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Yu, Zhonggen – Interactive Learning Environments, 2023
With the rapid development of information technologies, virtual reality (VR) has caught much attention in education. However, scanty studies have been committed to a meta-analysis of its effect in education in terms of various components. This study, through a meta-analysis, systematically reviews the effect of VR technologies on educational…
Descriptors: Literature Reviews, Computer Simulation, Educational Technology, Outcomes of Education
Chen, Xu; Zhong, Zheng; Wu, Di – IEEE Transactions on Learning Technologies, 2023
As a third-generation Internet form, the Metaverse has received widespread attention for its spatio-temporal expansion, high immersion, sensory extension, and human--computer integration. Considering the prospect of application in the field of education, a series of studies on the design of Education Metaverse frameworks and applications have…
Descriptors: Computer Simulation, Simulated Environment, Design, Technology Uses in Education
De Back, Tycho T.; Tinga, Angelica M.; Louwerse, Max M. – Interactive Learning Environments, 2023
Immersive virtual environments hold unexplored potential to scaffold and stimulate learning in multiple ways for the purpose of increasing potential learning gains. Yet, the number of implementations in educational settings remains very limited. One reason for limited implementation of immersive virtual environment applications may be a lack of…
Descriptors: Cooperation, Educational Environment, Electronic Learning, Distance Education
Arthur David Snider – International Society for Technology, Education, and Science, 2023
Tychonov's 1935 solution of the heat equation, exhibiting nontrivial heat fluxes spontaneously appearing along an isolated conducting rod initially held at zero degrees, has intrigued some specialists for almost a century. No doubt those practicing heat engineers who took mathematics seriously were initially relieved to learn that the construction…
Descriptors: Engineering Education, Heat, Mathematics Education, Computer Simulation
Vera, Francisco; Ortiz, Manuel; Villanueva, Jaime; Horta-Rangel, Francisco Antonio – Physics Teacher, 2021
In this paper we explain how to build a very sensitive force table using 3D-printed parts. The key component of this apparatus is a simple sensitive pulley that, together with the other components, can be printed in one day (one hour per pulley, 17 hours for a complete three-pulleys table) at the cost of 160 g of plastic filament. This force table…
Descriptors: Computer Simulation, Printing, Laboratory Equipment, Design
Guo, Youmeng; Hu, Nan; Liu, Jinmei; Yin, Yaling; Ding, Youye; An, Yaqi – IEEE Transactions on Education, 2022
Contribution: The scheme for virtual emulation experiments based on discrete logic which appropriately lowers students' cognitive burden and possesses manipulatable interactive logic in tune with real experiments is put forward. The relationship between students' experiential learning and the influence of cognitive burden is also discussed.…
Descriptors: Computer Simulation, Logical Thinking, Cognitive Processes, Experiential Learning
Buchner, Josef; Hofmann, Martin – International Journal of Educational Technology in Higher Education, 2022
The purpose of this study was to investigate whether a learning design based entirely on the micro level strategies of the "Synthesis of Qualitative Data" (SQD) model is better suited to promote teachers augmented and virtual reality-related "Will," "Skill," and "Tool" (WST) compared to a learning design…
Descriptors: Teaching Methods, Teacher Education, Computer Simulation, Faculty Development
Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Education and Information Technologies, 2022
The integration of Augmented Reality (AR) in welding training is considered to increase the efficiency, security and time gain in operations, reducing consumable and infrastructures costs. Prior research has examined the integration of AR-simulation in applications, like medical operations or aviation, showing the need for greater usability of…
Descriptors: Technology Integration, Computer Simulation, Welding, Training
Chen, Xiaojun; Zhang, Ying; Wu, Wei; Luo, Yupeng; Shi, Yangming – International Journal of Technology in Teaching and Learning, 2022
This paper explores assessment approaches within the unique context of Extended Reality (XR) learning environments, which offer immersive and contextualized experiences. Focusing on STEM disciplines, the paper presents four distinctive XR-based assessment cases, exploring the discipline, context, purpose, and results of each. These insights aim to…
Descriptors: STEM Education, Evaluation Methods, Computer Simulation, Educational Environment
Yilmaz, Oguz; Hebebci, Mustafa Tevfik – International Journal on Social and Education Sciences, 2022
This study examines the scientific studies on the use of virtual environments and simulation programs in teacher training programs. Firstly, a search was made in the Web of Science database using the keywords simSchool and TeachLive. Four of the studies obtained as a result of the screening were excluded for various reasons (such as duplicate or…
Descriptors: Computer Simulation, Simulated Environment, Teacher Education, Preservice Teachers
Novak, Kae – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article discusses how the term metaverse and the use of virtual worlds is not novel. Beginning with the use of the metaverse for learning starting in the 1990s, the author provides an overview of metaverse, immersion in virtual worlds, their use, and research conducted on them. The article ends with an outline of emerging trends and possible…
Descriptors: Computer Simulation, Trend Analysis, Technology Uses in Education, Educational Research
Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
Meiyan Huang; Tang Yongquan – Journal of Computer Assisted Learning, 2025
Aim: In recent years, the integration of cutting-edge technology into professional sports training (ST) has revolutionized the way athletes prepare for competition. The study aims to quantitatively analyse the impact of cutting-edge technology on enhancing performance, efficiency, and outcomes in professional ST programs. Purpose: The purpose of…
Descriptors: Athletics, Technology, Influence of Technology, Training
Cynthia Y. Delgado; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Background: In recent years, immersive virtual reality in education has garnered attention, however, there have been mixed findings on the efficacy of IVR in education. Thus, exploring which strategies are effective in transferring learning from IVR to real-world applications is imperative. Objective: This study aims to investigate the efficacy of…
Descriptors: Computer Simulation, Experiential Learning, Instructional Effectiveness, Transfer of Training
John L. McKenna; Yu-Chi Wang; Coleen R. Williams; Kerry McGregor; Elizabeth R. Boskey – Journal of LGBT Youth, 2024
Transgender and gender diverse (TGD) adolescents experience mental health challenges at higher rates than cisgender peers due to a combination of minority stress and gender dysphoria. Many TGD youth use video games to cope with stress and access informal networks of support. However, very little is known about the potential positive influence…
Descriptors: LGBTQ People, Sexual Identity, Adolescents, Video Games