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Owen, Trevor; Takaki, Sudha – Education Canada, 2005
This article discusses another ancillary project of the Writers In Electronic Residence's (WIER) program, "The Virtual Practicum," which provides online practice teaching placements to pre-service candidates. WIER offered its first virtual practicum in 1989 through the former Faculty of Education, University of Toronto, and has since…
Descriptors: Foreign Countries, Student Teaching, Practicums, Virtual Classrooms
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Barab, Sasha; Thomas, Michael; Dodge, Tyler; Carteaux, Robert; Tuzun, Hakan – Educational Technology Research and Development, 2005
This article describes the Quest Atlantis (QA) project, a learning and teaching project that employs a multiuser, virtual environment to immerse children, ages 9-12, in educational tasks. QA combines strategies used in commercial gaming environments with lessons from educational research on learning and motivation. It allows users at participating…
Descriptors: Virtual Classrooms, Elementary School Students, Educational Games, Socialization
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Coppa, Lori – AACE Journal, 2004
The course creator, not the course, empowers collaborative communities. Using the Internet to communicate without restraints due to place or time has allowed the quantity and quality of human relationships to increase. To prepare our students for the 21st century, we must understand who our Audience is, how we can Benefit from virtual communities…
Descriptors: Elementary Secondary Education, Audience Awareness, Social Networks, Influence of Technology
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Welburn, William C. – Journal of Library & Information Services In Distance Learning, 2005
In June 2004, "Thwarted Innovation: What Happened to e-learning and Why," a report by Robert Zemsky and William F. Massy, created a minor stir among many professionals associated with distance learning. This article addresses many of the issues arising from the publication of "Thwarted Innovation," and in addition, it borrows several concepts from…
Descriptors: Information Science Education, Distance Education, Educational Technology, Educational Innovation
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Johnson, Genevieve Marie – Educational Technology & Society, 2005
The current investigation sought to understand the relationships between college student alienation, academic achievement, and use of WebCT. Fifty-three students enrolled in an undergraduate educational psychology course provided three types of data: 1) self-rating of eight Likert scale alienation items, 2) academic achievement measured with four…
Descriptors: Educational Psychology, Academic Achievement, Likert Scales, Course Content
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Laverty, Corinne; Stockley, Denise – Journal of Library & Information Services In Distance Learning, 2005
Online course delivery can be a dynamic learning experience where information is used to shape and extend thinking. The challenge is creating a virtual classroom that combines evocative resources with tasks that enhance and stimulate student learning. New models are needed to reflect the changing learning environment that began with the advent of…
Descriptors: Librarians, Online Courses, Distance Education, Virtual Classrooms
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Jones, Sandra; Mccann, Jackie – Journal of Workplace Learning, 2005
Purpose: The paper argues that virtual situated learning environments (VSLE), designed as authentic learning experiences, can provide managers with broader learning opportunities while also cater for the learning needs of the increasing number of peripatetic managers. Design/methodology/approach: An action learning methodology, using first person…
Descriptors: Administrator Education, Computer Uses in Education, Educational Technology, Teaching Methods
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Ward, Robin A. – Information Technology in Childhood Education Annual, 2003
In the winter of 2000, a class of K-8 preservice teachers were introduced to "TesselMania! Deluxe," a software product that visually and manually engages students in the study of transformations but, more specifically, tessellations. Prior to discussing the topic of transformations, students were only slightly familiar with two types of…
Descriptors: Preservice Teacher Education, Computer Graphics, Computer Software Reviews, Courseware
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Stephenson, Peter – Improving Schools, 2004
The Qualifications and Curriculum Authority (QCA) has made no secret of its desire for teachers to introduce more creativity into UK classrooms. Imaginatively minded teachers have found a number of ways to introduce creativity into the classroom. Dance, music, problem solving and role-play exercises are all well trodden routes, but it was the…
Descriptors: Creativity, Pilot Projects, Computer Assisted Instruction, Incidental Learning
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Lee, DongHun; Kang, Sunwoo – Journal of Instructional Psychology, 2005
This article introduces two studies showing the perceived usefulness reported by the participants of Intranet Based Learning (IBL) (N = 226) and the effectiveness of IBL measured by the outcomes of two instructional groups and the control group in a Korean private company (N = 132). It is suggested that additional aspects of IBL need to be…
Descriptors: Management Systems, Control Groups, Organizational Development, Web Based Instruction
Uzunboylu, Huseyin – Online Submission, 2006
This study's purpose was to survey the literature on European Union (EU) e-learning strategies specifically related to two mainline e-learning projects: the learning Action Plan and the E-Learning Program. Results of the evaluation and interpretation of the literature show that the European Commission has positively impacted European Union…
Descriptors: Internet, Web Based Instruction, Information Technology, Computer Literacy
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Melrose, Sherri; Bergeron, Kim – International Review of Research in Open and Distance Learning, 2006
Instructional immediacy is an established communication strategy that teachers can implement to create engaging learning environments. Yet, little is known about experiences distance education learners in graduate study programs have had with immediacy. This article presents findings from a qualitative research project designed to explore…
Descriptors: Constructivism (Learning), Communication Strategies, Graduate Study, Student Attitudes
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Annetta, Leonard A.; Murray, Marshall R.; Laird, Shelby Gull; Bohr, Stephanie C.; Park, John C. – EDUCAUSE Quarterly, 2006
Technological advances in the new millennium may evoke disquiet among administrators and teachers taxed with understanding how to harness new capabilities and merge them with sound pedagogy. To understand how gaming might bridge the gap between student interest and how lessons are taught, graduate students in science education at North Carolina…
Descriptors: Graduate Students, Video Games, Distance Education, Student Interests
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Yang, Stephen J. H. – Educational Technology & Society, 2006
A ubiquitous learning environment provides an interoperable, pervasive, and seamless learning architecture to connect, integrate, and share three major dimensions of learning resources: learning collaborators, learning contents, and learning services. Ubiquitous learning is characterized by providing intuitive ways for identifying right learning…
Descriptors: Management Systems, Group Discussion, Educational Environment, Models
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Jones, Richard E. J.; Cooke, Louise – ALT-J: Research in Learning Technology, 2006
The two case studies presented explore the potential offered by in-depth qualitative analysis of students' online discussion to enhance our understanding of how students learn. Both cases are used to illustrate how the monitoring and moderation of online student group communication can open up a "window into learning", providing us with…
Descriptors: Case Studies, Computer Mediated Communication, Learning Processes, Virtual Classrooms
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