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Reddington, Sarah; Price, Deborah – International Journal of Qualitative Studies in Education (QSE), 2016
This paper explores the connections a young man with autism spectrum (AS) made using cyborg imagery having attended school in Nova Scotia, Canada. Cyborg is applied as a conceptual approach to explore the young man's connections to human and nonhuman elements. We also make use of rhizomes as a methodological framework to support the exploration of…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Males
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Baker, Ryan S. – International Journal of Artificial Intelligence in Education, 2016
The initial vision for intelligent tutoring systems involved powerful, multi-faceted systems that would leverage rich models of students and pedagogies to create complex learning interactions. But the intelligent tutoring systems used at scale today are much simpler. In this article, I present hypotheses on the factors underlying this development,…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Hypothesis Testing, Data Collection
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Enriquez-Gibson, Judith – British Journal of Educational Technology, 2016
Despite the increasing focus on non-dualistic and materialist approaches in education technology studies, the materiality of the body has not been adequately examined. Because of the heavy orientation towards affordance, interaction, participation, inclusion and access at the interface or between various spatial and liminal settings, the subject's…
Descriptors: Ethnography, Educational Technology, Man Machine Systems, Human Body
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Farrell, David; Moffat, David C. – International Journal of Game-Based Learning, 2014
For any given Game Based Learning (GBL) project to be successful, the player must learn something. Designers may base their work on pedagogical research, but actual game design is still largely driven by intuition. People are famously poor at unsupported methodical thinking and relying so much on instinct is an obvious weak point in GBL design…
Descriptors: Educational Games, Instructional Design, Computer Interfaces, Man Machine Systems
Crearie, Linda – International Association for Development of the Information Society, 2016
Technological advances over the last decade have had a significant impact on the teaching and learning experiences students encounter today. We now take technologies such as Web 2.0, mobile devices, cloud computing, podcasts, social networking, super-fast broadband, and connectedness for granted. So what about the student use of these types of…
Descriptors: Undergraduate Students, Student Experience, Engineering Education, Computer Uses in Education
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Fossati, Davide; Di Eugenio, Barbara; Ohlsson, Stellan; Brown, Christopher; Chen, Lin – Technology, Instruction, Cognition and Learning, 2015
Based on our empirical studies of effective human tutoring, we developed an Intelligent Tutoring System, iList, that helps students learn linked lists, a challenging topic in Computer Science education. The iList system can provide several forms of feedback to students. Feedback is automatically generated thanks to a Procedural Knowledge Model…
Descriptors: Intelligent Tutoring Systems, Computer Science Education, Feedback (Response), Information Retrieval
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Okita, Sandra – Teachers College Record, 2015
Many technological artifacts (e.g., humanoid robots, computer agents) consist of biologically inspired features of human-like appearance and behaviors that elicit a social response. The strong social components of technology permit people to share information and ideas with these artifacts. As robots cross the boundaries between humans and…
Descriptors: Robotics, Creativity, Problem Solving, Technology Uses in Education
Snyder, Robin M. – Association Supporting Computer Users in Education, 2015
The field of topic modeling has become increasingly important over the past few years. Topic modeling is an unsupervised machine learning way to organize text (or image or DNA, etc.) information such that related pieces of text can be identified. This paper/session will present/discuss the current state of topic modeling, why it is important, and…
Descriptors: Natural Language Processing, Artificial Intelligence, Man Machine Systems, Computational Linguistics
Kelly, Sean; Olney, Andrew M.; Donnelly, Patrick; Nystrand, Martin; D'Mello, Sidney K. – Educational Researcher, 2018
Analyzing the quality of classroom talk is central to educational research and improvement efforts. In particular, the presence of authentic teacher questions, where answers are not predetermined by the teacher, helps constitute and serves as a marker of productive classroom discourse. Further, authentic questions can be cultivated to improve…
Descriptors: Middle School Students, Natural Language Processing, Artificial Intelligence, Teaching Methods
Carroll, Erin Ashley – ProQuest LLC, 2013
Creativity is understood intuitively, but it is not easily defined and therefore difficult to measure. This makes it challenging to evaluate the ability of a digital tool to support the creative process. When evaluating creativity support tools (CSTs), it is critical to look beyond traditional time, error, and other productivity measurements that…
Descriptors: Creativity, Creativity Tests, Psychometrics, Medicine
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Bull, Susan; Kay, Judy – International Journal of Artificial Intelligence in Education, 2016
The SMILI? (Student Models that Invite the Learner In) Open Learner Model Framework was created to provide a coherent picture of the many and diverse forms of Open Learner Models (OLMs). The aim was for SMILI? to provide researchers with a systematic way to describe, compare and critique OLMs. We expected it to highlight those areas where there…
Descriptors: Educational Research, Data Collection, Data Analysis, Intelligent Tutoring Systems
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Ellis, R. A.; Goodyear, P. – Review of Education, 2016
Learning space research is a relatively new field of study that seeks to inform the design, evaluation and management of learning spaces. This paper reviews a dispersed and fragmented literature relevant to understanding connections between university learning spaces and student learning activities. From this review, the paper distils a number of…
Descriptors: Educational Environment, Educational Research, Higher Education, Universities
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Rosen, Yigal – International Journal of Artificial Intelligence in Education, 2015
How can activities in which collaborative skills of an individual are measured be standardized? In order to understand how students perform on collaborative problem solving (CPS) computer-based assessment, it is necessary to examine empirically the multi-faceted performance that may be distributed across collaboration methods. The aim of this…
Descriptors: Computer Assisted Testing, Problem Solving, Cooperation, Man Machine Systems
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Bone, Daniel; Goodwin, Matthew S.; Black, Matthew P.; Lee, Chi-Chun; Audhkhasi, Kartik; Narayanan, Shrikanth – Journal of Autism and Developmental Disorders, 2015
Machine learning has immense potential to enhance diagnostic and intervention research in the behavioral sciences, and may be especially useful in investigations involving the highly prevalent and heterogeneous syndrome of autism spectrum disorder. However, use of machine learning in the absence of clinical domain expertise can be tenuous and lead…
Descriptors: Clinical Diagnosis, Autism, Pervasive Developmental Disorders, Artificial Intelligence
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Jordan, Pamela W.; Albacete, Patricia L.; Katz, Sandra – Grantee Submission, 2015
Tutorial dialogue systems often simulate tactics used by experienced human tutors such as restating students' dialogue input. We investigated whether the amount of tutor restatement that supports student inference interacts with students' incoming knowledge level in predicting how much students learn from a system. We found that students with…
Descriptors: Intelligent Tutoring Systems, Man Machine Systems, Interaction, Student Reaction
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