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Robertson, Judy; Good, Judith – TechTrends: Linking Research & Practice to Improve Learning, 2005
Playing computer games is an extremely popular leisure activity for children. In fact, the computer games market in the UK is now double that of the video rental market, and substantially larger than cinema box office sales, and under people under the age of 18 make up 38% of these game players. Based on the popularity and strong motivational…
Descriptors: Games, Computers, Foreign Countries, Student Motivation
Shortridge, Ann; Sabo, George – Journal of Educational Multimedia and Hypermedia, 2005
In the fall of 1996, the Arkansas Archeological Survey and the Department of Foreign Languages at the University of Arkansas, Fayetteville received a $180,000 grant from the National Endowment for the Humanities Teaching With Technology program. The goal of this grant initiative was to encourage creation of content-rich, computer-based materials…
Descriptors: Internet, Grants, Educational Technology, United States History
Leahy, Christine – ReCALL, 2004
This article draws on second language theory, particularly output theory as defined by Swain (1995), in order to conceptualise observations made in a computer-assisted language learning setting. It investigates second language output and learner behaviour within an electronic role-play setting, based on a subject-specific problem solving task and…
Descriptors: Problem Solving, Marketing, Interaction, Educational Technology
Gasevic, Dragan; Devedzic, Vladan – Educational Technology & Society, 2004
This paper presents Petri net software tool P3 that is developed for training purposes of the Architecture and organization of computers (AOC) course. The P3 has the following features: graphical modeling interface, interactive simulation by single and parallel (with previous conflict resolution) transition firing, two well-known Petri net…
Descriptors: Distance Education, Conflict Resolution, Internet, Computer Software
Horton, K.; Davenport, E.; Hall, H.; Rosenbaum, H. – Education for Information, 2002
In this paper we report upon the Virtual Economy (VE), an Internet simulation which operated for the first time in Spring 2000 involving students at Indiana University, USA and at Napier University, Edinburgh, UK. During 2001, the VE was extended to include participants from other institutions. The main thrust of the project was to encourage…
Descriptors: Active Learning, Internet, Computer Simulation, Business Education
Doane, David P. – Journal of Statistics Education, 2004
Many students doubt that statistical distributions are of practical value. Simulation makes it possible for students to tackle challenging, understandable projects that illustrate how distributions can be used to answer "what-if" questions of the type often posed by analysts. Course materials that have been developed over two years of classroom…
Descriptors: Statistical Distributions, Relevance (Education), Mathematical Concepts, Mathematics Instruction
Caulkins, Jonathan P. – Journal of Policy Analysis and Management, 2002
In this article, the author discusses the use in policy analysis of models that incorporate uncertainty. He believes that all models should consider incorporating uncertainty, but that at the same time it is important to understand that sampling variability is not usually the dominant driver of uncertainty in policy analyses. He also argues that…
Descriptors: Statistical Inference, Models, Policy Analysis, Sampling
Khan, Badrul, Ed. – Information Science Publishing, 2007
Flexible Learning in an Information Society uses a flexible learning framework to explain the best ways of creating a meaningful learning environment. This framework consists of eight factors--institutional, management, technological, pedagogical, ethical, interface design, resource support, and evaluation--and a systematic understanding of these…
Descriptors: Educational Environment, Learning, Satisfaction, Student Surveys
Hadipriono, Fabian C.; And Others – 1996
An interactive training model called SAVR (Safety in Construction Using Virtual Reality) was developed to train construction students, novice engineers, and construction workers to prevent falls from scaffolding. The model was implemented in a graphics supercomputer, the ONYX Reality Engine2. The SAVR model provides trainees with an immersive,…
Descriptors: Building Trades, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Fankhauser, Rae; Lopaczuk, Helmut – 1996
The move by training and educational institutions in Australia toward the use of multimedia to facilitate effective and cost effective training and professional development has grown at a substantial pace. This paper focuses on the impact of multimedia on the areas of training and professional development. Benefits of the technology are described,…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Computer Software Development
Overbaugh, Richard C. – 1993
Previous studies established that 6 hours of instruction focusing on cognitively demanding aspects of computer use were sufficient to reduce computer anxiety significantly among teacher education students. This paper reports on a study of whether or not it is possible to reduce anxiety at least as efficiently by providing a similar length computer…
Descriptors: Cognitive Style, College Students, Comparative Analysis, Computer Literacy
Association of Small Computer Users in Education, Greencastle, IN. – 1992
Forty-three papers from a conference on microcomputers are presented under the following headings: Computing in the Curriculum, Information and Computer Science Information; Institutional and Administrative Computing, and Management, Services, and Training. Topics of the papers include the following: telecommunications projects that work in…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Networks, Computer Simulation
Jacobson, Robert – 1991
Virtual worlds technology (VWT) uses special computer hardware and software to link humans with computers in natural ways. A data model, or virtual world, is created and presented as a three-dimensional world of sights and sounds. The participant manipulates apparent objects in the world, and in so doing, alters the data model. VWT will become…
Descriptors: Computer Assisted Instruction, Computer Simulation, Economic Factors, Educational Technology
Miller, Timothy R. – 1991
Two studies were carried out to evaluate the quality of multidimensional item response theory (MIRT) model parameter estimates obtained from the computer program NOHARM. The purpose of the first study was to compute empirical estimates of the standard errors of the parameters. In addition, the parameter estimates were evaluated for bias and the…
Descriptors: College Entrance Examinations, Comparative Analysis, Computer Simulation, Equations (Mathematics)
Ritchie, Donn; Dodge, Bernard – 1992
The reopening of a middle school in San Diego, California, provided a testing ground for a unique collaborative effort between the school faculty, a university department, and Apple Computer Corporation. The desire to infuse technology and cultural awareness across the curriculum led to the development of an interactive "microworld" game…
Descriptors: Computer Games, Computer Simulation, Computer Software Development, Educational Technology