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Charlotte Smith; Cath Gregory; Lucy Bryant – International Journal of Language & Communication Disorders, 2024
Background: Undertaking voice and communication training is an important part of the gender-affirming journey for many trans, gender-diverse and non-binary individuals. Training supports the alignment of voice with gender identity helping to reduce gender dysphoria as individuals are better able to connect with their voices. However, for training…
Descriptors: Computer Simulation, Speech Therapy, Sexual Identity, LGBTQ People
Tom Harrison – Journal of Moral Education, 2024
Virtual reality (VR) is an increasingly popular artificially mediated, immersive experience that is accessed through a headset. Recent research is starting to provide evidence about the positive impact that virtual reality technology can have on teaching and learning. This research, to date, has been primarily undertaken in higher education and in…
Descriptors: Computer Simulation, Values Education, Educational Technology, Ethics
Sebahat Gok; Robert L. Goldstone – Cognitive Research: Principles and Implications, 2024
Interactive computer simulations are commonly used as pedagogical tools to support students' statistical reasoning. This paper examines whether and how these simulations enable their intended effects. We begin by contrasting two theoretical frameworks--"dual processes" and "grounded cognition"--in the context of people's…
Descriptors: Computer Simulation, Thinking Skills, Teaching Methods, Interaction
Tanja Käser; Giora Alexandron – International Journal of Artificial Intelligence in Education, 2024
Simulation is a powerful approach that plays a significant role in science and technology. Computational models that simulate learner interactions and data hold great promise for educational technology as well. Amongst others, simulated learners can be used for teacher training, for generating and evaluating hypotheses on human learning, for…
Descriptors: Computer Simulation, Educational Technology, Artificial Intelligence, Algorithms
Tom Peney; Paul A. Skarratt – Educational Technology Research and Development, 2024
Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of…
Descriptors: Foreign Countries, Undergraduate Students, Computer Simulation, Recall (Psychology)
Jaeyoung Ha; Kawthar Alrayyan; M. M. Lekhon Alam – Discover Education, 2024
There is much interest in employing computer technology in design professions and education. However, few attempts have been made to apply immersive visualization technology to learn design details in landscape architecture. This study aims to illuminate how virtual reality (VR) technology helps students with design details in landscape…
Descriptors: Computer Simulation, Computer Uses in Education, Design, Horticulture
Enrica Lovaglio – ProQuest LLC, 2024
The present investigation aims to identify best practices to design virtual reality (VR) story-worlds to promote prejudice reduction and foster prosocial attitudes toward under-represented groups. Past research shows that VR, which allows the simulation of scenarios that would otherwise be prohibitively difficult or impossible in real life, can be…
Descriptors: Computer Simulation, Prosocial Behavior, Perspective Taking, Minority Groups
Seth King; Anne Estapa; Tyler Bell; Joseph Boyer – Journal of Behavioral Education, 2024
Researchers increasingly identify virtual reality (VR) simulations as a potentially effective professional development tool. However, simulations used in education and behavior analysis typically require active oversight from technicians and instructors. "Smart" VR integrated with artificial intelligence could independently administer…
Descriptors: Computer Simulation, Skill Development, Behavior Modification, Verbal Communication
Rhonda Bondie; Elizabeth City – Learning Professional, 2024
New questions and concerns arise every day about the impact of AI in schools, such as how teachers will learn about AI and leverage it in their classrooms, how they can use it to develop their own teaching expertise, and if AI for educators really leads to better teaching and learning. The authors believe that AI can help teachers become more…
Descriptors: Preservice Teacher Education, Artificial Intelligence, Computer Simulation, Microteaching
Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism
Jewoong Moon; Fengfeng Ke – Journal of Autism and Developmental Disorders, 2024
The purpose of this single-case experimental design (SCED) study is to investigate how adaptive prompts in virtual reality (VR)-based social skills training affect the social skills performance of autistic children. Adaptive prompts are driven by autistic children's emotional states. To integrate adaptive prompts in VR-based training, we conducted…
Descriptors: Computer Simulation, Interpersonal Competence, Autism Spectrum Disorders, Early Adolescents
Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
Rojas-Sánchez, Mario A.; Palos-Sánchez, Pedro R.; Folgado-Fernández, José A. – Education and Information Technologies, 2023
The objective of this study is to identify and analyze the scientific literature with a bibliometric analysis to find the main topics, authors, sources, most cited articles, and countries in the literature on virtual reality in education. Another aim is to understand the conceptual, intellectual, and social structure of the literature on the…
Descriptors: Literature Reviews, Bibliometrics, Computer Simulation, Technology Uses in Education
Simsek, Bilal; Direkçi, Bekir – British Journal of Educational Technology, 2023
The aim of this study is to compare reading comprehension levels of two groups of students--an experimental and a control group--who read the same texts in course books using either augmented reality technique or traditional reading technique. Barrett's taxonomy, which proposes a classification of reading comprehension, consisting of literal…
Descriptors: Reading Comprehension, Computer Simulation, Simulated Environment, Secondary School Students
Tobar-Muñoz, Hendrys; Baldiris, Silvia; Fabregat, Ramon – Technology, Knowledge and Learning, 2023
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper,…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Game Based Learning
Mejia-Puig, Luis; Chandrasekera, Tilanka – International Journal of Technology and Design Education, 2023
In design education, immersive virtual reality (VR) has grown as a visualization and interaction tool. Nonetheless, little research has been done on how individuals self-perception within VR affects their performance. This self-awareness is carried out using avatars that depict the virtual body through multiple points of view. This article…
Descriptors: Computer Simulation, Design, Human Body, Cognitive Processes