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Schroeder, Noah L.; Adesope, Olusola O. – Journal of Research on Technology in Education, 2014
After more than a decade of pedagogical agent research, this review synthesizes the affective implications of learning with pedagogical agents. The review investigates different affective measures within 99 pedagogical agent outcome measures. The results suggest that learners may prefer pedagogical agents compared to non-agent control conditions,…
Descriptors: Affective Measures, Outcome Measures, Motivation, Professional Identity
Pittman, Candice N.; Heiselt, April K. – Online Journal of Distance Learning Administration, 2014
With the increasing number of students enrolling in distance education, there is a need to consider the accessibility of course materials in online learning environments. Four major groups of disabilities: mobility, auditory, visual, and cognitive are explored as they relate to their implementation into instructional design and their impact on…
Descriptors: Online Courses, Accessibility (for Disabled), Access to Education, Educational Principles
Bollens, Eric; Rocchio, Rosemary A.; Peterson, Jill Eleanor; Pollack, Brett; Tirpak, Lori; Ward, Christopher Matthew – EDUCAUSE, 2014
This paper is a publication of the EDUCAUSE Center for Analysis and Research (ECAR) Mobile Strategy and Application Development (MSAD) Working Group. In higher education, nearly every user interaction that takes place on a desktop or laptop browser is also attempted using phones, tablets, watches, and more. As students, faculty, and staff…
Descriptors: Web Sites, Computer System Design, Higher Education, Handheld Devices
Casey, Ashley; Hastie, Peter; Jump, Steve – Sport, Education and Society, 2016
This paper documents how a unit of student-designed games can create a more meaningful version of physical education (PE) for disengaged students, a version that enhances the educational legitimacy of the subject matter by affording it worth in and of itself rather than being justified for other, extrinsic or instrumental reasons. Furthermore, it…
Descriptors: Physical Education, Student Developed Materials, Game Theory, Educational Games
Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
Bong, Hyeon-Cheol; Cho, Yonjoo; Kim, Hyung-Sook – Action Learning: Research and Practice, 2014
As the number of organizations implementing action learning increases, both successful and failed cases also increase in action learning practice in South Korea. Existing studies on action learning have listed key success factors of action learning at the program level or at the team level but have not paid sufficient attention to the program…
Descriptors: Experiential Learning, Instructional Design, Design Preferences, Models
Murphy, Joseph – Journal of Educational Administration, 2015
Purpose: The purpose of this paper is to unpack the foundations for the national standards for school leaders in the USA. The author examines some of the background of the Standards from 1996 to 2015. The author explores the two foundations on which the ISLLC Standards rest, academic press and supportive community. Design/methodology/approach:…
Descriptors: National Standards, Educational History, Foundations of Education, Meta Analysis
Jin, Jie; Liu, Hengying; Zhang, Yan – Journal of Education and Training Studies, 2015
Increased universities and colleges offer the undergraduates with more follow-up courses with the further reform in college English education in China. An investigation on self-evaluation, difficulty, and willingness of undergraduates in learning English further was made in order to design more appropriate and adaptable follow-up courses. This…
Descriptors: College English, College Curriculum, Needs Assessment, Undergraduate Students
Fisher, Douglas – Literacy Coaching Clearinghouse, 2012
The National Advisory Board for the Literacy Coaching Clearinghouse have identified a number of considerations that it believed needed further discussion as schools, districts, and states embrace literacy coaching. It negotiated and discussed a number of issues surrounding coaching and agreed on 10 key ideas that should be part of the discussions…
Descriptors: Literacy, Coaching (Performance), Program Implementation, Change Strategies
Perrault, Anne Marie; Levesque, Aimee M. – Knowledge Quest, 2012
To understand and share the feelings of students one must see the world through their lens. Empathic design includes aspects of empathy and offers a means for a practical application of the concept by encouraging organizations to put themselves into the shoes or situation of their users so as to better understand users' needs. Program evaluation…
Descriptors: Caring, Library Services, Empathy, School Libraries
Lippman, Peter C. – T.H.E. Journal, 2013
Given the differences in social, emotional, and physiological development among elementary, middle, and high school students, it should come as no surprise that collaborative spaces should be designed differently for each age group. The needs of younger students do not necessarily mirror those of their older peers. Architect and educator Peter…
Descriptors: Cooperative Learning, Educational Facilities Design, Audience Awareness, Developmentally Appropriate Practices
McNall, Miles A.; Barnes-Najor, Jessica V.; Brown, Robert E.; Doberneck, Diane M.; Fitzgerald, Hiram E. – Journal of Higher Education Outreach and Engagement, 2015
The most pressing social problems facing humanity in the 21st century are what systems theorist Russell Ackoff referred to as "messes"--complex dynamic systems of problems that interact and reinforce each other over time. In this article, the authors argue that the lack of progress in managing messes is in part due to the predominance of…
Descriptors: Community Change, Partnerships in Education, Universities, School Community Programs
Maddrell, Jennifer – Journal of Computing in Higher Education, 2014
This paper explores the design of "service-learning" experiences to engage college students in the real-world application of course subject matter. Service learning is an educational approach that combines community service, academic coursework, and work-based applied learning. Based on data gathered during a series of recent interviews…
Descriptors: Service Learning, Instructional Design, College Students, Student Experience
Baker, Stewart C. – Journal of Library & Information Services In Distance Learning, 2014
This article argues that accessibility and universality are essential to good Web design. A brief review of library science literature sets the issue of Web accessibility in context. The bulk of the article explains the design philosophies of progressive enhancement and responsive Web design, and summarizes recent updates to WCAG 2.0, HTML5, CSS…
Descriptors: Web Sites, Computer System Design, Computer Software, Computer Software Reviews
Mallet, Richard Kofi – ProQuest LLC, 2014
Healthcare providers face high demands for technology based healthcare services due to global population increases and adapting information technology (IT) to achieve quality patient care. IT has become center stage in the operations and management of healthcare organizations. IT requirements emerge from the visions, values, and beliefs of…
Descriptors: Subcultures, Organizational Culture, Information Technology, Health Services