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Grizioti, Marianthi; Kynigos, Chronis – British Journal of Educational Technology, 2021
In this paper, we discuss the need for new approaches to research regarding coding to support students in developing practices in computational thinking, such as abstraction and decomposition, in multidisciplinary contexts. We explore students' activities with a tool integrating constructionist textual programming activity with game-based learning…
Descriptors: Computer Games, Thinking Skills, Interdisciplinary Approach, Coding
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Ozdamli, Fezile; Cavus, Nadire – Education and Information Technologies, 2021
Aim of this study is to determine the preferences of Computer Information Systems students as regards to knowledge sharing technologies. In this paper, qualitative method is preferred in order to obtain detailed opinions of university students on knowledge sharing and its technologies in the Northern of Cyprus. The study group of the research…
Descriptors: Foreign Countries, College Students, Student Attitudes, Preferences
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Türker, Abdullah – Review of International Geographical Education, 2021
Knowing the location of historical and geographical events and the timeframe when the facts occurred is of great importance for establishing a cause-and-effect relationship. Although it is easy to find a location with the technology developing in daily life, location analysis knowledge and skills are needed to determine the location using nature…
Descriptors: Social Studies, Teaching Methods, Textbooks, Foreign Countries
Sevgi Kirboyun – ProQuest LLC, 2021
This study explores the perspectives of teachers of students with visual impairments (TVIs) regarding screen reader instruction and summarizes their experiences teaching screen readers. Survey data were collected online for one month through professional listservs and social networks, and recipients were asked to forward the invitation to others…
Descriptors: Preschool Children, Preschool Teachers, Visual Impairments, Students with Disabilities
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Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
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Cascante-Campos, Alejandro – Journal of Geography in Higher Education, 2023
The article presents the results of a regional study analysing the factors that predict Latin American faculty adoption and use of geospatial technologies (GST) for teaching geography. The research involved an online survey with 337 participants from 17 countries, who answered a set of items adapted from the Unified Theory of Acceptance and Use of…
Descriptors: Foreign Countries, Higher Education, Geography Instruction, Geographic Information Systems
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Alzahrani, Asma Shannan; Tsai, Yi-Shan; Aljohani, Naif; Whitelock-wainwright, Emma; Gasevic, Dragan – Educational Technology Research and Development, 2023
Learning analytics (LA) has gained increasing attention for its potential to improve different educational aspects (e.g., students' performance and teaching practice). The existing literature identified some factors that are associated with the adoption of LA in higher education, such as stakeholder engagement and transparency in data use. The…
Descriptors: Teacher Attitudes, Trust (Psychology), Learning Analytics, Higher Education
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Alshurideh, Muhammad; Al Kurdi, Barween; Salloum, Said A.; Arpaci, Ibrahim; Al-Emran, Mostafa – Interactive Learning Environments, 2023
Despite the plethora of m-learning acceptance studies, few have tackled the importance of examining the actual use of m-learning systems from the lenses of social influence, expectation-confirmation, and satisfaction. Additionally, most of the prior technology adoption literature tends to use the structural equation modeling (SEM) technique in…
Descriptors: Electronic Learning, Prediction, Least Squares Statistics, Structural Equation Models
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Dang, Duong; Vartiainen, Tero – Journal of Information Systems Education, 2022
In recent years, there has been a considerable amount of information systems (IS) research on digital strategy. However, it is not clear how digital strategy is taught in higher education. To investigate this issue, we conducted a literature review on digital strategy in the IS field and IS education. We then developed a digital strategy course…
Descriptors: Information Science Education, Information Systems, Problem Based Learning, Course Descriptions
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Or, Iair G. – Language Policy, 2022
This paper contemplates the concept of "typographical advocacy," defined here as a variety of activities, strategies, and policies designed to increase or enhance language support in computing systems, facilitating typing and displaying texts in local languages. Focusing on the cases of Spanish and Paraguayan Guarani, the paper traces…
Descriptors: Advocacy, American Indian Languages, Language Planning, Spanish
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Ally, Said; Oreku, George – International Journal of Education and Development using Information and Communication Technology, 2022
The outbreak of the COVID-19 pandemic largely disrupted the continuity of educational delivery. Online learning was the prompt response by educators. However, this comes with a big question on the conduct of assessment. Running examinations traditionally is vulnerable to high security risks and administration costs. A precise mechanism to…
Descriptors: COVID-19, Pandemics, Electronic Learning, Information Systems
Nancy Smith; Claus von Zastrow – Education Commission of the States, 2022
When the COVID-19 pandemic drove schools online in March 2020, state education leaders were left without access to data needed to understand how best to support students. The pandemic revealed the strengths and limitations of state education data systems while inspiring new strategies for collecting, reporting and using data. In 2021, DataSmith…
Descriptors: State Departments of Education, Data, Data Collection, Pandemics
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Giyoto, Giyoto; Purnomo, SF. Luthfie Arguby; Untari, Lilik; Purnama, SF. Lukfianka Sanjaya; Asiyah, Nur – Journal of Social Studies Education Research, 2019
This study attempts to construct a communication framework of video game avatars. Employing Aarseth's textonomy, Rehak's avatar's life cycle, and Lury's prosthetic culture avatar's theories as the basis of analysis on fifty-five purposively selected games, this study proposes ACTION (Avatars, Communicators, Transmissions, Instruments, Orientations…
Descriptors: Video Games, Computer Simulation, Classification, Computer Mediated Communication
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Chipidza, Wallace; Green, Gina; Riemenschneider, Cindy – Journal of Information Systems Education, 2019
A McKinsey & Company report states that a gap in information technology skills remains in the U.S. and globally. Combined with continued projections for high growth in MIS positions such as Systems Analysts and Software Applications Developers, increasing student enrollment in MIS continues to be a focus for MIS academicians and professionals.…
Descriptors: Behavior Theories, Management Information Systems, Majors (Students), College Students
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Lee, Benjamin Charles Germain; Berson, Ilene R.; Berson, Michael J. – Social Education, 2021
When digital assistants are used to process search queries, generate driving directions, or answer voice commands, advanced technologies gather available data and use this information to perform tasks that require decision making and problem solving. These examples of machine learning have become commonplace in our everyday lives. Machine learning…
Descriptors: Social Studies, Artificial Intelligence, Influence of Technology, Media Literacy
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