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Harteis, Christian; Fischer, Christoph; Töniges, Torben; Wrede, Britta – Frontline Learning Research, 2018
Preventing humans from committing errors is a crucial aspect of man-machine interaction and systems of computer assistance. It is a basic implication that those systems need to recognise errors before they occur. This paper reports an exploratory study that utilises eye-tracking technology and automated face recognition in order to analyse test…
Descriptors: Learning Processes, Error Patterns, Error Correction, Eye Movements
Antunes, Pedro; Xiao, Lu; Pino, Jose A. – International Journal of Technology and Design Education, 2014
Human-computer interaction (HCI) design generally involves collaboration from professionals in different disciplines. Trained in different design education systems, these professionals can have different conceptual understandings about design. Recognizing and identifying these differences are key issues for establishing shared design practices…
Descriptors: Man Machine Systems, Computer System Design, Students, Educational Background
Gleason, Shannon C. – Canadian Journal of Science, Mathematics and Technology Education, 2014
I argue that larger cultural concerns about human-technology interactions are seldom addressed in teacher education. This article seeks to trace cultural anxieties about technology by addressing the long-standing trope of human versus machine; examine how these concerns are manifested and addressed (or not) in popular culture, educational…
Descriptors: Teacher Education, Technology, Feminism, Man Machine Systems
Shirahama, Kimiaki; Grzegorzek, Marcin; Indurkhya, Bipin – Journal of Problem Solving, 2015
"Large-Scale Multimedia Retrieval" (LSMR) is the task to fast analyze a large amount of multimedia data like images or videos and accurately find the ones relevant to a certain semantic meaning. Although LSMR has been investigated for more than two decades in the fields of multimedia processing and computer vision, a more…
Descriptors: Information Retrieval, Multimedia Materials, Man Machine Systems, Cooperation
Sargeant, Betty – Children's Literature in Education, 2015
Book apps have developed into a new format for the picture book. Given the crucial role that picture books have played in early childhood education, it seems pertinent to ascertain the ways in which they have been affected by digitisation. In response to concerns regarding a lack of models and design principles within children's digital…
Descriptors: Books, Electronic Publishing, Computer Oriented Programs, Picture Books
Merceron, Agathe; Blikstein, Paulo; Siemens, George – Journal of Learning Analytics, 2015
This article introduces the special issue from the 2015 Learning Analytics and Knowledge conference. We describe the current state of the field and identify some of the trends in recent research. As the field continues to expand, there seem to be at least three directions of vigorous growth: (1) the inclusion of multimodal data (gesture,…
Descriptors: Educational Research, Data, Data Collection, Data Analysis
Knight, Simon; Littleton, Karen – Journal of Learning Analytics, 2015
This paper provides a novel, conceptually driven stance on the state of the contemporary analytic challenges faced in the treatment of dialogue as a form of data across on- and offline sites of learning. In prior research, preliminary steps have been taken to detect occurrences of such dialogue using automated analysis techniques. Such advances…
Descriptors: Dialogs (Language), Data Collection, Data Analysis, Artificial Intelligence
Frude, Neil; Jandric, Petar – E-Learning and Digital Media, 2015
This conversation focuses on a book published in 1983 that examined "animism," the tendency to regard non-living entities as living and sentient. "The Intimate Machine" suggested that animism will be fully exploited by artificial intelligence (AI) and robotics, generating artefacts that will engage the user in…
Descriptors: Artificial Intelligence, Robotics, Books, Interpersonal Relationship
Koroleva, D. O.; Kochervey, A. I.; Nasonova, K. M.; Shibeko, Yu. V. – Russian Education & Society, 2016
The gaming culture of modern childhood takes place not only in real space, but in a virtual one too. These two components (two planes of development) are often viewed in isolation from one another. This study investigates the completely new phenomenon of augmented reality gaming through the lens of "Pokemon Go," and it describes how the…
Descriptors: Computer Games, Popular Culture, Cross Cultural Studies, Computer Oriented Programs
Suarez-Warden, Fernando; Barrera, Salvador – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Communicative learning progress in industry and education must gain focus and commitment otherwise innovation efforts by new technologies and recent researches will produce scarce results. Frequently, it appears gaps in quality and efficiency due to lack of ideas assimilation, matter that can be noticed. Investigators may discourse about platforms…
Descriptors: Computer Simulation, Simulated Environment, Man Machine Systems, Communication Skills
Borge, Marcela; Toprani, Dhvani; Yan, Shulong; Xia, Yu – Computer Science Education, 2020
Background and Context: in this paper, we argue that integrating Human-Computer Interaction (HCI) into K-12 computing education can present learners with opportunities to develop human-centered design skills as well as higher-order thinking skills. Objective: to address the issues related to the development of HCI forms of expertise, we introduce…
Descriptors: Elementary Secondary Education, Design, Skill Development, Thinking Skills
Janicki, Thomas N.; Cummings, Jeffrey; Healy, R. Joseph – Information Systems Education Journal, 2015
Individuals have increasing options on retrieving information related to hardware and software. Specific hardware devices include desktops, tablets and smart devices. Also, the number of software applications has significantly increased the user's capability to access data. Software applications include the traditional web site, smart device…
Descriptors: Computer Science Education, Man Machine Systems, Computer Software, Curriculum Development
Schneider, Bertrand; Blikstein, Paulo – Journal of Educational Data Mining, 2015
In this paper, we describe multimodal learning analytics (MMLA) techniques to analyze data collected around an interactive learning environment. In a previous study (Schneider & Blikstein, submitted), we designed and evaluated a Tangible User Interface (TUI) where dyads of students were asked to learn about the human hearing system by…
Descriptors: Educational Research, Data Collection, Data Analysis, Educational Environment
Fouse, Adam S. – ProQuest LLC, 2013
Advances in technology now make it possible to capture detailed multimodal data about real-world everyday activity. Researchers have taken advantage of these advances to address questions about activity in more systematic and precise ways. Along with exciting opportunities to record data in ways that were not possible before, there are also…
Descriptors: Technological Advancement, Time, Man Machine Systems, Visualization
Hasse, Cathrine – Oxford Review of Education, 2017
Ongoing developments in educational technologies place increasing demands on teachers who have to make decisions on a daily basis concerning how, when, and where to make use of technologies in classrooms. Building on results from the Danish project Technucation, this paper argues that there is a marked need for a teacher-specific version of the…
Descriptors: Foreign Countries, Technological Literacy, Teacher Competencies, Educational Technology