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Hortovanyi, Lilla; Ferincz, Adrienn – Learning Organization, 2015
Purpose: The purpose of this paper is to analyse the relationship between on-the-job learning and information and communication technology (ICT). Design/methodology/approach: Action research methodology was applied to study 62 small- and medium-sized corporations, and to interview over 200 knowledge workers and managers. The qualitative, textual…
Descriptors: Information Technology, On the Job Training, Workplace Learning, Action Research
Hoffman, Daniel L. – ProQuest LLC, 2013
The purpose of the study is to better understand the role of physicality, interactivity, and interface effects in learning with digital content. Drawing on work in cognitive science, human-computer interaction, and multimedia learning, the study argues that interfaces that promote physical interaction can provide "conceptual leverage"…
Descriptors: Multimedia Instruction, Multimedia Materials, Electronic Learning, Man Machine Systems
Rimland, Jeffrey C. – ProQuest LLC, 2013
In many evolving systems, inputs can be derived from both human observations and physical sensors. Additionally, many computation and analysis tasks can be performed by either human beings or artificial intelligence (AI) applications. For example, weather prediction, emergency event response, assistive technology for various human sensory and…
Descriptors: Man Machine Systems, Artificial Intelligence, Client Server Architecture, Information Technology
Geyer, Cornelia; Geisler, Stefan – International Association for Development of the Information Society, 2012
Knowledge of fundamentals of human-computer interaction resp. usability engineering is getting more and more important in technical domains. However this interdisciplinary field of work and corresponding degree programs are not broadly known. Therefore at the Hochschule Ruhr West, University of Applied Sciences, a program was developed to give…
Descriptors: Foreign Countries, Computer Science, Adolescents, Man Machine Systems
Chiappini, Giampaolo – International Journal for Technology in Mathematics Education, 2012
Is it possible to study the ergonomic affordances offered by a system designed for educational aims and their transformation into cultural affordances? To this purpose, what references can we adopt? This work describes the theoretical framework used to realise this study referring to AlNuSet, a system realised within the EC ReMath project to…
Descriptors: Human Factors Engineering, Models, Mathematics, Mathematics Instruction
Phillips, Donald – Computers in Libraries, 2012
A "user interface" is the part of an interactive system that bridges the user and the underlying functionality of the system. But people sometimes forget that the best interfaces will provide a platform to optimize the users' interactions so that they support and extend the users' activities in effective, useful, and usable ways. To look at it…
Descriptors: Computer Interfaces, Computer System Design, Man Machine Systems, Personality Traits
Worsley, Marcelo; Blikstein, Paulo – Journal of Learning Analytics, 2014
Learning analytics and educational data mining are introducing a number of new techniques and frameworks for studying learning. The scalability and complexity of these novel techniques has afforded new ways for enacting education research and has helped scholars gain new insights into human cognition and learning. Nonetheless, there remain some…
Descriptors: Data Analysis, Data Collection, Engineering, Design
Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin – International Journal of Distance Education Technologies, 2015
With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from…
Descriptors: Technology Uses in Education, Evaluation Methods, Questionnaires, Man Machine Systems
Kazemzadeh, Abe – ProQuest LLC, 2013
This dissertation studies how people describe emotions with language and how computers can simulate this descriptive behavior. Although many non-human animals can express their current emotions as social signals, only humans can communicate about emotions symbolically. This symbolic communication of emotion allows us to talk about emotions that we…
Descriptors: Natural Language Processing, Psychological Patterns, Computer Simulation, Discourse Analysis
Price, Kathleen J. – ProQuest LLC, 2011
The use of information technology is a vital part of everyday life, but for a person with functional impairments, technology interaction may be difficult at best. Information technology is commonly designed to meet the needs of a theoretical "normal" user. However, there is no such thing as a "normal" user. A user's capabilities will vary over…
Descriptors: Functional Behavioral Assessment, Interaction, Information Technology, Correlation
Wisniewski, Pamela J. – ProQuest LLC, 2012
"Interpersonal boundary regulation" is a way to optimize social interactions when sharing and connecting through Social Networking Sites (SNSs). The theoretical foundation of much of my research comes from Altman's work on privacy management in the physical world. Altman believed that "we should attempt to design responsive…
Descriptors: Social Networks, Web Sites, Privacy, Man Machine Systems
Bergner, Yoav; Droschler, Stefan; Kortemeyer, Gerd; Rayyan, Saif; Seaton, Daniel; Pritchard, David E. – International Educational Data Mining Society, 2012
We apply collaborative filtering (CF) to dichotomously scored student response data (right, wrong, or no interaction), finding optimal parameters for each student and item based on cross-validated prediction accuracy. The approach is naturally suited to comparing different models, both unidimensional and multidimensional in ability, including a…
Descriptors: Factor Analysis, Prediction, Item Response Theory, Student Reaction
MacDonald, Craig Matthew – ProQuest LLC, 2012
The concept of usefulness has implicitly played a pivotal role in evaluation research, but the meaning of usefulness has changed over time from system reliability to user performance and learnability/ease of use for non-experts. Despite massive technical and social changes, usability remains the "gold standard" for system evaluation.…
Descriptors: Educational Technology, Laboratory Experiments, Usability, Aesthetics
Zaharias, Panagiotis; Koutsabasis, Panayiotis – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to discuss heuristic evaluation as a method for evaluating e-learning courses and applications and more specifically to investigate the applicability and empirical use of two customized e-learning heuristic protocols. Design/methodology/approach: Two representative e-learning heuristic protocols were chosen…
Descriptors: Heuristics, Evaluation Methods, Comparative Analysis, Electronic Learning
Ezen-Can, Aysu; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2015
The tremendous effectiveness of intelligent tutoring systems is due in large part to their interactivity. However, when learners are free to choose the extent to which they interact with a tutoring system, not all learners do so actively. This paper examines a study with a natural language tutorial dialogue system for computer science, in which…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Computer Science Education, Problem Solving