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Callaghan, Melissa N.; Reich, Stephanie M. – International Journal of Mobile and Blended Learning, 2020
Preschool-aged learners process information differently from older individuals, making it critical to design digital educational games that are tailored to capitalize on young children's learning capabilities. This in-depth literature synthesis connects features of digital educational game design--including visuals, feedback, scaffolding…
Descriptors: Preschool Children, Developmentally Appropriate Practices, Educational Games, Design
Michelle L. Simmons; Robin H. Lock; Janna Brendle; Laurie A. Sharp – Journal of the American Academy of Special Education Professionals, 2020
Behavior-specific praise has been deemed an effective, evidence-based positive behavioral intervention and support practice for use among high school students with severe intellectual disabilities. However, teachers are not adequately trained to use such practices with fidelity. One way to address this shortcoming is by implementing a performance…
Descriptors: Positive Reinforcement, High School Students, Severe Intellectual Disability, Students with Disabilities
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Ozdemir, Durmus; Ugur, Mehmet Emin – Turkish Online Journal of Distance Education, 2021
The aim of this study is to present a model proposal on determining the student participation rate in synchronous courses given in Learning Management Systems (LMS). Especially in situations where equal opportunities cannot be provided or opportunities are limited, distance education provides benefits for learning anytime and anywhere (ubiquitous…
Descriptors: Attendance, Distance Education, Online Courses, Open Education
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McLaughlin, Christopher S.; Grosman, Hannah E.; Guillory, Sylvia B.; Isenstein, Emily L.; Wilkinson, Emma; Trelles, Maria del Pilar; Halpern, Danielle B.; Siper, Paige M.; Kolevzon, Alexander; Buxbaum, Joseph D.; Wang, A. Ting; Foss-Feig, Jennifer H. – Autism: The International Journal of Research and Practice, 2021
A common example of social differences in autism spectrum disorder is poor modulation of reciprocal gaze, including reduced duration of eye contact and difficulty detecting the aim of another's gaze. It remains unclear, however, whether such differences are specific to the social domain, or are instead indicative of broader alterations in…
Descriptors: Attention Control, Autism, Pervasive Developmental Disorders, Eye Movements
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Turoman, Nora; Tivadar, Ruxandra I.; Retsa, Chrysa; Maillard, Anne M.; Scerif, Gaia; Matusz, Pawel J. – Mind, Brain, and Education, 2021
Schooling may shape children's abilities to control their attention, but it is unclear if this impact extends from control over visual objects to encompass multisensory objects, which are more typical of everyday environments. We compared children across three primary school grades (Swiss first, third, and fifth grades) on their performance on a…
Descriptors: Attention Control, Comparative Analysis, Elementary School Students, Grade 1
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Bohan, Clare; Smyth, Sinéad; McDowell, Claire – Journal of Positive Behavior Interventions, 2021
This study investigated the Caught Being Good Game (CBGG), for use with an adolescent student population. The CBGG is a positive variation of the Good Behavior Game (GBG), a popular group contingency intervention in classroom management literature. In this positive version, teams of students receive points for engaging in desirable behavior,…
Descriptors: Student Behavior, Contingency Management, Behavior Modification, Educational Games
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Martin, Rebekah; Wilkins, Julia – Intervention in School and Clinic, 2022
The likelihood of teaching a student with autism spectrum disorder (ASD) has steadily increased over the past two decades. However, the practical information about working with students with ASD has not increased at a similar rate. Teachers may therefore be unaware of simple modifications they can make to their classrooms to meet the needs of…
Descriptors: Classroom Environment, Classroom Design, Furniture, Physical Environment
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Drager, Kathryn D. R.; Light, Janice; Currall, Jessica; Muttiah, Nimisha; Smith, Vanessa; Kreis, Danielle; Nilam-Hall, Alyssa; Parratt, Daniel; Schuessler, Kaitlin; Shermetta, Kaitlin; Wiscount, Jill – Journal of Intellectual & Developmental Disability, 2019
Background: The current study investigated the impact of an intervention that included aided augmentative and alternative communication (AAC) technologies on the frequency of symbolic communication turns of school-age children, adolescents, and young adults with severe disability. Method: Nine students ages 8-20 were engaged in interactive…
Descriptors: Augmentative and Alternative Communication, Children, Adolescents, Young Adults
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Barbieri, Christina A.; Miller-Cotto, Dana; Booth, Julie L. – Journal of the Learning Sciences, 2019
The current study examined the effectiveness of self-explanation prompts, visual signaling cues, and a combination of the two features on middle school students' (N = 202) algebra learning. Also explored were the differential effects of features for students with faulty conceptual knowledge (evidenced by a higher prevalence of making errors during…
Descriptors: Middle School Students, Algebra, Mathematics Instruction, Cues
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Keemink, Jolie R.; Keshavarzi-Pour, Maryam J.; Kelly, David J. – Developmental Psychology, 2019
Face scanning is an important skill that takes place in a highly interactive context embedded within social interaction. However, previous research has studied face scanning using noninteractive stimuli. We aimed to study face scanning and social interaction in infancy in a more ecologically valid way by providing infants with a naturalistic and…
Descriptors: Eye Movements, Infants, Visual Stimuli, Infant Behavior
Elimelech, Adi; Aram, Dorit – AERA Open, 2019
We constructed a computer game to support preschoolers' early word spelling without an adult's assistance. The study explored the relative influence of auditory and visual digital supports on children's performance. Participants were 96 preschoolers who were randomly assigned into one of three groups: no support, auditory only support, or auditory…
Descriptors: Spelling, Auditory Stimuli, Visual Stimuli, Preschool Children
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Howard, Lauren H.; Woodward, Amanda L. – Journal of Cognition and Development, 2019
Agents are important for structuring memory in adulthood. However, it is unclear whether this "social memory bias" stems from a reliance on agents in verbal narratives, or whether it reflects more fundamental preverbal memory processes. By testing 9-month-old infants in a non-verbal eye-tracking paradigm, we were able to effectively…
Descriptors: Memory, Infants, Eye Movements, Behavior
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Wetzel, Nicole; Scharf, Florian; Widmann, Andreas – Child Development, 2019
Attention control abilities are relevant for learning success. Little is known about the development of audio-visual attention in early childhood. Four groups of children between the ages of 4 and 10 years and adults performed an audio-visual distraction paradigm (N = 106). Multilevel analyses revealed increased reaction times in a visual…
Descriptors: Attention Control, Auditory Stimuli, Visual Stimuli, Task Analysis
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van Dijk, Wilhelmina; Gage, Nicholas A. – Journal of Intellectual & Developmental Disability, 2019
Background: This meta-analysis focused on the teaching of skills to individuals with intellectual disability (ID) to maximise independence increase the likelihood of full participation in all aspects of life, economic self-sufficiency, and independent living. Visual activity schedules (VAS) is an intervention with a growing evidence base that…
Descriptors: Intellectual Disability, Visual Stimuli, Scheduling, Skill Development
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Pruim, Douglas E. – Communication Teacher, 2019
Courses: Critically fun is a single-class activity for communication classes discussing persuasive messages, the effects of mass media, or rhetorical analysis (e.g. public speaking, communication theory, mass media, and rhetoric). Objectives: By the end of the activity, students should be able to analyze critically the rhetorical significance of…
Descriptors: Communications, Persuasive Discourse, Humor, Political Issues
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