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De los Reyes, Maria Oralia – ProQuest LLC, 2008
In order to explore the differences in engagement levels between entering and returning community college students, the researcher analyzed 13,300 surveys from the 2007 Survey of Entering Student Engagement (SENSE) pilot data set utilizing a quantitative methodology. This study focused on analyzing engagement levels of entering and returning…
Descriptors: Two Year College Students, Learner Engagement, Teacher Student Relationship, Interaction
Shapley, Kelly; Maloney, Catherine; Caranikas-Walker, Fanny; Sheehan, Daniel – Texas Center for Educational Research, 2008
The Technology Immersion Pilot (TIP), created by the Texas Legislature in 2003, called for the Texas Education Agency (TEA) to establish a pilot project to "immerse" schools in technology by providing a wireless mobile computing device for each teacher and student, technology-based learning resources, training for teachers to integrate…
Descriptors: Middle Schools, Public Schools, Technology Integration, Academic Achievement
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Yancy, Dorothy Cowser; Sutton-Haywood, Marilyn; Hermitte, Eugene; Dawkins, Phyllis Worthy; Rainey, Kelli; Parker, Frank E. – Journal of Negro Education, 2008
Learning communities continue to be at the heart of teaching and learning today. The purpose of this study is to examine the extent of the impact of the Freshman Academy/Learning Community program on student progress at a historically Black university. The authors also looked at the extent to which students engaged in their learning as a result of…
Descriptors: Program Improvement, Academic Achievement, Service Learning, Active Learning
Henken, Rob; Dickman, Anneliese; Schmidt, Jeff; Kramer, Renee – Public Policy Forum, 2009
This is the 12th annual report on conditions affecting the Racine Unified School District (RUSD). This year, the analysis again focuses on the long-term historical trends in RUSD. The analysis compares RUSD data to data of nine peer school districts as well as statewide data. The peer districts are defined as those Wisconsin districts with…
Descriptors: Graduation Rate, Educational Finance, Academic Achievement, School Districts
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Shen, Pei-Di; Lee, Tsang-Hsiung; Tsai, Chia-Wen – Electronic Journal of e-Learning, 2007
Contrary to conventional expectations, the reality of computing education in Taiwan's vocational schools is not so practically oriented, and thus reveals much room for improvement. In this context, we conducted a quasi-experiment to examine the effects of applying web-based problem-based learning (PBL), web-based self-regulated learning (SRL), and…
Descriptors: Problem Based Learning, Computer Literacy, Web Based Instruction, Foreign Countries
Salili, Farideh, Ed.; Hoosain, Rumjahn, Ed. – IAP - Information Age Publishing, Inc., 2007
The influence of culture on learning and motivation has been the topic of much research in recent years. Educational and psychological researchers are now aware that the findings of their studies may not apply to other cultures, and that in this age of globalization and multiculturalism it is very important to examine the applicability of…
Descriptors: Cultural Influences, Cultural Differences, Learning, Motivation
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Tosh, David; Light, Tracy Penny; Fleming, Kele; Haywood, Jeff – Canadian Journal of Learning and Technology, 2005
Much of the evidence and research available on the use of e-portfolios focuses on faculty and institutional perspectives and/or consists mainly of anecdotes about how useful the e-portfolio has been to learners. While it is generally agreed that e­-portfolios have great potential to engage students and promote deep learning, the research that has…
Descriptors: Learner Engagement, Portfolios (Background Materials), Institutional Cooperation, Foreign Countries
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Sinclair, Mary F.; Christenson, Sandra L.; Lehr, Camilla A.; Anderson, Amy Reschly – California School Psychologist, 2003
Lessons learned from years of applied research in the area of student engagement, dropout prevention and school completion are offered. This article begins with a summary of theoretical constructs that guided the development of Check & Connect and continues with descriptions of multiple applications of this targeted intervention. The roles of key…
Descriptors: Learner Engagement, Intervention, Dropout Prevention, Academic Achievement
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McFall, Dawn; Macro, Chris – Primary Science Review, 2003
Most early years practitioners heed this advice--"Well planned play, both indoors and outdoors, is a key way in which young children learn with enjoyment and challenge (DFEE/QCA, 2000, P. 25)--and provide environments in which children can play. Sefton LEA wanted staff to provide opportunities for children to construct "places to…
Descriptors: Play, Student Participation, Learner Engagement, Learning Activities
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Ballantyne, Roy; Packer, Jan; Everett, Michele – Australian Journal of Environmental Education, 2005
Despite the increasing importance of, and interest in, documenting the impact of environmental education programs on students' learning for sustainability, few tools are currently available to measure young students' environmental learning across all the dimensions of knowledge, skills, attitudes and behaviours. This paper reports on the…
Descriptors: Environmental Education, Action Research, Program Effectiveness, Learning Processes
Strop, Jean – Understanding Our Gifted, 2005
Student motivation is highly influenced by the general context in which the student lives, ranging from the norms and influences of the culture at large to the experiences within the family. For students who have high interest and passion on a selected task, motivation seems to be a very internal process. Without effort, the student persists in…
Descriptors: Student Motivation, Academically Gifted, Underachievement, Context Effect
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Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods
Community College Survey of Student Engagement, 2008
This paper presents the findings of the 2008 Community College Survey of Student Engagement (CCSSE). This year, CCSSE zeroes in on high expectations and high support as it presents the results of its 2008 survey. Both are critical to student success: Students do best when expectations are high "and" they receive support that helps them…
Descriptors: Benchmarking, Learner Engagement, Academic Achievement, Expectation
Rhodes, Hilary J.; Noonan, Kathleen; Rosqueta, Katherina – Online Submission, 2008
The purpose of this guide is to provide analyses and advice that help philanthropists determine where their capital can have the greatest impact in the lives of U.S. disadvantaged students. To meet this objective, three critical questions were addressed: What is a meaningful change to target? What activities lead to that change for at-risk…
Descriptors: Private Financial Support, At Risk Students, School Readiness, Literacy Education
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Wickersham, Leah E.; McGee, Patricia – Quarterly Review of Distance Education, 2008
This action research case study examines evidence of deeper learning principles as purposefully designed and evidenced in an online course and corroborated by the Distance Education Learning Environments Survey instrument. Findings indicate that even when deeper learning principles are used to design learning activities, other factors interact…
Descriptors: Instructional Design, Action Research, Distance Education, Online Courses
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