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Breland, Luke – Journal of Autism and Developmental Disorders, 2022
Utilizing approaches from Conversation Analysis and Interactional Sociolinguistics, this study investigates linguistic resources related to discourse while playing a tabletop roleplaying game, with particular investigation around the discourse of individuals with autism spectrum disorder. The study examines interactions as they take place across…
Descriptors: Discourse Analysis, Sociolinguistics, Games, Role Playing
Slate, Nico – Research in Drama Education, 2022
Role-play was a popular educational strategy within the American civil rights movement. Many civil rights activists performed the movement in private before performing it again in public. Compared to the scholarship on the role of music in the civil rights movement, the importance of drama has been understudied. The history of role-play as an…
Descriptors: Drama, Role Playing, Civil Rights, Teaching Methods
Guner-Ozer, Mediha; Belet Boyaci, S. Dilek; Özer, Fatih – International Technology and Education Journal, 2022
The present study aimed to discuss the development of an educational digital game for Turkish language instruction as a second language to foreign primary school students. First, the correlation between digital games and education was discussed, the learning and motivational theories fundamental to the educational digital games were investigated,…
Descriptors: Foreign Countries, Turkish, Second Language Instruction, Foreign Students
Peer Prompting and Reinforcement for Supporting Positive Behavioral Development in Students with EBD
Wang, Jing; Maggin, Daniel M.; Zarate, Kary – Beyond Behavior, 2022
Peer-mediated interventions (PMIs) are an effective support for students with emotional and behavioral disorders (EBD) for improving targeted behavioral skills. As one of the most important strategies in PMI, peer prompting and reinforcement (PR) provides an effective approach for developing and maintaining positive behavior. This article provides…
Descriptors: Peer Influence, Intervention, Emotional Disturbances, Behavior Disorders
Slate, Nico – History of Education Quarterly, 2022
Scholars have demonstrated that a range of institutions, organizations, and "social movement schools" aimed to advance the civil rights movement through education. What remains unclear is how those institutions balanced conversation, direct instruction, role-play, and other pedagogical methods. This article focuses on the Highlander Folk…
Descriptors: Civil Rights, Folk Schools, Social Change, Role Playing
Richard Churches; Kate Wastie; Max Jones; Colin Penfold – Education Development Trust, 2023
Teacher professional development is complex, and despite evidence from randomised controlled trials about key factors influencing this process, there is little research about how abilities prior to initial teacher training (ITT) influence early classroom practice. In England, many schools face teacher recruitment and retention challenges and…
Descriptors: Faculty Development, Teaching Skills, Prior Learning, Preservice Teachers
Uhl, Jakob Carl; Neundlinger, Klaus; Regal, Georg – Research in Learning Technology, 2023
From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a…
Descriptors: Computer Simulation, Interpersonal Competence, Training, Communication Skills
Lieberman, Lauren J.; Childs, Ruth – Journal of Visual Impairment & Blindness, 2020
Children with visual impairments are often behind their same-age peers in motor skills and physical activity (Haibach et al., 2014; Lieberman et al., 2010). Their physical education teachers and coaches do not always know how to include them in general physical education programs (Conroy, 2012; Haegele & Sutherland, 2015; Haegele & Zhu,…
Descriptors: Athletics, Self Advocacy, Visual Impairments, Adapted Physical Education
Pillay, Ansurie – Changing English: Studies in Culture and Education, 2021
In this paper, I reflect on a series of lectures, underpinned by the principles of critical pedagogy, when engaging with Shakespeare's "The Tempest." Working with student teachers in a South African School of Education, I used a talk-back design to enable students to talk back to the canon and open the dialogue about resistance. I used…
Descriptors: Drama, English Literature, Foreign Countries, Critical Theory
Hung-Yu Chan; Shu-Wei Liu; Huei-Tse Hou – Interactive Learning Environments, 2024
This study developed an online role-playing history education game with real-person NPCs (Non-Player Characters). The game features real people playing NPC characters, and provides a multi-dimensional scaffolding mechanism with realistic story and historical scenes, allowing learners to engage in strategic planning and problem solving during a…
Descriptors: Educational Games, Scaffolding (Teaching Technique), Electronic Learning, Play
Pallapa Lertcharoenwanich; Kittitouch Soontornwipast – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
English oral communication becomes essential, especially for business English students since their future careers require a good command of English. The purposes of this study were to determine if the integration of flipped learning and three types of role-plays (i.e., scripted, semi-scripted, and non-scripted) could enhance English oral…
Descriptors: Flipped Classroom, Role Playing, English (Second Language), Second Language Instruction
Lu, Zhuotao; Chiu, Ming M.; Cui, Yunhuo; Mao, Weijie; Lei, Hao – Journal of Educational Computing Research, 2023
This meta-analysis determined game-based learning's (GBL) overall effect on students' computational thinking (CT) and tested for moderators, using 28 effect sizes from 24 studies of 2,134 participants. The random effects model results showed that GBL had a significant positive overall effect on students' CT (g = 0.677, 95% confidence interval…
Descriptors: Game Based Learning, Computation, Thinking Skills, Meta Analysis
Steven W. Schmidt; Susan M. Yelich Biniecki – IAP - Information Age Publishing, Inc., 2023
Administrators of adult education programs work in dynamic and ever-changing environments. They are continually challenged with a myriad of issues related to programming, budgeting, marketing, strategic planning, funding, human resource management, and other topics. With decades of real-world experience in the field, Steven Schmidt and Susan…
Descriptors: Adult Education, Educational Administration, Program Administration, Administrators
Cox, Darrin; Bauer-Leffler, Simon – History Teacher, 2023
Living history, and/or reenactment, brings the lives and experiences of a past age into the modern era to provide a contextualized interpretation of long-gone cultures. Academic literature suggests that presentations by properly trained living historians at historical sites and museums are connected to more positive visitor experience and…
Descriptors: History Instruction, Elementary School Students, High School Students, Knowledge Level
Rogers, Shane L.; Hollett, Ross; Li, Yanqi R.; Speelman, Craig P. – Teaching of Psychology, 2022
Background: Providing students with virtual role-play experiences has the potential to bring counseling role-plays into large undergraduate courses. Objective: The purpose of this study was to trial a virtual reality role-play experience where students played the role of a student counsellor. Method: Seventy-three undergraduate psychology students…
Descriptors: Computer Simulation, Role Playing, Vignettes, Counselor Training