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Burenkova, Olga Mikhailovna; Arkhipova, Irina Vladimirovna; Semenov, Sergei Aleksandrovich; Samarenkina, Saniya Zakirzyanovna – International Education Studies, 2015
This article covers college students' educational activity issues while studying a foreign language; analyzes special aspects of motivation introduction, their specific features. It also defines role and structure of role-playing. The authors come to the conclusion that introduction of role-playing in an educational process will bring it closer to…
Descriptors: Role Playing, College Students, Second Language Learning, Learning Activities
Zajda, Joseph – Education and Society, 2018
This article discusses research on teaching and learning values education in schools. It offers researchers and teachers an insight as to why values education should be incorporated in classroom teaching. It is suggested that values education, in addition to focusing on moral education, is connected to active citizenship education, social justice…
Descriptors: Values Education, Social Justice, Civil Rights, Teaching Methods
Long, Michael W.; Albright, Glenn; McMillan, Jeremiah; Shockley, Kristen M.; Price, Olga Acosta – Journal of School Health, 2018
Background: Despite the critical role of educators as gatekeepers for school mental health services, they receive limited training to support student mental health. We report findings from a trial of an online mental health role-play simulation for elementary school teachers on changes in attitudes and self-reported helping behaviors for students…
Descriptors: Mental Health, School Health Services, Role Playing, Elementary School Teachers
Abd El kader, Shireen Mostafa Ahmed – Online Submission, 2018
The present study aimed at investigating the effect of using some proposed kinesthetic activities on developing EFL oral language performance for the primary governmental language students. Participants of the study were 33 students in primary six from Hassan Abu Bakr governmental language school in the academic year 2016-2017. The researcher's…
Descriptors: Kinesthetic Perception, Kinesthetic Methods, Second Language Instruction, Second Language Learning
Zeff, B. Bricklin – English Teaching Forum, 2016
As a language teacher, Bricklin Zeff has long realized that knowing the words of a language is only part of speaking it. Knowing how to interpret a communicative act is equally important, and it needs to be taught explicitly. Therefore, he makes this learning a regular part of the class experience. Greetings are one of the few speech acts that…
Descriptors: Pragmatics, Interpersonal Communication, English (Second Language), Second Language Instruction
Bresee, S.; Caruso, B. A.; Sales, J.; Lupele, J.; Freeman, M. C. – Health Education Research, 2016
As part of water, sanitation and hygiene interventions in low-income settings, it is frequently assumed that pupils can disseminate information and catalyze change at home, yet this assumption has not been rigorously assessed. We employed qualitative research methods in two phases to assess the potential for children to be change agents in five…
Descriptors: Foreign Countries, Rural Schools, Poverty, Change Agents
Katz, Anna; Carnes, Molly; Gutierrez, Belinda; Savoy, Julia; Samuel, Clem; Filut, Amarette; Pribbenow, Christine Maidl – CBE - Life Sciences Education, 2017
Explicit racial bias has decreased in the United States, but racial stereotypes still exist and conspire in multiple ways to perpetuate the underparticipation of Blacks in science careers. Capitalizing on the potential effectiveness of role-playing video games to promote the type of active learning required to increase awareness of and reduce…
Descriptors: Racial Bias, Trainers, Educational Games, Video Games
Lo, Jane C. – Theory and Research in Social Education, 2017
While simulations and role-play have been staples in the civic classroom, little is known about how they work as best practices. This study explores the ways simulations and role-play may influence students' civic identities. Drawing from sociocultural theories, the article seeks to understand how students' practice-linked identities may be shaped…
Descriptors: Adolescents, Simulation, Teaching Methods, Citizenship Education
Uzun, Levent – Teaching English with Technology, 2017
The aim of the present study was to raise awareness related to the postmodern educational philosophies, and to the opportunities provided by the emerging technologies and conditions of our era with regard to foreign language (FL) education. The main discussion was that educators and educational practices are not in complete harmony with the recent…
Descriptors: Postmodernism, Educational Philosophy, Technology Uses in Education, Educational Technology
Pike, Jacqueline C.; Spangler, William; Williams, Valerie; Kollar, Robert – Information Systems Education Journal, 2017
To create a learning experience which replicates the process by which consultants, systems developers and business end users collaborate to design and implement a business application, a cross-functional student team project was developed and is described. The overall learning experience was distinguished by specific components and characteristics…
Descriptors: Role Playing, Problem Based Learning, Interdisciplinary Approach, Teamwork
Hardy, Mat; Totman, Sally – Australasian Journal of Educational Technology, 2017
Scholarly literature attesting to the benefits of role play in teaching international relations or political science subjects is abundant and universally positive. However, despite many case studies presenting snapshots of single examples, long term data concerning a role play exercise is difficult to find. This study presents student feedback…
Descriptors: Computer Simulation, Role Playing, Simulated Environment, Student Attitudes
de Villiers, Rouxelle; Botes, Vida L. – e-Journal of Business Education and Scholarship of Teaching, 2014
This article considers the advantages, benefits, disadvantages and weaknesses of experiential learning through the use of educational drama (ED) to assist business students and academics to improve competencies required for their future roles in business. A review of the literature was undertaken. Simulated interaction (SI) and role-play (RP) are…
Descriptors: Drama, Models, Business Schools, Business Administration Education
van der Graaf, Shenja – Bulletin of Science, Technology & Society, 2012
This article considers the configuration of modular and temporary organization designs. By drawing on two prominent developer firms, namely, Valve Inc. and Linden Lab, respectively, "cabals" and "studios" are explored. The results of interviews conducted with employees of these firms are used as evidence. The article demonstrates that, to various…
Descriptors: Interviews, Employees, Games, Information Technology
Hall, Bradford – International Journal of Listening, 2012
This sequenced activity encourages active engagement with the idea that listening and speaking are not inherently separate or one-way activities. Listening involves both verbal, and nonverbal responses and perceptions of effective listening are tied to these patterns of response. These patterns of response impact both the immediate communication…
Descriptors: Role Playing, Perception, Listening, Responses
Thomson, Kendra M.; Martin, Garry L.; Fazzio, Daniela; Salem, Sandra; Young, Kristen; Yu, C. T. – Research in Autism Spectrum Disorders, 2012
A widely used method for teaching children with autism is applied behavior analysis (ABA), and a main component of ABA programming is discrete-trials teaching (DTT). Using a modified multiple-baseline design across participants, we assessed the effectiveness of a DTT self-instructional package (Fazzio & Martin, 2007) for teaching four pairs of…
Descriptors: Video Technology, Autism, Tutors, Evaluation