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Rosen, Edward; McKim, James C., Jr. – Journal of Computer Science Education, 1992
Presents the underlying ideas of the Software Cost Reduction (SCR) approach to requirements specifications. Results of applying this approach to the teaching of programing to high school students indicate that students perform better in writing programs. An appendix provides two examples of how the method is applied to problem solving. (MDH)
Descriptors: Academic Achievement, Computer Science Education, Computer Software Development, Computer Uses in Education
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Thomas, Lajeane G.; And Others – Journal of Computing in Teacher Education, 1994
Describes the process created by the Accreditation Committee of the International Society for Technology in Education for developing and validating National Council for Accreditation of Teacher Education (NCATE) accreditation standards for computer/technology education degree and teacher certification programs. Included are selected data from…
Descriptors: Accreditation (Institutions), Accrediting Agencies, Computer Literacy, Computer Science Education
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Grignon, Jerilyn R. – Journal of American Indian Education, 1993
Among 71 eighth and twelfth graders surveyed in Menominee Indian School District (Wisconsin), eighth-grade males and females had similar school experiences with computers, but twelfth-grade females were significantly less likely than males to enroll in computer-oriented classes or to use computer games and graphics. (SV)
Descriptors: American Indian Education, American Indians, Computer Science Education, Computer Uses in Education
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Apple, Michael W.; Jungck, Susan – American Educational Research Journal, 1990
Interpreting teaching in gender and labor process terms, an ethnographic study of the use of a computer-literacy curriculum assessed the effects of these tendencies on teachers' daily lives. Teachers often used a prepackaged curriculum that deskilled them and left them bored and reliant on outside experts and purchased material. (TJH)
Descriptors: Classroom Techniques, Computer Science Education, Curriculum Evaluation, Educational Technology
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Barak, Moshe – Staff and Educational Development International, 1999
Discusses theoretical approaches to teaching and learning in the past 20 years, and their link to computer and communication technology. Presents examples of recent programs to improve science and technology education among junior high and high schools in Israel, which incorporate the use of computers and information systems to diverse degrees and…
Descriptors: Computer Science Education, Computer Uses in Education, Educational Development, Educational Practices
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Rowe, Glenn W.; Gregor, Peter – Computers & Education, 1999
Reports on the evaluation of a computer-based learning system at the University of Dundee (Scotland) used for computing courses. Describes use of the World Wide Web, tutorials, interface, motivation, perceived value in relation to lectures and laboratories, student attitudes, improvements made as a result of the evaluation, and future work. (LRW)
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Science Education, Course Evaluation
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Soh, Leen-Kiat; Samal, Ashok; Nugent, Gwen – Journal on Educational Resources in Computing, 2005
Closed laboratories are becoming an increasingly popular approach to teaching introductory computer science courses, as they facilitate structured problem-solving and cooperation. However, most closed laboratories have been designed and implemented without embedded instructional research components for constant evaluation of the laboratories'…
Descriptors: Computer Science Education, Student Needs, Research Design, Laboratories
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Kolikant, Yifat Ben-David; Pollack, Sarah – Computer Science Education, 2004
Norms govern the criteria by which students decide what is good and what is not good, and align their learning trajectories accordingly.We found that the high-school students' norm is to produce working, but not necessarily error-free, programs and to argue for their correctness solely on the basis of a few executions. Therefore, they prefer…
Descriptors: Norms, Computer Science, Teaching Methods, High School Students
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Felleisen, Matthias; Findler, Robert Bruce; Flatt, Matthew; Krishnamurthi, Shriram – Computer Science Education, 2004
The TeachScheme! Project aims to reform three aspects of introductory programming courses in secondary schools. First, we use a design method that asks students to develop programs in a stepwise fashion such that each step produces a well-specified intermediate product. Second, we use an entire series of sublanguages, not just one. Each element of…
Descriptors: Programming, Programming Languages, Computer Science Education, Program Implementation
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Sanders, Kathryn E.; McCartney, Robert – Computer Science Education, 2004
In this paper, we investigate the question of what assessment tools are being used in practice by United States computing programs and what the faculty doing the assessment think of the tools they use. After presenting some background with regard to the design, implementation, and use of assessment, with particular attention to assessment tools,…
Descriptors: Expertise, Science Programs, Program Effectiveness, Computer Science Education
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Scharff, Christelle; Brown, Harold – Computer Science Education, 2004
A novel approach to improving instruction in an introductory computing course for freshmen non-computer-science majors is to couple it with a logic course as part of a Learning Community. Research has shown that effective Learning Communities can lead to higher academic achievement, better retention rates, diminished faculty isolation, and…
Descriptors: Computer Science Education, Logical Thinking, Instructional Improvement, Instructional Effectiveness
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Postner, Lori; Stevens, Reed – Computer Science Education, 2005
In this paper, we explore how students used two resources, the in-class lecture and the online newsgroup, to write computer programs. By focusing on the questions students asked in each setting, we compare these two learning environments. Questions students asked during lecture typically related to the material the instructor was presenting. In…
Descriptors: Programming, Lecture Method, Computer Science Education, Use Studies
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Cook, Diane J.; Huber, Manfred; Yerraballi, Ramesh; Holder, Lawrence B. – Journal of Computing in Higher Education, 2004
The goal of this project is to develop a unique simulation environment that can be used to increase students' interest and expertise in Computer Science curriculum. Hands-on experience with physical or simulated equipment is an essential ingredient for learning, but many approaches to training develop a separate piece of equipment or software for…
Descriptors: Science Curriculum, Interdisciplinary Approach, Games, Curriculum Development
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Martinez-Torres, M. R.; Toral, S. L.; Barrero, F.; Gallardo, S. – Innovations in Education and Teaching International, 2007
The study described in this paper outlines an attempt to explore those factors that contribute to learning performance improvement in laboratory instruction. As a case study, the educational methodology involved in a basic microcontroller course was analyzed. Traditional lab sessions based on the control of peripherals with low interactivity have…
Descriptors: Instructional Effectiveness, Statistical Analysis, Science Laboratories, Learning Theories
Chen, Ming-Pu; And Others – 1996
Some of the elements instructional designers must consider when designing screens for computer based instruction (CBI) include legibility, readability, and particularly font size. The purpose of this study was to determine which size font is most effective for CBI. Participants were 163 undergraduate and graduate students enrolled in an…
Descriptors: College Students, Computer Assisted Instruction, Computer Science Education, Computer System Design
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