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Cleo Schulten; Irene-Angelica Chounta – Education and Information Technologies, 2024
This paper presents an analysis of the current research landscape around hackathons and hackathon-like events as opportunities and means for learning. In particular, we aimed to explore how hackathon-like events are utilized to promote learning, what systematic approaches are used to orchestrate learning in such events, and to what extent…
Descriptors: Literature Reviews, Computer Science, Cooperative Learning, Group Activities
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Patricia Vázquez-Villegas; Daniela Gómez-Guerrero; Luis Alberto Mejía-Manzano; Gisselle Morales-Veloquio; Luz Patricia Montaño-Salinas; Jorge Membrillo-Hernández – Education and Information Technologies, 2024
The post-COVID-19 educational landscape requires novel teaching strategies to cultivate skills in a global environment where knowledge can be shared between similarly demanding and evaluated universities. This research focuses on the Collaborative International Online Learning (COIL) strategy at a Higher Education Institution in Mexico. Its…
Descriptors: Electronic Learning, Cooperative Learning, Foreign Countries, Global Approach
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Meghan M. Parkinson; Seppe Hermans; David Gijbels; Daniel L. Dinsmore – Computer Science Education, 2024
Background and Context: More data are needed about how young learners identify and fix errors while programming in pairs. Objective: The study will identify discernible patterns in the intersection between debugging processes and the type of regulation used during debugging while children engage in coding to drive further theory and model…
Descriptors: Computer Science Education, Troubleshooting, Cooperative Learning, Coding
Olesia Hubrich – ProQuest LLC, 2024
The purpose of this qualitative exploratory case study was to explore how The Sims could be used to assist L1 English speakers in learning L2 Russian verbs of motion through completing in-game tasks in pairs while speaking Russian. English and Russian verbs of motion encode manner and path differently, and L2 Russian motion verbs use a variety of…
Descriptors: Russian, Verbs, Second Language Learning, Second Language Instruction
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Loredana Lombardi; Valérie Thomas; Julie Rodeyns; Frederick Jan Mednick; Free De Backer; Koen Lombaerts – Educational Studies, 2024
No higher-order skill will be more important for pupils to develop in the twenty-first century than critical thinking. Schools should integrate it into their curricula, thereby allowing students to acquire new skills in preparation for a dynamic and rapidly changing labour market. Educators, psychologists, and philosophers agree on the importance…
Descriptors: Elementary School Teachers, Critical Thinking, Thinking Skills, Teaching Methods
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David Schroeder – BU Journal of Graduate Studies in Education, 2024
Schools need to develop critical thinkers who are learning collaboratively alongside their peers and teachers. With the support of their community, nonacademic values need to be stressed outside the classroom, where students actively engage in social activities to develop their community and increase the value in their education. Combining these…
Descriptors: Critical Thinking, Community Involvement, Social Development, Cooperative Learning
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Xiangping Cui; Chen Du; Jun Shen; Susan Zhang; Juan Xu – IEEE Transactions on Learning Technologies, 2024
Research shows that gamified learning experiences can effectively improve the outstanding issues of students in online learning, such as lack of continuous motivation and easy burnout, thereby improving the effectiveness of online learning. However, how to enhance the gamified learning experience in online learning, and what impact there is…
Descriptors: Gamification, Learning Experience, Electronic Learning, Instructional Effectiveness
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Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
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Jessica Versfeld; Caitlin Vinson – Journal of Student Affairs in Africa, 2024
The purpose of the study is to explore the advantages of study groups for first-year engineering students in a challenged Global South context. The research aims to explore how the support and resources provided by the peer-led study groups can help students cope with the stressors and challenges that are often associated with the transition to…
Descriptors: College Freshmen, Student Attitudes, Engineering Education, Communities of Practice
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Li Chen; Yuta Taniguchi; Atsushi Shimada; Masanori Yamada – SAGE Open, 2024
Despite the growing emphasis on integrating collaborative problem-solving (CPS) into science, technology, engineering, and mathematics (STEM) education, a comprehensive understanding of the critical factors that affect the effectiveness of this educational approach remains a challenge. This study aims to identify effective strategic and behavioral…
Descriptors: Secondary School Students, Cooperative Learning, Problem Solving, STEM Education
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Marissa L. Gray; Celinda M. Kofron – Biomedical Engineering Education, 2024
We have implemented a jigsaw framework in our biomedical engineering capstone design course by overlaying strategic consideration groups across our design teams. Collaboration in design courses is usually focused within a design team with some peer feedback, but opportunities to work across teams are often limited. The purpose of this teaching tip…
Descriptors: Biomedicine, Design, Cooperative Learning, Engineering Education
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Bridget Tombleson – Technology, Pedagogy and Education, 2024
The term transmedia learning is focused on how students learn in both formal and informal learning environments, across multiple platforms. This article identifies the literature on transmedia learning across the last decade and draws together a consistent definition. A conceptual model for transmedia learning is outlined and further advances a…
Descriptors: Higher Education, Blended Learning, Cooperative Learning, Learner Engagement
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James M. Wood – Teaching in Higher Education, 2024
Screencast feedback has advantages over written feedback for supporting engagement and enactment, yet the potential of peer screencast feedback remains underexplored. This study took a small-scale (N = 8), in-depth, triangulated, qualitative approach to addressing this gap, adopting a socio-material lens to investigate the use of dialogic peer…
Descriptors: Video Technology, Feedback (Response), Distance Education, Cooperative Learning
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Stephen P. Gordon; Jovita M. Ross-Gordon – i.e.: inquiry in education, 2024
This article considers the potential benefits of integrating the knowledge base on adult learning with teacher inquiry. The first part of the article provides an overview of key concepts discussed in the literature on adult learning, including the characteristics of adult learners, self-directed learning, experiential learning, transformative…
Descriptors: Adult Learning, Adult Students, Student Characteristics, Independent Study
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Tejaswini Dalvi; Kristen Wendell – School Science and Mathematics, 2024
Insights on students' own authentic design practices--nascent design practices without much adult guidance--are crucial to informing responsive facilitation of engineering design tasks. This study unpacks how elementary students interpret teacher given information about a design task, and interact with each other and given resources, to traverse a…
Descriptors: Elementary School Students, Navigation, Engineering, Design
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