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Bowers, Alison W.; Creamer, Elizabeth G. – International Research in Geographical and Environmental Education, 2021
Our world faces a range of environmental problems directly linked to or exacerbated by human actions and choices. Environmental education (EE) is one tool that can create a more environmentally literate citizenry. EE research contains numerous studies examining whether or not EE programs are achieving certain outcomes, yet research on the…
Descriptors: Grounded Theory, Environmental Education, Teaching Methods, Outcomes of Education
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Noble, Kate – International Journal of Art & Design Education, 2021
During the pandemic many museums and galleries pivoted from onsite, in-person delivery to develop a remote offer and to create digital learning resources and activity packs for children and young people. In this article, I draw upon my experience as practitioner researcher on the schools and teachers' programme at the Fitzwilliam Museum to…
Descriptors: Museums, Arts Centers, Authentic Learning, Electronic Learning
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Saban, Pinar Anapa; Gürbüz, Merve Koçyigit – Acta Didactica Napocensia, 2021
The aim of this research is to examine the effect of authentic investigation activities on the reasoning process of ratio concept which has been regarded as the milestone of mathematics and science teaching. In line with this purpose, the research has been carried out with eight 7th grade students attending a public school located in Central…
Descriptors: Mathematical Concepts, Concept Formation, Authentic Learning, Investigations
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Drumhiller, Nicole K., Ed.; Wilkin, Terri L., Ed.; Srba, Karen V., Ed. – IGI Global, 2021
Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a…
Descriptors: Simulation, Game Based Learning, Emergency Programs, Authentic Learning
Deborah Baker – ProQuest LLC, 2021
This descriptive correlational case study sought to identify professional development recommendations for full-time community college faculty teaching within a guided pathways environment. Community college faculty across an urban, multi-college district in the southwestern United States were surveyed about their current learner-centered teaching…
Descriptors: Community Colleges, College Faculty, Guided Pathways, Faculty Development
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Jabbari, Nasser; Eslami, Zohreh R. – Language Learning & Technology, 2023
This study investigated negotiations for meaning as conditions for second language (L2) learning in the context of a massively multiplayer online role-playing game, World of Warcraft (WoW) (Blizzard Entertainment, 2004). Varonis and Gass's (1985) and Smith's (2003a) models were used to identify negotiation episodes during on-task and off-task…
Descriptors: Computer Simulation, Role Playing, Video Games, Second Language Learning
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Bross, Leslie Ann; Huffman, Jonathan M.; Anderson, Ashley; Alhibs, Mashael; Rousey, Jessica G.; Pinczynski, Monique – Journal of Special Education Technology, 2023
Young adults with autism spectrum disorder (ASD) typically benefit from individually-designed interventions to engage in reciprocal conversation. We used a multiple baseline across participants design to evaluate the effects of a technology-based self-monitoring application (i.e., I-Connect) and visual supports to teach question asking skills to…
Descriptors: Young Adults, Autism Spectrum Disorders, Self Management, Intervention
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Robyn Hall – Communications in Information Literacy, 2023
Supported by institutional commitments to community engagement, undergraduate students at universities across North America are participating in community-based research projects. These experiential learning activities allow students to collaborate with community partners to address issues in their communities, often resulting in co-creating…
Descriptors: Foreign Countries, Academic Libraries, Community Education, Research Projects
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Amy Been Bennett; Julia Aguirre; Erin E. Turner; Elzena McVicar; Erin Carll – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
Mathematical modeling is a process in which students investigate authentic problems and everyday situations using mathematics. In doing so, they bring their multiple mathematical knowledge bases and cultural funds of knowledge into their solution strategies. During a task called "Abuelo's Birthday", 297 students in grades 3-5 decided how…
Descriptors: Mathematical Models, Teaching Methods, Elementary School Students, Cultural Background
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Chancey, Jaclyn M.; Butts, Jennifer Lease – International Journal for Talent Development and Creativity, 2020
This article explores the theoretical underpinnings of life-transformative education and gifted education and applies them to a university honors program. Life-transformative education requires authentic learning experiences and rich mentorship relationships to promote happiness, well-being, and a sense of purpose. This is intended for all…
Descriptors: Undergraduate Students, Honors Curriculum, Transformative Learning, Academically Gifted
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Sweany, Noelle Wall; Finbow, Emily; Li, Yun; Burgner, Rebecca L. – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper offers lessons learned from a partnership between the Texas A&M School of Innovation (I-School) and the Texas A&M Educational Technology program. Taking on the I-School as a "client," online graduate students in an Advanced Instructional Design course spent a semester designing the first of a set of online educational…
Descriptors: Interdisciplinary Approach, Authentic Learning, Distance Education, Institutional Cooperation
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Tirado-Morueta, Ramón; Berlanga-Fernández, Inmaculada; Vales-Villamarín, Helena; Guzmán Franco, Mª Dolores; Duarte-Hueros, Ana; Aguaded-Gómez, José Ignacio – Education and Information Technologies, 2020
The number of one-to-one mobile programs in elementary schools as a resource to substitute the textbook has become popular worldwide. However, findings of studies that seek to enable understanding of how the daily use of these mobile devices affects student's engagement in the classroom are heterogeneous. The authors utilized and adapted a…
Descriptors: Elementary School Students, Children, Learner Engagement, Handheld Devices
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Diana Angélica Parra Pérez; Yuri Natali Sarmiento Salamanca; Jennyfer Paola Camargo Cely; María Catalina Caro-Torres; Aura María Estacio Barrios – Journal of Educators Online, 2024
This study used sequential exploratory, mixed-method research that explored the influence of authentic tasks on adult language learners' interactions in e-forums. The participants belonged to a blended-flipped program of English as a Foreign Language (EFL). E-Forum posting in the course aimed at encouraging beginner learners to exchange…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Blended Learning
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Fujiko Robledo Yamamoto; Lecia Barker; Amy Voida – ACM Transactions on Computing Education, 2024
Service learning, a high-impact pedagogy, involves integrating academic outcomes with service to the community. The success of service learning experiences depends on the development of mutually reciprocal relationships between students, instructors, and community partners, ensuring equitable benefits for all stakeholders. To explore how…
Descriptors: Service Learning, Computer Science Education, Information Science Education, Partnerships in Education
Alvera H. McMillan – Geography Teacher, 2024
Nature place-based learning (NPBL) is one way to sustain people and places at risk of environmental degradation while engaging students in authentic learning experiences, connecting their work to global efforts and inviting students to realize their collective impact. NPBL offers an opportunity for students to apply interdisciplinary literacies…
Descriptors: Place Based Education, Outdoor Education, Physical Environment, Authentic Learning
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