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Lui, Michelle; Chong, Kit-Ying Angela; Mullally, Martha; McEwen, Rhonda – International Journal of Computer-Supported Collaborative Learning, 2023
This paper explores the affordances of virtual reality (VR) simulations for facilitated model-based reasoning. Thirty-four undergraduate students engaged with simulated scientific models in head-mounted displays and their facilitator in a co-located mixed-presence configuration. We coded the facilitator--participant interactions using the…
Descriptors: Computer Simulation, Simulation, Thinking Skills, Affordances
Liu, Enrui; Cai, Su; Liu, Zifeng; Liu, Changhao – IEEE Transactions on Learning Technologies, 2023
Augmented reality (AR) has been incorporated into the educational context for years. Numerous studies have demonstrated the effectiveness of AR in different disciplines, learning styles, and learning environments. However, few studies have focused on the problem of generating AR applications in authentic educational contexts. In this study, an AR…
Descriptors: Simulated Environment, Computer Simulation, Programming, Educational Resources
Kortemeyer, Gerd – Physics Teacher, 2023
Simulations can provide opportunities for engaged exploration in physics teaching and learning. Beyond the two-dimensional world of screen-based simulations, abstract concepts like vectors (for example, of electric fields) can frequently be visualized better in a three-dimensional virtual reality (VR) environment. These visualizations can be…
Descriptors: Computer Simulation, Science Instruction, Scientific Concepts, Visualization
DeAndre Marcel Matthews – ProQuest LLC, 2023
Virtual reality training has evolved from aviation warfighting usage, such as aircraft pilot training, to aviation maintenance. Aviation maintenance training should be an essential aspect of continuous maintenance personnel. The problem addressed in this study was the lack of training and understanding of virtual reality technology by senior…
Descriptors: Aviation Education, Computer Simulation, Training, Barriers
Irsa Abbasi; Shahzad Rasool; Uzma Habib – Journal of Chemical Education, 2023
Self-study is an integral part of chemistry learning, whereby the students consume knowledge outside of the classroom environment. The COVID-19 pandemic magnified the need for efficient methods of synchronous and asynchronous instructional content delivery worldwide. Virtual reality (VR) presents a prospective technological solution to aid…
Descriptors: Computer Simulation, Visual Aids, Distance Education, Asynchronous Communication
Rebecca Roberts; James Stacey; Susannah Jenner; Eloise Maguire – Review Journal of Autism and Developmental Disorders, 2023
Autistic children's social skills do not always align with those of their neurotypical peers and research suggests that this can negatively impact quality of life. This review aimed to assess the effectiveness of extended reality (XR) interventions in helping autistic children to enhance their social skills. Five electronic databases were…
Descriptors: Autism Spectrum Disorders, Children, Interpersonal Competence, Intervention
Bilal Simsek; Bekir Direkci; Betül Koparan; Mehmet Canbulat; Mevlüt Gülmez; Emel Nalçacigil – Education and Information Technologies, 2025
The purpose of this study is to examine the effect of the duration of students' augmented reality (AR) experience on reading comprehension and cognitive load in reading activities carried out with an augmented reality storybook. The participants are 134 secondary school students aged between 11 and 12 attending a school in Antalya. They were…
Descriptors: Computer Simulation, Reading Comprehension, Difficulty Level, Cognitive Processes
Jiaqi Yu; André R. Denham – British Journal of Educational Technology, 2024
Mental rotation is the ability to mentally rotate two-dimensional and three-dimensional objects in one's mind. Previous studies have examined the relationship between mental rotation abilities and embodied cognition. However, conflicting findings underscore the necessity for further investigation. This study aims to investigate how different…
Descriptors: Spatial Ability, Visualization, Training, Computer Simulation
Philipp Rosendahl; Ingo Wagner – Education and Information Technologies, 2024
As a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective viewing options and interaction possibilities, they extend the advantages of conventional video technology. To understand the potential of using 360° video technology for…
Descriptors: Video Technology, Technology Uses in Education, Teaching Methods, Learning Experience
Rikke Amalie Agergaard Jensen; Peter Musaeus; Kamilla Pedersen – Advances in Health Sciences Education, 2024
Virtual patients are increasingly used in undergraduate psychiatry education. This article reports on a systematic review aimed at providing an overview of different approaches in this context, describing their effectiveness, and thematically comparing learning outcomes across different undergraduate programs. The authors searched PubMed,…
Descriptors: Undergraduate Study, Psychiatry, Computer Simulation, Counselor Client Relationship
André de Sá Braga Oliveira; Luciano César P. C. Leonel; Edward R. LaHood; Bachtri T. Nguyen; Anahid Ehtemami; Stephen P. Graepel; Michael J. Link; Carlos D. Pinheiro-Neto; Nirusha Lachman; Jonathan M. Morris; Maria Peris-Celda – Anatomical Sciences Education, 2024
The 3D stereoscopic technique consists in providing the illusional perception of depth of a given object using two different images mimicking how the right and left eyes capture the object. Both images are slightly different and when overlapped gives a three-dimensional (3D) experience. Considering the limitations for establishing surgical…
Descriptors: Computer Simulation, Photography, Visualization, Models
Yu-Min Wang; Wan-Ching Chiu; Hsin-Hui Lin; Yi-Shun Wang; Yu-Yin Wang; I-Fan Chen – Innovations in Education and Teaching International, 2024
This study investigates the individual difference antecedents of students' behavioural intention to use VR-based learning systems, especially from an integrated perspective of Big Five personality traits and perceived physiological vulnerability to IT use (PPVITU). Data collected from 149 respondents are tested against the research model using the…
Descriptors: College Students, Computer Simulation, Human Body, Pain
Xiaohang Dong; Hui Liang; Xianghua Ding; Yawen Zhang – Education and Information Technologies, 2024
Serious game-based learning is a high-fashioned topic in educational technology which helps children learn and train their skills. Most existing literature focuses on the improvement of children's specific abilities or skills, such as reading comprehension, attention, memory, etc. However, for cognitively impaired children, it is necessary to…
Descriptors: Game Based Learning, Educational Games, Cognitive Development, Intellectual Disability
Linus Geewe; Mirela Vinerean; Ala Sarah Alaqra; John Sören Pettersson – International Journal for Technology in Mathematics Education, 2024
First-year engineering students show difficulties in connecting basic vector algebra with manipulations using the graphical representation. Experiencing vectors in real applications can improve the process of learning vectors. Thus, we introduce a unique approach for using digital technologies, namely augmented reality. We utilized a video…
Descriptors: College Freshmen, Engineering Education, Computer Simulation, Algebra
Maxine Berthiaume; Max Kinateder; Bruno Emond; Natalia Cooper; Ishika Obeegadoo; Jean-François Lapointe – Education and Information Technologies, 2024
Access to dangerous goods training for firefighters in remote areas is limited for financial and logistical reasons. Virtual reality (VR) is a promising solution for this challenge as it is cost-effective, safe, and allows to simulate realistic scenarios that would be dangerous or difficult to implement in the real world. However, rigorous…
Descriptors: Evaluation, Computer Simulation, Fire Protection, Transportation