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Juhi Kim – Learning Assistance Review, 2022
The shift in literacy education has reshaped the perspective of writing instruction in its theory and philosophy of the writing center in the US. This study examines how the writing center tutors instruct themselves for the work of writing instruction through mock tutorials. The tutors demonstrate how they make sense of the collaborative process…
Descriptors: Universities, Tutorial Programs, Writing Instruction, Skill Centers
Moscoso, Mildred O.; de Jesus, Ana Katrina P.; Abagat, Renz Frances D.; Centeno, Edmund G.; Custodio, Rhodora Ramonette D. V.; Embate, John Mervin L.; Pine, Elijah Jesse Mendoza; Belano, Zoilo D., Jr.; Crudo, Eugene Raymond P.; Lopega, Diosdado B.; Mangubat, Lexter J. – Asian Association of Open Universities Journal, 2020
Purpose: Katipuneros RPG--Bisperas ng Himagsikan (Katipuneros RPG: The Eve of the Revolution) is an immersive and gamified theater that engages its "audiences" in the initiation rites of a secret revolutionary movement in the Philippines in 1896. This descriptive qualitative research evaluates such experiential approach to learning…
Descriptors: Asian History, Foreign Countries, Game Based Learning, Experiential Learning
Arevalo, Jorge A. – Journal of Management Education, 2020
Gender issues have been well conceptualized in feminist organization studies. However, gender research has had limited practical effects, in part because it has not been well conceptualized in the sustainability in management education (SiME) scholarship; nor has it been adequately prioritized in management and business curricula. I argue that…
Descriptors: Gender Issues, Sustainability, Feminism, Business Administration Education
Richards, Judith; Guerrero, Veronica; Fischbach, Sarah – Journal of Education for Business, 2020
Negotiation and conflict management skills have been identified as critical skills for students as part of their business education. In this paper, we have combined research on negotiation self-efficacy and pedagogical tools previously developed to support educational experiences for students in the classroom. Utilizing negotiation cases, we are…
Descriptors: Negotiation Agreements, Self Efficacy, Conflict Resolution, Business Administration Education
Lohmann, Robert – Journal of Political Science Education, 2020
This contribution presents and discusses the methodology and results of a panel study analyzing the effects of a simulation on students' learning outcomes. The focus is on how sustainable knowledge acquisition can be enhanced through participation in simulation as well as on presenting and discussing one way this learning can be analyzed. The…
Descriptors: Foreign Countries, College Students, Simulation, Teaching Methods
Inouye, Todd M.; Kling, James A. – Decision Sciences Journal of Innovative Education, 2020
This paper introduces a novel supply chain role-play activity designed to improve ethical awareness and pricing negotiation decisions in business capstone courses. Participants negotiate prices between five levels of an international coffee supply chain: Farmers, Processors, Importers, Roasters, and Retailers/Cafés. Using results from 141…
Descriptors: Negotiation Agreements, Supply and Demand, Role Playing, Class Activities
Roberts, Jessica; Lyons, Leilah – Journal of the Learning Sciences, 2020
Engaging learners with complex unfamiliar datasets is a known challenge in Data Science education. One promising phenomenon investigated in related work is perspective-taking. A first-person "actor" perspective can help facilitate group and individual sensemaking by mediating observations and actions taken by learners. Here we…
Descriptors: Perspective Taking, Data, Information Science, Museums
Hauseman, Cameron – Canadian Journal of Educational Administration and Policy, 2020
Work intensification has heightened and accelerated the need for Canadian school principals to manage their emotions. This case explores the emotional aspects of a contemporary principal's work in a large urban school and highlights effective coping strategies and approaches used to regulate her emotions. The teaching notes describe several…
Descriptors: Emotional Response, Self Control, Principals, Urban Schools
Choleva, Nassia; Lenakakis, Antonis; Pigkou-Repousi, Myrto – Human Rights Education Review, 2021
This paper supports the contention that the methodologies of human rights education and educational drama share a common ground and that that the three fundamental dimensions of human rights education (HRE) (learning about, through and for human rights) can be addressed through drama. Our quantitative research is focused on an educational drama…
Descriptors: Drama, Civil Rights, Inservice Teacher Education, Teacher Workshops
Morgan, Lewis; Turner, Ian – Primary Science, 2021
"Dungeons and Dragons" is classified as a table-top role-playing game (TTRPG) and it is not surprising that TTRPGs exist for every genre and period that can possibly be imagined. TTRPGs are, as the name suggests, played around a table and benefit from not relying on some of the potential barriers players may perceive when playing…
Descriptors: Role Playing, Games, Academic Achievement, Elementary School Students
Pazell, Sara; Hamilton, Anita – Higher Education Research and Development, 2021
Undergraduate education is competitive. User experience is important to course design because it can improve user-satisfaction and learning. Action research methodology was used in our practice-oriented case study about the application of human-factors methods to re-design an undergraduate second-year occupational therapy course. A cognitive task…
Descriptors: Student Centered Learning, Undergraduate Students, Occupational Therapy, Curriculum Development
Campana, Kathleen – Information and Learning Sciences, 2021
Purpose: This study aims to offer insights into the presence and nature of an information environment provided for young children to support their learning and explore how an information environment for young children can be characterized. Design/methodology/approach: Observations of video-recorded public library storytimes were used to…
Descriptors: Young Children, Information Dissemination, Educational Environment, Learning
Veronika Timpe-Laughlin; Tetyana Sydorenko; Judit Dombi – Computer Assisted Language Learning, 2024
To examine the utility of spoken dialog systems (SDSs) for learning and low-stakes assessment, we administered the same role-play task in two different modalities to a group of 47 tertiary-level learners of English. Each participant completed the task in an SDS setting with a fully automated agent and engaged in the same task with a human…
Descriptors: Second Language Learning, In Person Learning, Standard Spoken Usage, Role Playing
Madzlan, Noor Alhusna; Zulkepli, Noraini; Shukor, Siti Shuhaida; Bahari, Aireen Aina – Journal of Education and e-Learning Research, 2023
This paper investigates the use of asynchronous online role-play as a learning technique to improve ESL learners' willingness to communicate. This study proposes two research objectives; to investigate the significant difference in ESL learners' willingness to communicate before and after performing asynchronous role-play and to identify factors…
Descriptors: English (Second Language), Second Language Learning, English Language Learners, Asynchronous Communication
Sibel Barcin – International Education Studies, 2023
Frequent use of common words in teaching Turkish to Kyrgyz helps to increase students' attention to the lesson. However, some words may cause translation problems because their spelling and pronunciation are the same but their meanings are different. In this framework, it is important to take into consideration the false equivalents between…
Descriptors: Turkish, Teaching Methods, Second Language Learning, Second Language Instruction