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Henniger, Michael L. – Journal of Computing in Childhood Education, 1994
Analyzes seven characteristics of childhood play and describes way in which current computer technology for young children either allows for, or detracts from, creative play experiences. Argues that refinements are necessary before the computer can approach the effectiveness of more traditional materials in stimulating creative play experiences…
Descriptors: Child Behavior, Child Development, Childrens Games, Computer Uses in Education

Alter, Judith B. – Journal of Creative Behavior, 1991
To enable college students to grapple with their own process of creating, students complete a project that involves collecting a variety of small objects, dividing the objects into two categories, telling a story using all the objects, describing their feelings about the categorization and story-telling activities, and writing about their creative…
Descriptors: Classification, Cognitive Processes, College Students, Creative Activities

Glashow, Sheldon Lee – Quantum, 1992
Describes "Bop," a game that considers solely the sequence of letters. Words are determined to be equivalent if different letters of one word become different letters in the other word in exactly the same order. Examples of four-, five-, and six-letter words and BOProblems are provided. (MDH)
Descriptors: Coding, Creative Activities, Creative Thinking, Educational Games

Ryan, Margaret W. – School Arts, 1990
Describes the origins of the Peruvian Nazca Indians double-spouted jugs. Provides a lesson plan so students can create their own double-spouted jugs. (KM)
Descriptors: Art Activities, Art Appreciation, Art Education, Art Expression

Congdon, Kristin G. – Art Education, 1990
Contends that art therapy promotes mental health beyond diagnosing and treating illness. Outlines four overlapping ways that art contributes to mental health: (1) giving people a sense of identity and place; (2) conferring status; (3) expanding and directing thought processes; and (4) utilizing the security of the rhythmic "takeover"…
Descriptors: Art Activities, Art Appreciation, Art Education, Art Therapy

Myers, Marvin R.; And Others – Roeper Review, 1990
This study used F. Fiedler's task structure analysis to probe emergence and maintenance of leadership in groups of gifted secondary students (N=122) engaged in unstructured, creative production. Results are discussed in terms of relationships between group perceptions of leadership effectiveness, group product creativity, and leadership style…
Descriptors: Creative Activities, Creativity, Gifted, Group Dynamics

Myers, David E. – Music Educators Journal, 1992
Maintains that the need for music educators to provide services for adult learners is increasing. Discusses modifying music teacher education programs to meet this need. Reviews theories of developmental education and the special needs and concerns of older learners. (CFR)
Descriptors: Adult Education, Adult Learning, Creative Activities, Developmental Stages

Miller, Carole; Saxton, Juliana – Stage of the Art, 1998
Relates an interview with Jonothan Neelands, author of "Making Sense of Drama,""Learning in Imagined Contexts," and "Structuring Drama Work." Describes the different roles drama and theater can play in the lives of the student and the school, including that of using drama to explore language arts, science, or history. Discusses Neelands' theories…
Descriptors: Authors, Classroom Techniques, Creative Activities, Elementary Secondary Education
Broderick, Kathy – Book Links, 1998
These new paperbacks and recent paperback reprints present simple and complex math concepts as engaging, challenging puzzles and can make math fun for children from preschool through primary grades. (Author/AEF)
Descriptors: Active Learning, Annotated Bibliographies, Creative Activities, Early Childhood Education

Miller, Pat; Johnson, Jeanne – Knowledge Quest, 2001
Games are one of the easiest ways to capitalize on students' learning strengths. Offers an example of how to develop games for the library. Presents ideas for teaching students the parts of a book through: cards; a board game; a dice game; a simulation game; an action game; a question-and-answer game; and a bingo game. (AEF)
Descriptors: Creative Activities, Educational Games, Elementary Secondary Education, Games
McCormack, Bunnie – School Library Media Activities Monthly, 2005
Cooking, sewing, baby-sitting, and storytelling are all units included in Family and Consumer Science classes. This article describes a lesson designed by a consumer science teacher to incorporate media skills into some of these units. The library media specialist and the classroom teacher collaborated on the development of the instructional…
Descriptors: Middle School Students, Elementary School Students, Consumer Science, School Libraries
Zumhagen, Patricia – English Journal, 2005
Patricia Zumhagen, a high school English teacher, highlights the gender inequalities present in older literature by attempting to develop a film update of Sherwood Anderson's story. The students have learned to see how stereotypes operated in literature and in their lives by various discussions and improvisations.
Descriptors: English Instruction, Teaching Methods, United States Literature, Film Production
New Media Consortium, 2007
This fourth edition of the New Media Consortium's (NMC) annual "Horizon Report" describes the continuing work of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on ongoing…
Descriptors: Technology Uses in Education, Higher Education, Influence of Technology, Relevance (Education)
Shapiro, Johanna; Nguyen, Vincent; Mourra, Sarah; Ross, Marianne; Thai, Trung; Leonard, Robert – Journal for Learning through the Arts, 2006
Introduction: Medical students often describe the gross anatomy course as both stressful and a rite of passage. Research differs as to whether the stress it engenders is significant or transitory. This qualitative study of first year anatomy student reports on the use of optional creative projects to promote reflection and reduce stress. Methods:…
Descriptors: Anatomy, Creative Activities, Student Projects, Medical Education
Chin, Cheongsook – Indian Journal of Applied Linguistics, 2006
This study aimed to investigate native English-speaking teachers' beliefs about Korean EFL learners, following a qualitative case study approach. Participants consisted of 3 Americans and 15 Canadians, aged 29-41, who were a part of a university teaching staff in Korea. The data collection employed questionnaires and interviews. The results…
Descriptors: Native Speakers, Qualitative Research, Textbooks, Creative Activities