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Kapros, Evangelos – International Online Journal of Primary Education, 2018
Fitts' Law is, more often than not, thought of as standard knowledge in the field of Human-Computer Interaction. However, in many occasions, interface components are being built by professionals with little or no knowledge of HCI principles (e.g., software menus are often being built by software developers with no designer input). How much…
Descriptors: Man Machine Systems, Computer Software, Design, Computer Science Education
Di Mitri, Daniele; Schneider, Jan; Specht, Marcus; Drachsler, Hendrik – Journal of Computer Assisted Learning, 2018
Multimodality in learning analytics and learning science is under the spotlight. The landscape of sensors and wearable trackers that can be used for learning support is evolving rapidly, as well as data collection and analysis methods. Multimodal data can now be collected and processed in real time at an unprecedented scale. With sensors, it is…
Descriptors: Educational Research, Data Collection, Data Analysis, Learning Modalities
Isotani, Seiji; Reis, Helena M.; Alvares, Danilo; Brandão, Anarosa A. F.; Brandão, Leônidas O. – Interactive Learning Environments, 2018
Interactive or Dynamic Geometry System (DGS) is a tool that help to teach and learn geometry using a computer-based interactive environment. Traditionally, the interaction with DGS is based on keyboard and mouse events where the functionalities are accessed using a menu of icons. Nevertheless, recent findings suggest that such a traditional model…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Geometry, Dictionaries
Yaras, Zübeyde; Öztürk, Fikriye Kanatli – International Journal of Progressive Education, 2022
In the conducted study, it was aimed to determine the impacts of Society 5.0 on digital transformation in organizations in human technology integration. For this purpose, answers were sought to the questions of changing positions of people in line with changing business conditions, functions of people in the digital world, changing roles of…
Descriptors: Foreign Countries, Undergraduate Students, Technology Integration, Technological Advancement
Bondie, Rhonda; Mancenido, Zid; Dede, Chris – Journal of Research on Technology in Education, 2021
This literature review analyzed 18 studies published between 2013 and 2020 to understand the role of virtual humans in mixed reality digital puppeteering simulations aimed at promoting teacher learning. Research questions explored: simulation design models, interactor training, and the attention researchers gave to language and race in the virtual…
Descriptors: Teacher Education Programs, Educational Technology, Technology Uses in Education, Computer Simulation
Chiru, Costin-Gabriel; Rebedea, Traian – Creativity Research Journal, 2017
This article proposes a new fully automated method for identifying creativity that is manifested in a divergent task. The task is represented by chat conversations in small groups, each group having to debate on the same topics, with the purpose of better understanding the discussed concepts. The chat conversations were created by undergraduate…
Descriptors: Creativity, Heuristics, Creative Thinking, Undergraduate Students
Yang, Shuo – ProQuest LLC, 2017
With the expeditious advancement of information technologies, health-related data presented unprecedented potentials for medical and health discoveries but at the same time significant challenges for machine learning techniques both in terms of size and complexity. Those challenges include: the structured data with various storage formats and…
Descriptors: Probability, Models, Prediction, Longitudinal Studies
Purcell-Gates, Laura – Research in Drama Education, 2016
In 15-minute slots, theatre company Invisible Ink invited participants to enter a room by themselves, make a call on a rotary phone, and tell an answering machine about a terrible thing they had done and how they felt about it. In this paper I argue that the body of each participant, in the moment of speaking into the phone, became a cyborg body,…
Descriptors: Human Body, Technology, Man Machine Systems, Performance Technology
Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
L. Hannah; E. E. Jang; M. Shah; V. Gupta – Language Assessment Quarterly, 2023
Machines have a long-demonstrated ability to find statistical relationships between qualities of texts and surface-level linguistic indicators of writing. More recently, unlocked by artificial intelligence, the potential of using machines to identify content-related writing trait criteria has been uncovered. This development is significant,…
Descriptors: Validity, Automation, Scoring, Writing Assignments
Paquette, Luc; Ocumpaugh, Jaclyn; Li, Ziyue; Andres, Alexandra; Baker, Ryan – Journal of Educational Data Mining, 2020
The growing use of machine learning for the data-driven study of social issues and the implementation of data-driven decision processes has required researchers to re-examine the often implicit assumption that datadriven models are neutral and free of biases. The careful examination of machine-learned models has identified examples of how existing…
Descriptors: Demography, Educational Research, Information Retrieval, Data Analysis
Bahri, Saiful; Lestari, Emi Tipuk – Journal of Education and Learning (EduLearn), 2021
The 2019 coronavirus disease (COVID-19) pandemic outbreak has changed the conventional learning system to an online learning system. Online learning system is an alternative that can solve this problem with the principles of human-machine friendship learning (HMFL). This research was conducted to obtain an overview of the implementation of…
Descriptors: Electronic Learning, Man Machine Systems, Program Implementation, Foreign Countries
Moreno-Estevaa, Enrique Garcia; White, Sonia L. J.; Wood, Joanne M.; Black, Alex A. – Frontline Learning Research, 2018
In this research, we aimed to investigate the visual-cognitive behaviours of a sample of 106 children in Year 3 (8.8 ± 0.3 years) while completing a mathematics bar-graph task. Eye movements were recorded while children completed the task and the patterns of eye movements were explored using machine learning approaches. Two different techniques of…
Descriptors: Artificial Intelligence, Man Machine Systems, Mathematics Education, Eye Movements
Melcer, Edward F. – ProQuest LLC, 2018
Embodiment is a concept that has gained widespread usage within the Human-Computer Interaction (HCI) community in recent years. In a general sense, embodiment is the notion that cognition arises not just from the mind, but also through our bodies' physical and social interactions with the world around us. HCI has employed this body-centric…
Descriptors: Educational Technology, Human Body, Design, Man Machine Systems
Couland, Quentin; Hamon, Ludovic; George, Sébastien – International Association for Development of the Information Society, 2018
More and more domains such as industry, sport, medicine, Human Computer Interaction (HCI) and education analyze user motions to observe human behavior, follow and predict its action, intention and emotion, to interact with computer systems and enhance user experience in Virtual (VR) and Augmented Reality (AR). In the context of human learning of…
Descriptors: Motion, Teaching Methods, Human Posture, Data Collection