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Chou, Yin-Yu; Wu, Pei-Fen; Huang, Chun-Yen; Chang, Shan-Hsi; Huang, Hwa-Shan; Lin, Wei-Min; Lin, Man-Li – Asia-Pacific Education Researcher, 2022
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental…
Descriptors: Computer Simulation, Concept Mapping, Learning Motivation, Instructional Effectiveness
Hadjikou, Chryso – Research Studies in Music Education, 2022
Students' motivation has often been the subject of discussion in the field of music education. This article reports on an exploration of students' motivation during their first year of attending music lessons in Cypriot lower secondary schools (Year 7). This study was a longitudinal study tracking the students (N = 170) over one academic year. The…
Descriptors: Music Education, Student Motivation, Longitudinal Studies, Secondary School Students
Zhu, Xiaowen – Educational Gerontology, 2022
Older adults' m-learning activities have attracted the attention of scholars because of the heterogeneity of older adults and ever-changing learning needs triggered by technology development. However, a profound division remains between the research framework of m-learning for young people and that for older adults. This research explores the…
Descriptors: Older Adults, Electronic Learning, Learning Motivation, Behavior
Bakhtiar, Aishah; Hadwin, Allyson F. – Canadian Journal of School Psychology, 2022
Self-regulation of learning involves developing metacognitive awareness (planning, monitoring, and evaluating) of (a) cognition-motivational beliefs, (b) behaviors-persistence, effort, engagement, and (c) affect-enjoyment, interest, and other emotions. Metacognitive awareness creates opportunities to exert metacognitive control as needed, which…
Descriptors: Metacognition, Learning Motivation, Academic Achievement, School Psychology
Wen, Bo – ProQuest LLC, 2022
This dissertation investigates an overarching research question: how can recognition-type incentives, such as gamification and peer gifting, motivate users' knowledge seeking and contributions in e-learning and online Q&A (question and answer) communities? To address this question, I conducted three studies. In Chapter 2, I examine how social…
Descriptors: Gamification, Recognition (Achievement), Incentives, Learning Motivation
Zhang, Yuan; Taylor, Jonathan E. – American Association for Adult and Continuing Education, 2022
Whether an adult is motivated or unmotivated to learn depends on the actual learning experience. To further our understanding of English as a second language (ESL) learners and their language learning experience, this paper delves into the intricate realm of learning resistance. Ultimately, we seek to provide a comprehensive perspective on…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation
Hewei, Tian; Youngsook, Lee – SAGE Open, 2022
Using technology to support learning is a major trend in the development of modern education. In the face of COVID-19, online courses play an important role. During the COVID-19 pandemic, a large number of online art design courses have been developed in China. Art design courses involve many practical investigation and skill operation links,…
Descriptors: Online Courses, Learning Motivation, Intention, Undergraduate Students
Poteliuniene, Sniegina; Karanauskiene, Diana; Kontautiene, Vyte; Grajauskas, Lauras – Journal on Efficiency and Responsibility in Education and Science, 2022
This study examines the expression of self-efficacy, academic motivation, study satisfaction of prospective physical education teachers in different years of study, their interrelationships and intends to explain how studies help prospective physical education teachers shape their professional identities. A questionnaire survey was administered to…
Descriptors: Foreign Countries, Preservice Teachers, Physical Education, Professional Identity
Rudolphi-Solero, Teodoro; Lorenzo-Alvarez, Rocio; Ruiz-Gomez, Miguel J.; Sendra-Portero, Francisco – Anatomical Sciences Education, 2022
Competitive game-based learning within Second Life enables effective teaching of basic radiological anatomy and radiological signs to medical students, with good acceptance and results when students participate voluntarily, but unknown in a compulsory context. The objectives of this study were to reproduce a competitive online game based on…
Descriptors: Medical Students, Medical Education, Game Based Learning, Educational Games
Ekin, Cansu Cigdem; Gul, Abdulmenaf – International Journal of Technology in Education, 2022
This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing…
Descriptors: Bibliometrics, Game Based Learning, Educational Research, Publications
Ciloglu, Tahsin; Ustun, Ahmet Berk – Journal of Science Education and Technology, 2023
The purpose of this study is to enhance online biology learning with mobile augmented reality (AR) applications and to assess the impact of mobile AR applications on students' motivation, self-efficacy, and attitudes toward biology learning. Students were interviewed, and the usefulness of mobile AR applications was evaluated using a…
Descriptors: High School Students, Secondary School Science, Science Education, Biology
Lee, Ju Seong; Lu, Ying – Computer Assisted Language Learning, 2023
This study explores the relationship between the L2 Motivational Self System--namely, the ideal L2 self and the ought-to L2 self--and L2 Willingness to Communicate (L2 WTC) in the classroom (a typical place for English communication among EFL learners) and in the extramural digital setting (an emerging English communication channel increasingly…
Descriptors: Foreign Countries, Middle School Students, Self Concept, Learning Motivation
Rundle, Kiata; Curtis, Guy J.; Clare, Joseph – International Journal for Educational Integrity, 2023
Contract cheating -- students outsourcing assignments to ghost-writers and submitting it as their own -- is an issue facing tertiary education institutions globally. Approximately 3% to 11% of higher education students may engage on contract cheating. Understanding why nearly 90% of students do "not" engage in contract cheating is as…
Descriptors: College Students, Cheating, Outsourcing, Psychological Patterns
Duguay, Ashley M.; Shipherd, Amber M.; LeCrom, Carrie; Goebert, Chad – Sport Management Education Journal, 2023
In line with trends in sport management education that have encouraged a transition from traditional forms of passive and depersonalized learning to active and motivated learning, this essay draws on theoretical and applied insight to provide sport management educators with actionable information related to gamification. In educational contexts,…
Descriptors: Athletics, Business Administration Education, Gamification, Distance Education
Zheng, Xudong; Ma, Yunfei; Yue, Tingyan; Yang, Xianmin – Educational Technology Research and Development, 2023
The purpose of this study was to investigate the effects of different types of cues and self-explanation prompts in instructional videos on intrinsic motivation, learning engagement, learning outcomes, and cognitive load, which were indicators to measure deep learning performance. Seventy-two college students were randomly assigned to one of the…
Descriptors: Cues, Reflection, Prompting, Video Technology