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Sherrin, David – American Educator, 2016
This article is drawn from the authors' book, "Judging for Themselves: Using Mock Trials to Bring Social Studies and English to Life," which discusses the effectiveness of mock trials as tools for learning and assessments. Mock trials are effective because they are challenging, authentic projects in which students create and then do…
Descriptors: Law Related Education, Courts, Social Studies, English Instruction
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Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
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Lendvay, Gregory – Kappa Delta Pi Record, 2016
How can a teacher make learning vocabulary and academic content meaningful to students from diverse cultural backgrounds? The author shares strategies for incorporating dynamic participatory processes into the classroom.
Descriptors: Drama, Story Telling, Vocabulary Development, Student Diversity
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Leaf, Justin B.; Taubman, Mitchell; Milne, Christine; Dale, Stephanie; Leaf, Jeremy; Townley-Cochran, Donna; Tsuji, Kathleen; Kassardjian, Alyne; Alcalay, Aditt; Leaf, Ronald; McEachin, John – Education and Treatment of Children, 2016
We utilized a cool versus not cool procedure plus role-playing to teach social communication skills to three individuals diagnosed with autism spectrum disorder. The cool versus not cool procedure plus role-playing consisted of the researcher randomly demonstrating the behavior correctly (cool) two times and the behavior incorrectly (not cool) two…
Descriptors: Interpersonal Competence, Taxonomy, Role Playing, Teaching Methods
Hollister, Jonathan M. – ProQuest LLC, 2016
This dissertation explores and describes the in-character and out-of-character information worlds and digital literacy practices of role-players, those that create and enact their characters' or avatars' stories, both within and outside of WildStar, a Massively Multiplayer Online Role-Playing Game (MMORPG) (Carbine Studios, 2015). Utilizing Jaeger…
Descriptors: Technological Literacy, Role Playing, Computer Games, Simulated Environment
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Fixsen, Alison – Work Based Learning e-Journal International, 2017
Soft skills programs (SSPs) for staff are now an established part of staff learning and development in organisations. The lived experience of university staff attending these types of programmes has until now remained largely unexplored. As part of a professional doctorate in education, I used autoethnography to investigate the 'social world' of…
Descriptors: Soft Skills, Therapy, Ethnography, Staff Development
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Adinolfi, Lina; Astruc, Lluïsa – Language Learning in Higher Education, 2017
Translanguaging, the movement between communicative modes and features of different languages, is becoming an established research tradition in content-focused second language learning contexts. Pedagogic translanguaging practices nevertheless remain under-applied and under-researched in foreign language instructional settings, whether…
Descriptors: Code Switching (Language), Second Language Learning, Spanish, Computational Linguistics
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Donald, Iain; Meyer, Karen A.; Brengman, John; Gillespie, Stephen H.; Bowness, Ruth – Journal of Computing in Higher Education, 2017
Interdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the player taking on the role of a doctor and solving cases across the globe. The project developed as…
Descriptors: Communicable Diseases, Disease Control, Public Health, Educational Games
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Gask, Linda; Coupe, Nia; McElvenny, Damien; Green, Gill – British Journal of Guidance & Counselling, 2017
Recent years have seen increasing awareness of the wide range of mental health problems faced by students. Gatekeeper training has been shown to have a positive impact on knowledge and attitudes about suicide prevention, although the evidence for skills acquisition is limited. We utilised the STORM® training package in an exploratory study to…
Descriptors: Foreign Countries, Mental Disorders, Suicide, Higher Education
Lopez-Alvarado, Julio – Online Submission, 2017
In this paper, a practical course for listening, speaking, reading and writing was designed using authentic video material. The aim of this paper is to offer tools to the TEFL teacher in order to design new course materials using video material. The development procedure is explained in detail, and the underpinning main theories are also…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Video Technology
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Langlois, Guillaume; Vibulphol, Jutarat – English Teaching Forum, 2019
In English as a foreign language (EFL) classes, teachers face the common challenge of demonstrating the importance of English to students who do not have much contact with users of English in their daily life. This often translates to a lack of progress in English language learning in settings such as Thailand, where in spite of the emphasis put…
Descriptors: Workshops, English (Second Language), Role, Sustainable Development
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Lorimer, Maureen Reilly – Reading & Writing Quarterly, 2019
For adolescents who struggle with reading, a lack of confidence and reluctance to read in content areas such as history/social science presents challenges to learning. More specifically, difficulties with text comprehension and analysis limit content knowledge acquisition and self-expression, which can impact academic success. Therefore, it is…
Descriptors: Primary Sources, Literacy Education, Self Esteem, Course Content
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Marty, Jean-Charles; Carron, Thibault; Pernelle, Philippe; Talbot, Stéphane; Houzet, Gregory – International Journal of Game-Based Learning, 2015
The authors' research work deals with the development of new game-based learning (gbl) environments. They think that the way of acquiring knowledge during a learning session is similar to following an adventure in a role-playing game and they apply the metaphor of exploring a virtual world, where each student embarks on a quest in order to collect…
Descriptors: Educational Games, Video Games, Teaching Methods, Educational Technology
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Boris, Ashley L.; Awadalla, Nardeen; Martin, Toby L.; Martin, Garry L.; Kaminski, Lauren; Miljkovic, Morena – Education and Training in Autism and Developmental Disabilities, 2015
The Assessment of Basic Learning Abilities (ABLA) is a tool that is used to assess the learning ability of individuals with intellectual disability (ID) and children with autism. The ABLA was recently revised and is now referred to as the ABLA-Revised (ABLA-R). A self-instructional manual was prepared to teach individuals how to administer the…
Descriptors: Guides, Academic Ability, Intellectual Disability, Autism
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Björnberg, Karin Edvardsson; Skogh, Inga-Britt; Strömberg, Emma – International Journal of Sustainability in Higher Education, 2015
Purpose: The purpose of this paper is to investigate what are perceived to be the main challenges associated with the integration of social sustainability into engineering education at the KTH Royal Institute of Technology, Stockholm. Design/methodology/approach: Semi-structured interviews were conducted with programme leaders and teachers from…
Descriptors: Foreign Countries, Engineering Education, Technical Institutes, Universities
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