HDI), which is still at the medium level, and the second is the enrollment rate in higher education, which is also at the low level. MOOCs have the potential to solve both problems. However, implementing MOOCs in a developing…
Descriptors: Foreign Countries, Online Courses, Educational Opportunities, Barriers
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Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Stiles, Tore C.; Krogh, Anne Berit; Linde, Mattias – Journal of Interactive Learning Research, 2018
This paper presents a concept for designing low-cost therapeutic training with biofeedback and virtual reality. We completed the first evaluation of a prototype--a mobile learning application for relaxation training, primarily for adolescents suffering from tension-type headaches. The system delivers visual experience on a head-mounted display. A…
Descriptors: Therapy, Relaxation Training, Biofeedback, Computer Simulation
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Bearss, Karen; Burrell, T. Lindsey; Challa, Saankari A.; Postorino, Valentina; Gillespie, Scott E.; Crooks, Courtney; Scahill, Lawrence – Journal of Autism and Developmental Disorders, 2018
Telehealth is a potential solution to limited access to specialized services for children with autism spectrum disorder (ASD) in rural areas. We conducted a feasibility trial of parent training with children ages 3-8 with ASD and disruptive behavior from rural communities. Fourteen children (mean age 5.8 ± 1.7) from four telehealth sites enrolled.…
Descriptors: Parents, Pervasive Developmental Disorders, Autism, Rural Areas
Anderson, Cynthia M.; Iovannone, Rose; Smith, Tristram; Levato, Lynne; Martin, Ryan; Brenna, Cavanaugh; Hochheimer, Sam; Wang, Hongyue; Iadarola, Suzannah – Grantee Submission, 2020
To date there are no evidence-based comprehensive interventions for use in school settings. There are numerous barriers to delivery of high-quality interventions in schools that have limited the transfer of research-based interventions to school settings. "Modular Approach to Autism Programing for Schools (MAAPS)" is a framework for…
Descriptors: Autism, Pervasive Developmental Disorders, Intervention, Learning Modules
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Buditjahjanto, I. G. P. Asto; Nurlaela, Luthfiyah; Ekohariadi; Riduwan, Mochamad – International Journal of Information and Communication Technology Education, 2017
Programming technique is one of the subjects at Vocational High School in Indonesia. This subject contains theory and application of programming utilizing Visual Programming. Students experience some difficulties to learn textual learning. Therefore, it is necessary to develop media as a tool to transfer learning materials. The objectives of this…
Descriptors: Foreign Countries, Vocational High Schools, Computer Science Education, Programming
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