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Baljon, Arlette R. C.; Alter, Joseph W.; Bresciani Ludvik, Marilee J. – College Teaching, 2023
In response to an invitation to integrate science and art pedagogy, science and dance students enrolled in specific disciplinary courses, collaboratively produced choreography based on scientific principles. This paper reports students' experience of this process. Science students reported an increased understanding of concepts, while dance…
Descriptors: Learner Engagement, Scientific Concepts, Interdisciplinary Approach, Science Education
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Padwick, Annie; Dele-Ajayi, Opeyemi; Davenport, Carol; Strachan, Rebecca – International Journal of STEM Education, 2023
Background: STEM education providers increasingly use complex intervention models to redress persistent under-representation in STEM sectors. These intervention models require robust evaluation to determine their effectiveness. The study examines a complex, sustained intervention intended to build science capital in young people aged 11-15 over…
Descriptors: STEM Education, Learner Engagement, Foreign Countries, Intervention
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Qureshi, Muhammad Asif; Khaskheli, Asadullah; Qureshi, Jawaid Ahmed; Raza, Syed Ali; Yousufi, Sara Qamar – Interactive Learning Environments, 2023
In higher educational institutes, developing classrooms for active learning is becoming a part of comprehensive educational drive for students involving and engaging in learning. For this purpose, influence of social factors on collaborative learning and engagement has been investigated which will influence learning performance of students. The…
Descriptors: Academic Achievement, Learner Engagement, Cooperative Learning, Active Learning
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Udeozor, Chioma; Russo-Abegão, Fernando; Glassey, Jarka – International Journal of Educational Technology in Higher Education, 2023
Digital games are considered relevant in higher education due to their ability to foster authentic, active and experiential learning opportunities that are of importance in engineering education. However, as a relatively new pedagogical tool, there is the need to understand the perceptions of engineering students as well as to identify factors…
Descriptors: Engineering Education, Video Games, Game Based Learning, College Students
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Bos, Samantha E.; Powell, Sarah R.; Maddox, Steven A.; Doabler, Christian T. – Journal of Learning Disabilities, 2023
In intervention studies, high rates of "implementation fidelity" are important markers of a study's success; however, the definition of implementation fidelity is both complex and dynamic. In this synthesis, we examined the dimensions of implementation fidelity measured and reported in 99 studies in which researchers utilized a…
Descriptors: Fidelity, Program Implementation, Mathematics Instruction, Intervention
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Amashi, Radhika; Koppikar, Unnati; Vijayalakshmi, M. – IEEE Transactions on Education, 2023
Contribution: This study adds to the literature by investigating the association of student behavioral and cognitive engagement with video content and their learning. This study addresses the lack of feedback on how students engage with the video content during the asynchronous learning mode. Background: Higher education rapidly integrates various…
Descriptors: College Freshmen, Foreign Countries, Learner Engagement, Video Technology
Altavilla-Giordano, Jennifer; Blitz, Emily – Phi Delta Kappan, 2023
All elementary, secondary, and special education teachers in Massachusetts seeking initial licensure are required to earn a sheltered English immersion (SEI) endorsement. This endorsement is intended to prepare educators to support designated English learners (ELs) in the content areas. However, the course does not reflect current theories of…
Descriptors: Educational Change, Teacher Education, English Language Learners, Learner Engagement
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Amaefule, Chimezie O.; Breitwieser, Jasmin; Biedermann, Daniel; Nobbe, Lea; Drachsler, Hendrik; Brod, Garvin – British Journal of Educational Technology, 2023
Educational applications (apps) offer opportunities for designing learning activities children enjoy and benefit from. We redesigned a typical mobile learning activity to make it more enjoyable and useful for children. Relying on the technology acceptance model, we investigated whether and how implementing this activity in an app can increase…
Descriptors: Educational Technology, Handheld Devices, Learning Activities, Electronic Learning
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Acker, Aleksandra; Nyland, Berenice – International Journal of Early Years Education, 2023
This research focuses on using digital photography to record observations of young children. The observations discussed are young children engaging with music as a communicative language. Digital media has become an inexpensive method to collect research data to communicate children's activities in early learning settings. Like all technologies,…
Descriptors: Photography, Observation, Visual Aids, Young Children
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Orji, Fidelia A.; Vassileva, Julita – Journal of Educational Computing Research, 2023
There is a dearth of knowledge on how persuasiveness of influence strategies affects students' behaviours when using online educational systems. Persuasiveness is a term used in describing a system's capability to motivate desired behaviour. Most existing approaches for assessing the persuasiveness of a system are based on subjective measures…
Descriptors: Influences, Student Behavior, Artificial Intelligence, Electronic Learning
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Dversnes, Gunvald; Blikstad-Balas, Marte – Computers in the Schools, 2023
Educational podcasting may support student collaboration and learning. However, little is known about how students talk with each other when developing podcasts in groups. In this study, eight groups of Norwegian high school students (N = 30) developed podcasts about contemporary poems in their literature class. The study focuses on the extent to…
Descriptors: Audio Equipment, Electronic Publishing, Cooperation, Cooperative Learning
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Gilbert, Corynn Marcum – Research in Higher Education Journal, 2023
American universities rely on donations from alumni to balance their budgets, yet alumni giving rates and amounts have been in persistent decline despite consistently increasing numbers of college graduates. This study asked: how strongly do new alumni identify with their alma mater and the alumni role, how much do they understand about alumni…
Descriptors: Private Colleges, Religious Schools, Alumni, College Graduates
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Silvers, Stephen Mark – English Teaching Forum, 2023
Fun facts--facts that are interesting, unusual, and often little-known--are a popular form of entertainment throughout the world. There are countless books, TV quiz shows (Jeopardy!), board games (Trivial Pursuit), and museums (Ripley's Believe It or Not!) dedicated to trivia and the unusual that fascinate people of all ages. Short oral…
Descriptors: Learner Engagement, Teaching Methods, English (Second Language), Second Language Learning
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Qi, Dan; Zhang, Mingli; Zhang, Yan – Interactive Learning Environments, 2023
With the ever-increasing adoption of MOOCs, the study of MOOCs learning behavior has been paid more and more attention, both in practice and in academia. This study aims to understand the impact of resource integration (including platform resources, teacher resources, and learner resources) on learners' perception of value co-creation (including…
Descriptors: MOOCs, Student Attitudes, Intention, Academic Persistence
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Tisza, Gabriella; Markopoulos, Panos; King, Heather – Education and Information Technologies, 2023
Programming and creative thinking are important skills for the twenty-first century. A large body of evidence suggests that a playful approach to learning helps children engage deeply with programming, improves their creative thinking skills, and shapes a positive attitude towards programming. However, such research has rarely considered how…
Descriptors: Socioeconomic Background, Childrens Attitudes, Programming, Creative Thinking
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