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Phillips, Kaitlin E.; Forsythe, Katherine E. – Communication Teacher, 2020
Every time we join an organization, we go through the socialization process, which is often not as explicit as we might like. Although organizations often provide handbooks for role-related information, there is no such formal structure for cultural information. In order to understand the socialization process and the value it has for both the…
Descriptors: Role Playing, Teaching Methods, Socialization, Organizational Culture
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Zhong, Lin; Xie, Yufei; Xu, Luqiang – Education and Information Technologies, 2023
The personalization feature has been implemented in various ways in educational games but the effectiveness of personalization feature on students' engagement was mixed in literature. Culture might be one possible reason but has been seldom explored in previous studies. This study filled in this gap by investigating the impact of the…
Descriptors: Role Playing, Educational Games, Learner Engagement, Gender Differences
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Van Berkel, Annet Johanna Maria; Bosman, Anna M. T. – International Journal of Research in Education and Science, 2023
The Dutch Central Government wants to focus on preventing mental health issues and the educational system needs to play a role in that process. Research has already shown that art therapy has significant positive results on mental wellbeing, so the question was asked whether arts in the education could help relief mental health stress of children.…
Descriptors: Foreign Countries, Prevention, Mental Health, Well Being
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Patricia Morrell; Adele Schepige – Journal of College Science Teaching, 2023
The purposes of this study were to examine preservice elementary teachers' conception of the water cycle; determine if participating in a conceptual change-based role-play alters these conceptions; and ascertain if any conceptual change brought about by the intervention is lasting. We found that most of our students held naive conceptions of the…
Descriptors: Preservice Teachers, Elementary School Teachers, Water, Science Instruction
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Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
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Gagan Bajaj; Ciraj Ali Mohammed; Soumendra Sahoo; Abhijit Datta; Dinesh Badyal; Tejinder Singh – Innovations in Education and Teaching International, 2024
Educators worldwide are seeking innovative teaching strategies for engaging remote learners. This study explores the impact of an online role-play on students' perceptions regarding Interprofessional education (IPE) and the usage of online role-play as a pedagogic approach. An online role-play for introducing fundamentals of IPE was organised as…
Descriptors: Graduate Students, Medical Students, Role Playing, Foreign Countries
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Wing Yee Jenifer Ho; Kevin W. H. Tai – International Journal of Bilingual Education and Bilingualism, 2024
Language learning through online platforms is becoming increasingly popular. The technological affordances of YouTube provide a translanguaging space for learners and teachers alike to bring their different identities, experiences and histories and create a coordinated performance (Li 2011, "Moment Analysis and Translanguaging Space:…
Descriptors: Translation, Code Switching (Language), Electronic Learning, Instructional Films
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Razan Hamed; Elizabeth Gdanski; Jooeun Kim; Julianne Le; Amy Lopez; Azmina Panjwani; Allyson Tong; Gloriana Wilson – Journal of Occupational Therapy Education, 2024
Virtual reality (VR) is an immersive innovative technology that can be used with occupational therapy students for bias training in preparation for fieldwork and clinical practice. The purpose of this study was to explore the use of VR as a complementary educational tool in bias and microaggressions (MA) training for entry-level occupational…
Descriptors: Computer Simulation, Technology Uses in Education, Sensitivity Training, Bias
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Rafaela Cleeve Gerkens; Richard Sallis; Annemaree O'Brien – Research in Drama Education, 2024
This paper reports on a major study which examined how middle-primary teachers (of students aged 8-10) in Australia used drama-rich pedagogy in their literacy programs to support the development of academic language proficiency, a critical element of ongoing student progress in literacy beyond the early years. Despite its proven status as a…
Descriptors: Drama, Teaching Methods, Elementary School Teachers, Literacy Education
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Makoto Hanita; Graham Buhrman; Joy Kennedy; Jacqueline Zweig; Hai Lun Tan; Alice Kaiser; Kevin Waterman – Society for Research on Educational Effectiveness, 2024
Background: Mission US is a series of interactive first-person role-playing history games and curricular materials that address a critical problem: students lack fundamental knowledge of our nation's history. According to the most recent National Assessment of Educational Progress (NAEP, 2018), only 13% of Grade 8 students were proficient on the…
Descriptors: United States History, History Instruction, Middle School Students, Educational Games
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Tympa, Eleni; Karavida, Vasiliki; Charissi, Athina – European Early Childhood Education Research Journal, 2021
Pretend play in early years is considered key to the development of both children's and pre-service teachers' skills. Teachers' involvement in pretend play might be an effective tool for supporting children's play skills and self-confidence, communication, cooperation and decision-making. Drawing on qualitative interviews with pre-service and…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Early Childhood Education
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Drake, Kenneth; Rooney, Steven – Journal of Chemical Education, 2021
Successful mastery of multistep synthesis is an essential learning objective in the completion of the organic chemistry sequence. This entrepreneurial class project was designed to incentivize students to master multistep synthesis through role-playing as an entrepreneur. In short, students play the role of a group member in a startup whereby they…
Descriptors: Organic Chemistry, Science Projects, Class Activities, Entrepreneurship
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Kammerer, Edward F., Jr.; Higashi, Brenden – Journal of Political Science Education, 2021
Anecdotal evidence suggests pedagogy research on simulations in political science is dominated by two subfields: International Relations and Comparative Politics. This belief may stem from the widespread use of things like Model United Nations and Model Arab League or the popular game Statecraft. While some other subfields, notably public law,…
Descriptors: Simulation, Political Science, Active Learning, Role Playing
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Church, Frank C. – Education Sciences, 2021
Effective undergraduate courses increasingly blend elements of active learning with a more traditional lecture format. Designing and implementing active learning sessions that engage, educate, and are challenging and workable in a group setting are essential for student learners. In addition, active learning sessions take concepts of fundamental…
Descriptors: Active Learning, Workshops, Case Method (Teaching Technique), Role Playing
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Doumas, Diana M.; Midgett, Aida; Hausheer, Robin – Professional School Counseling, 2021
This study examined the efficacy of a brief, bystander bullying intervention (STAC) among high school students using a randomized controlled design. Results indicate that intervention students reported significantly greater reductions in bullying victimization at a 30-day follow-up compared to control students. At 3 months, although the…
Descriptors: Bullying, Intervention, Victims, Audiences
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