Publication Date
In 2025 | 9 |
Since 2024 | 114 |
Since 2021 (last 5 years) | 443 |
Since 2016 (last 10 years) | 1037 |
Since 2006 (last 20 years) | 2171 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Practitioners | 796 |
Teachers | 683 |
Students | 124 |
Researchers | 60 |
Administrators | 26 |
Counselors | 18 |
Parents | 9 |
Media Staff | 5 |
Community | 4 |
Support Staff | 3 |
Policymakers | 2 |
More ▼ |
Location
Australia | 106 |
Canada | 85 |
United Kingdom | 76 |
California | 53 |
United Kingdom (England) | 50 |
Turkey | 39 |
United States | 38 |
New York | 37 |
Germany | 36 |
China | 33 |
Taiwan | 33 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards | 4 |
Thomas, Cathy – American Journal of Play, 2021
The author argues that Black female figures disrupt the normative constructions of genre and gender in narrative-based costumed pretend play and turns body spectatorship into new narratives of speculation. For Black women at play, she asserts, cosplay (i.e., comic book and pop culture costume play) and masquerade (i.e., as during Caribbean…
Descriptors: African Americans, Females, Masculinity, Role Playing
Dugan, Riley; Lee, Na Young – Marketing Education Review, 2023
Few academic disciplines make as frequent use of experiential learning exercises as marketing and sales. This is particularly true in selling courses, where a sales role play often serves as a culminating exercise in which students are tasked with building rapport with a buyer, uncovering buyer needs, overcoming objections, and closing a sale.…
Descriptors: Salesmanship, Business Administration Education, Role Playing, Experiential Learning
Fuji, Shohei; Sugimura, Shinichiro – European Journal of Developmental Psychology, 2023
Studies have found a relationship between pretend play and self-regulation both during and outside pretend play; however, very few have investigated these three variables simultaneously. Therefore, this study examined the relationship between the frequency of role-play (a type of pretend play), self-regulatory behaviour during role-play, and…
Descriptors: Role Playing, Metacognition, Imagination, Play
Newmann, William W.; Christiansen, William T. – Journal of Political Science Education, 2023
An active learning approach to the study of US national security decision making decision making can be achieved through the use of an in-class role-playing simulation. This article considers the importance of solid foundations for simulation design: (1) simulation preparation should be linked to class materials and learning outcomes, but also…
Descriptors: Simulation, National Security, Agency Cooperation, Active Learning
Bentley, Nick – Changing English: Studies in Culture and Education, 2023
This essay examines learners' understanding of how they use role. It draws upon a semi-structured interview with five Year 7 students, which took place after their first lesson exploring "Darkwood Manor," a gothic sequence of drama. Considering the elements which shape how they adopt roles in the classroom, I interrogate the students'…
Descriptors: Self Motivation, Cooperation, Peer Relationship, Role Playing
James D. Mendez – Journal of Chemical Education, 2023
Chemistry and Chaos is a role-playing game that was developed to teach a wide variety of chemistry topics. The game uses the traditional role-playing framework to present material in an engaging and interactive format. The students take on the role of a particular type of chemist while the instructor guides them on an adventure to test their…
Descriptors: Chemistry, Role Playing, Game Based Learning, Teaching Methods
Marziyeh Yousefi; Hossein Nassaji – Language Teaching Research Quarterly, 2024
This paper presents findings from a quasi-experimental study that examined the effect of corrective feedback (CF) on L2 pragmatics, specifically comparing Face-to-Face (FF) and Technology-Mediated (TM) modes. The study involved a total of forty-four ESL students from three parallel intact classes. The primary focus of this paper is to report the…
Descriptors: Second Language Learning, Feedback (Response), Pragmatics, In Person Learning
Alexander C. Romney; Christopher J. Hartwell; Jake T. Harrison; Mitchell Pound – Management Teaching Review, 2024
We present a case-based role-play exercise that effectively simulates a crisis students must manage. In the exercise, a farm equipment manufacturing company has decided to redirect its product line, and this change requires laying off a significant portion of its workforce. Students must grapple with the fact that a local news report will be…
Descriptors: Manufacturing Industry, Learning Activities, Business Administration Education, Class Activities
Siriprapa Srithep; Patharaorn Patharakorn – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
Through the lens of conversational analysis (CA), humor or funniness is not an inherent property of a message, nor an internal state of any social action, but as something interactionally achieved (Glenn, 2003). Teachers are often encouraged to utilize humor to reduce anxiety, lower affective filters, and make language more "memorable"…
Descriptors: College Students, English Language Learners, Humor, Role Playing
Liang, Yuanyuan – Children's Literature in Education, 2022
Oscar Wilde was described by W. B. Yeats as "a man of action, a born dramatist." Although people did not recognize him as a serious playwright until the 1890s, Wilde had managed to find other outlets for his theatrical passion, for example in writing fiction. In this paper, it is argued that Wilde incorporates metadrama into his 1888…
Descriptors: Literary Devices, Childrens Literature, Drama, Fairy Tales
Arsal, Güler; Suss, Joel; Ward, Paul; Eccles, David W. – Journal of Visual Impairment & Blindness, 2022
Introduction: The objective of this study is to investigate the extent to which sighted persons understand thought processes of persons who are visually impaired (i.e., those who are blind or have low vision). The investigation focused on a street-crossing task. Method: Participants were 15 visually impaired persons and 21 sighted persons. The…
Descriptors: Blindness, Visual Impairments, Visually Impaired Mobility, Experiential Learning
Wee, Su-Jeong; Kim, So Jung; Chung, Kayoun; Kim, Minhee – Journal of Research in Childhood Education, 2022
This study examines how reading bullying-themed children's picture books and role-playing based on these books help young children develop perspective-taking abilities and empathy as well as understanding of bullying. Twenty-one 5-year-old children enrolled in a Flower Garden childcare center located in a metropolitan city in South Korea…
Descriptors: Perspective Taking, Empathy, Bullying, Picture Books
Veraksa, Nikolay E.; Veresov, Nikolay N.; Sukhikh, Vera L. – International Journal of Early Years Education, 2022
Role-play is a natural and dominant form of early childhood activity. While playing, a child masters new forms of behavior, learns to interact with others, and develops imagination and self-regulation skills. The existing methods of play assessment are based on different theoretical approaches that variously define both the criteria for play and…
Descriptors: Scoring Rubrics, Role Playing, Preschool Children, Early Childhood Education
Pröbster, Monika; Soto, Marina Velert; Connolly, Cornelia; Marsden, Nicola – European Journal of Open, Distance and E-Learning, 2022
Avatar-based virtual reality (VR) is becoming more prevalent in industry and educational settings. There is, however, limited research on the extent to which gender stereotypes are present in this environment. The university laboratory study presented in this paper was conducted in a VR environment with participants who were randomly assigned to…
Descriptors: Computer Simulation, Sex Stereotypes, Sex Role, Administrators
Ismail, Mohamad Izwan; Aazmi, Shafiq; Nazamuddin, Aisyah; Joseph, Stefanie Natasha Rich Anak; Hamid, Syahrul Bariah Abdul; Abdullah, Bahiyah; Daud, Suzanna – Asian Journal of University Education, 2022
Changes in antenatal gut microbiota (GM) have been associated with gestational diabetes and obesity which are influenced by diet and lifestyle. Gamification can be used as an interactive health education tool to convey this concept to the public. Thus, we designed an interactive story titled 'MoM: Microbiome of Maternity' highlighting the…
Descriptors: Curriculum Development, Curriculum Implementation, Role Playing, Game Based Learning