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Saville, Jason Donald – ProQuest LLC, 2023
Virtual reality (VR) is increasingly being used for education and training, raising questions about how to assess the degree to which people feel competent learning through VR. In 2022, Saville and colleagues developed the Virtual Reality Learning Self-Efficacy Scale (VRLSE). The current experiment builds on their work. VR can be used for a wide…
Descriptors: Computer Simulation, Educational Technology, Training, Skill Development
Yan, Yichuan; Ottenbreit-Leftwich, Anne – TechTrends: Linking Research and Practice to Improve Learning, 2023
In this single case study, we explored how seven preservice teachers engaged emotionally and cognitively in case-based learning through three Teacher Moments cases to consider and reflect on their teaching practices. A thematic analysis of the transcripts of online case simulation (Teacher Moments) entries, class recordings, questionnaires and…
Descriptors: Case Method (Teaching Technique), Preservice Teachers, Reflective Teaching, Computer Simulation
Shadiev, Rustam; Dang, Chuanwen; Sintawati, Wayan; Yi, Suping; Huang, Yueh-Min – Educational Technology Research and Development, 2023
Studies that explored intercultural competence in tele collaborative projects mostly integrated their intercultural learning activities in language learning context, and other learning contexts were neglected by researchers. In the present study, we aimed to address this gap by integrating intercultural learning and information literacy learning.…
Descriptors: Information Literacy, Cultural Awareness, Multicultural Education, Computer Simulation
Dianna Lynn Robison – ProQuest LLC, 2023
The purpose of this quantitative comparative study was to examine differences in college-level math students' self-efficacy attributable to recent use of virtual reality (VR) learning environments and processes. The theoretical foundation for this study included connectivism, multi-dimensionalism and social cognitive theory, and self-efficacy…
Descriptors: College Students, Mathematics Instruction, Self Efficacy, Computer Simulation
Can Mese – Review of Education, 2023
Interest is a variable that assists students in acquiring knowledge and instructors in creating an encouraging classroom environment. Situational interest, on the other hand, is a type of interest that will assist students' interest to develop by organising environmental conditions. The research on situational interest has been ongoing for more…
Descriptors: Bibliometrics, Interest Research, Student Interests, Cognitive Processes
Margaret Parks; Daejin Kim – Educational Gerontology, 2023
The US population is becoming increasingly older. Alongside the changing mental and physical capacities that accompany aging, reduced visual function is a common occurrence for older adults. Empathy is an important and useful skill for interior designers in that this ability is extremely helpful for understanding older adults' experience in the…
Descriptors: Aging (Individuals), Visual Impairments, Empathy, Interior Design
Barbot, Baptiste; Kaufman, James C.; Myszkowski, Nils – Creativity Research Journal, 2023
Immersive virtual reality (IVR) takes advantage of exponential growth in our technological abilities to offer an array of new forms of entertainment, learning opportunities, and even psychological interventions and assessments. The field of creativity is a driving force in both large-scale innovations and everyday progress, and imbedding…
Descriptors: Computer Simulation, Creativity, Undergraduate Students, Creative Writing
Gao, Hong; Hasenbein, Lisa; Bozkir, Efe; Göllner, Richard; Kasneci, Enkelejda – International Journal of Artificial Intelligence in Education, 2023
Understanding existing gender differences in the development of computational thinking skills is increasingly important for gaining valuable insights into bridging the gender gap. However, there are few studies to date that have examined gender differences based on the learning process in a realistic classroom context. In this work, we aim to…
Descriptors: Gender Differences, Computation, Thinking Skills, Computer Simulation
Kim, Taehyun; Planey, James; Lindgren, Robb – IEEE Transactions on Learning Technologies, 2023
The metaverse entails modes of interactivity that hold enormous potential for education in various contexts and domains. The metaverse represents a convergence of technologies, such as immersive virtual reality (VR) and augmented reality, that allow for multimodal engagements with digital objects, virtual environments, and people. In this article,…
Descriptors: Educational Theories, Computer Simulation, Technology Uses in Education, Educational Environment
Eve Flores, Yennelly – ProQuest LLC, 2023
This investigation narrates how digital game playing while integrating augmented reality can help enhance higher-order thinking. Digital game playing, when referring to games played on computers, game consoles, or handhelds, can be considered a powerful learning tool in education. The central problem of this investigation lies in the fact that…
Descriptors: Play, Video Games, Computer Simulation, Thinking Skills
Oliveira, Renata Pereira; Santos, Igor Leão; de Souza, Cristina Gomes; Reis, Augusto da Cunha; de Souza, Wallice Medeiros – Interactive Technology and Smart Education, 2023
Purpose: COVID-19 played a crucial role in the development and enlargement of learning via electronic media. Still, the recent fourth industrial revolution [Industry 4.0 (I4.0)] paved the road toward Education 4.0. In this regard, several research challenges arise, involving the preparation of gamification strategies in online learning…
Descriptors: Electronic Learning, Gamification, Educational Technology, Online Courses
Soltiyeva, Aiganym; Oliveira, Wilk; Madina, Alimanova; Adilkhan, Shyngys; Urmanov, Marat; Hamari, Juho – Education and Information Technologies, 2023
One of the biggest difficulties faced by children with Autism Spectrum Disorder during their learning process and general life, is communication and social interaction. In recent years, researchers and practitioners have invested in different approaches to improving aspects of their communication and learning. However, there is still no…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Children, Social Behavior
Potentials and Challenges of Mobile Augmented Reality in the Metaverse for an Engaging Online Course
Ahmad Ridho Rojabi; Slamet Setiawan; Ahmad Munir – MEXTESOL Journal, 2023
Online learning is rapidly expanding across the educational landscape, particularly at the tertiary level of education. When combined with appropriate pedagogy, the tremendous advancement of technology has transformed the face of education. This integration has created new possibilities for enhancing teaching quality. Augmented Reality (AR) is one…
Descriptors: Barriers, Handheld Devices, Simulated Environment, Computer Simulation
Liu Liu; Yue Chen; Yubin Cao; Lei Yang; Yiyan Yang; Yantong Li; Dingming Huang; Ling Ye; Qinghua Zheng – Anatomical Sciences Education, 2025
Anatomy forms the foundation for the training and execution of routine surgical procedures. However, a gap persists in effectively bridging anatomical knowledge with the confident performance of procedures. Virtual simulation (VS) techniques, based on experiential and situated learning theory, hold promise in addressing this challenge.…
Descriptors: Anatomy, Surgery, Medical Education, Computer Simulation
Maurizio Costabile; David Birbeck; Claire Aitchison – International Journal of Science Education, 2025
This paper explores the effective development and use of interactive simulations as a learning tool, integrating didactic and active approaches with complex laboratory and lecture content in undergraduate biochemistry and immunology courses. University science courses require students to master vast quantities of foundational knowledge that is…
Descriptors: Undergraduate Students, Biochemistry, STEM Education, Computer Simulation