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Xingsu Wu; Chunyang Xu – Education and Information Technologies, 2025
This study, anchored in the empirical domain of student learning experiences, employs the Chaoxing Fanya network teaching platform to delineate a comprehensive model of factors that influence student learning experiences within the framework of blended collaborative learning. Through a rigorous synthesis of extant literature and qualitative…
Descriptors: Learning Experience, Blended Learning, Cooperative Learning, College Students
Restall, Greg C.; Clark, Michele C. – New Directions for Teaching and Learning, 2021
This chapter presents team-based learning (TBL) as a teaching strategy to support self-regulated learning in a community of inquiry. It argues for the inclusion of self-regulated learning as an essential component of Garrison's community of inquiry model, and illustrates how TBL supports and improves the delivery of this online model.
Descriptors: Cooperative Learning, Communities of Practice, Inquiry, Learning Strategies
Bennett, Caitlyn; Blount, Ashley; Gerlach, Jennifer; Schroeder, Katy; Ausloos, Clark D.; Bloom, Zachary; Goodrich, Kristopher M.; Hunnicutt Hollenbaugh, K. Michelle; Taylor, John – Journal for Specialists in Group Work, 2021
The Standards of Care for Assessment in Group Work represent a collaborative effort between the Association for Assessment and Research in Counseling (AARC) and the Association for Specialists in Group Work (ASGW). The purpose of these standards is to address the distinctive aspects of group work assessment that group workers often overlook and…
Descriptors: Standards, Caring, Cooperative Learning, Group Counseling
Ying-Lien Lin; Wei-Tsong Wang – Education and Information Technologies, 2024
Understandability and completeness are essential in modern collaborative digital platforms and their learning systems. These platforms have shaken up the traditional education setting, particularly in leveraging the coauthoring approach in problem-solving and streamlining the learning behavior of cowriting or corevising. Such a learning context…
Descriptors: Electronic Learning, Cooperative Learning, Problem Based Learning, Authors
Kristin Gregers Eriksen; Åsmund Aamaas; Anne-Line Bjerknes – Diaspora, Indigenous, and Minority Education, 2024
This article reports on a collective learning project with the aim of integrating indigenous perspectives in a teacher education program in Norway. The Norwegian educational system is legally obliged to emphasize Sámi perspectives, a strategy that has been described as indigenization. However, inclusion of Sámi perspectives is often done without…
Descriptors: Foreign Countries, Teacher Education, Indigenous Knowledge, Cross Cultural Training
Neta Shaby; Orit Ben-Zvi Assaraf; Nicole Pillemer Koch – International Journal of Science and Mathematics Education, 2024
There are relatively few studies examining cooperative learning during laboratory activities in a science museum. This study aims to explore such activities to better understand the nature of cooperative learning, if any, in that setting. The participants in this study were 60 fourth-grade students who visited a science museum lab as part of a…
Descriptors: Foreign Countries, Grade 4, Museums, Field Trips
Dengkang Chen; Yi Zhang; Heng Luo; Zhifang Zhu; Jingsi Ma; Yuru Lin – International Journal of Computer-Supported Collaborative Learning, 2024
Group awareness (GA) is essential for computer-supported collaborative learning (CSCL), as it informs learners about other group members' activities, knowledge, and emotions. A key advantage of GA support is that it can collect, process, and visualize GA information, which provides a basis for students' reflection and adjustment during…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Group Dynamics, Academic Achievement
Zhongling Pi; Huixin Chai; La Li; Xinru Zhang; Xiying Li – Journal of Computer Assisted Learning, 2024
Background: Learning from video lectures with peers, that is, co-viewing video lectures, is a common mode of learning across a wide range of ages and topics in the information age. Objectives: The present study tested the effects of learners' motivation on co-viewing video lectures in terms of learning performance, mental effort, and interpersonal…
Descriptors: Learning Motivation, Cooperative Learning, Video Technology, Lecture Method
Teemu H. Laine; Woohyun Lee – IEEE Transactions on Learning Technologies, 2024
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and cryptocurrencies. Although the metaverse is a theoretical construct today, many collaborative virtual reality (CVR) applications have emerged as potential components of…
Descriptors: Computer Simulation, Simulated Environment, College Students, Student Attitudes
Ruijie Zhou; Chong Xie; Xiuling He; Yangyang Li; Qiong Fan; Ying Yu; Zhonghua Yan – Journal of Educational Computing Research, 2024
Computational thinking (CT), an essential competency for comprehending and addressing intricate issues in the digital world, has been incorporated into curriculum planning as a goal for programming education. This study introduced flow design into programming curricula to investigate its impact on undergraduates 'CT skills during pair work. Two…
Descriptors: Undergraduate Students, Thinking Skills, Computation, Programming
Jewelle V. Olarte; Eddie G. Fetalvero; Garry Vanz V. Blancia – Problems of Education in the 21st Century, 2024
Science education is a key area of research, largely due to its inherent complexity and challenges. Various teaching methods have been developed to address these difficulties, which include the consensus classroom climate. However, no standardized tool has been created to evaluate the consensus within a classroom. This study aimed to develop and…
Descriptors: Classroom Environment, Test Construction, College Freshmen, Student Attitudes
Tiffany A. Roman; Elizabeth Boling – Educational Technology Research and Development, 2024
K-12 educators who engage their students in designing using digital technologies face the challenge of teaching the act of designing in classroom contexts, yet books and articles on the topic of design processes and methods tend to focus on the instruction of design strategies for adult learners rather than children. One framework, the Informed…
Descriptors: Cooperative Learning, Peer Relationship, Design, Teaching Methods
Ruijie Zhou; Yangyang Li; Xiuling He; Chunlian Jiang; Jing Fang; Yue Li – Education and Information Technologies, 2024
Computational thinking (CT), as one of the key skills in the twenty-first century, has been integrated into educational programming as an important learning goal. This study aims to explore CT processes involved in pair programming with the support of visual flow design. Thirty freshmen participated, working in pairs to solve two programming…
Descriptors: Undergraduate Study, Computation, Thinking Skills, Cognitive Processes
Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
Benjamin M. James – ProQuest LLC, 2024
Instruction for students classified as English Learners (EL-classified) in the US has been dominated by formalist orientations to language that focus instruction on acquiring decontextualized linguistic forms often as a prerequisite to mainstream classroom learning (Valdes et al., 2014). Many language scholars argue that these formalist…
Descriptors: Preservice Teachers, Preservice Teacher Education, Cooperative Learning, Language Usage