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Peng Wei Hsiao; Ling Qi Kong; Yu ling Ye – Interactive Learning Environments, 2024
Tennis elbow, known as lateral epicondylitis in medical terms, which affects the daily life function of most patients. Many patients are becoming less willing to practice traditional rehabilitation due to time and space constraints and the need to go to the hospital for rehabilitation. In this study, the concept of user experience, and the remote…
Descriptors: Computer Simulation, Rehabilitation, Experiential Learning, Influence of Technology
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Hutmacher, Fabian; Schläger, Linus; Meerson, Rinat – Applied Cognitive Psychology, 2023
Humans have long used external memory aids to support remembering. However, modern digital technologies could facilitate recording and remembering personal information in an unprecedented manner. The present research sought to understand the potential impact of these technologies on autobiographical memory based on interviews with users of smart…
Descriptors: Autobiographies, Memory, Journal Writing, Computer Oriented Programs
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Sulaimon Adewale – International Journal of Information and Learning Technology, 2025
Purpose: This study aimed to explore the experiences of female academics and researchers in tertiary institutions in South Africa as a means of bridging the gaps in research productivity. Design/methodology/approach: The study adopted a qualitative research design of a phenomenological type to explore the experiences of purposively selected 20…
Descriptors: Foreign Countries, Females, Higher Education, Artificial Intelligence
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Kipton D. Smilie – Discourse: Studies in the Cultural Politics of Education, 2024
Lockers in middle schools and high schools in the United States are currently disappearing. Due to safety concerns and digitalized textbooks and other school supplies, lockers are becoming obsolete. As larger societal and technological changes drive this trend, the loss of lockers as a shared social space demands careful attention and…
Descriptors: Middle Schools, High Schools, Self Concept, Peer Relationship
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Marie K. Heath; Daniel G. Krutka; Benjamin Gleason – Information and Learning Sciences, 2024
Purpose: This paper aims to consider the role of social media platforms as educational technologies given growing evidence of harms to democracy, society and individuals, particularly through logics of efficiency, racism, misogyny and surveillance inextricably designed into the architectural and algorithmic bones of social media. The paper aims to…
Descriptors: Social Media, Educational Technology, Role Theory, Influence of Technology
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Muhammad Mujtaba Asad; Aqsa Ajaz – International Journal of Information and Learning Technology, 2024
Purpose: A gripping keyword emerged in the dynamic world of 2022: GPT or the advent of Generative Artificial Intelligence (GAI), at its forefront, embodied by the mysterious ChatGPT. This technological marvel had been silently lurking in the background for just over five years. However, all of a sudden, it emerged onto the scene, capturing the…
Descriptors: Influence of Technology, Artificial Intelligence, Computer Software, Synchronous Communication
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Elizabeth de Freitas – International Journal of Qualitative Studies in Education (QSE), 2024
This paper explores the following questions: What is reading all about, as our technical milieu becomes increasingly digital and our reading increasingly automated? What is entailed in closely reading a book, in studying and handling the book as an object? And what is the role of philosophy--and in reading philosophy--as we grapple with new…
Descriptors: Reading, Books, Electronic Books, Audio Books
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Daniel Wildcat – Tribal College Journal of American Indian Higher Education, 2024
The following is offered as only one Indigenous person's perspective--a Yuchi Muscogee tribal member's perspective. Several questions about AI emerge when we consider it through an (not the) Indigenous lens. Where is AI's heart and where is its spirit? Does this complex, fast source of intelligence have feelings or emotions? Does machine-generated…
Descriptors: Artificial Intelligence, Indigenous Populations, Cultural Context, Sustainability
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Erol Koçoglu; Kübra Melis Avcu; Fatima Betül Demir; Ülkü Ulukaya Öteles – Educational Research and Reviews, 2024
Digital diet and detox can be defined as strategies to balance technology use and mitigate the adverse effects of digital dependency. These concepts are designed to reduce negative impacts such as stress, insomnia, and social isolation, which can result from excessive reliance on technology and prolonged screen exposure. In recent years, digital…
Descriptors: Literature Reviews, Meta Analysis, Technology Uses in Education, Addictive Behavior
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Xiao, Hongying; Shi, Zhongying; Qiu, Mengzhen – Educational Planning, 2023
The purpose of this study is to investigate how the technology application in the Internet Plus Era could impact the governance reforms of Chinese universities. The study takes a qualitative approach by collecting research data through personal interviews with twenty-six educational leaders from fifteen top research universities in China. The data…
Descriptors: Foreign Countries, Internet, Governance, Educational Change
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Febri Yanti; Lufri Lufri; Yuni Ahda – Open Education Studies, 2025
Augmented reality (AR) became increasingly popular in education worldwide as a useful tool for improving student engagement, teamwork, and problem-solving abilities to enhance students' skills in Education 4.0 (E4.0). This research aimed to analyze and highlight several research publications that examined the use of AR to improve the skills of…
Descriptors: Computer Simulation, High School Seniors, Skill Development, Technology Uses in Education
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Cristina Valdés-Argüelles; Aquilina Fueyo Gutiérrez; María Verdeja – Journal of Technology and Science Education, 2024
As video games have evolved, they have emerged as useful tools in areas such as education, tackling global issues through their storylines and mechanics. However, never in the history of video games, not even today, has there been parity in the proportion of women directly employed in the development of video games. This paper is part of a broader…
Descriptors: Video Games, Sex, Females, Industry
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Said Mikki – Higher Education: The International Journal of Higher Education Research, 2024
This paper investigates the intricate relationship between universities as socio-academic institutions, society at large, and technology. Through a general analysis, we aim to comprehend how a multidisciplinary university mediates and catalyzes the interaction between technology and society. Our examination encompasses both theoretical foundations…
Descriptors: Higher Education, Influence of Technology, Technology Uses in Education, Science and Society
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Charlotte Webber; Elena Santi; Julia Calabrese; Sarah McGeown – Language and Education, 2024
Children and young people's volitional book reading has declined consistently over the last two decades, and research efforts to reverse this trajectory would benefit considerably from the input and insights of children and young people. Meanwhile, the expanding and intensifying role of technology in many children and young people's daily lives…
Descriptors: Children, Adolescents, Reading Research, Reading
Roger Anthony White – ProQuest LLC, 2023
The purpose of this transcendental phenomenological study was to describe the experiences of history doctoral candidates at Liefrig University with technology and information overload. The theory guiding this study was Sweller's cognitive load theory, as it explains the characteristics of the information received using technology and the effect of…
Descriptors: History Instruction, Doctoral Students, Cognitive Processes, Difficulty Level
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