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Kind, Per; Osborne, Jonathan – Science Education, 2017
In this paper, we contend that what to teach about scientific reasoning has been bedeviled by a lack of clarity about the construct. Drawing on the insights emerging from a cognitive history of science, we argue for a conception of scientific reasoning based on six "styles of scientific reasoning." Each "style" requires its own…
Descriptors: Science Instruction, Teaching Methods, Thinking Skills, Epistemology
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Gough, John – Australian Mathematics Teacher, 2017
This article describes how to play two abstract strategy board games: (1) "Blokus" which uses polyominoes--plane geometric figures formed by joining one or more equal squares edge to edge; and (2) "Gemblo" which uses translucent, colored pieces, each of which is made up of one to five hexagons.
Descriptors: Geometric Concepts, Geometry, Educational Games, Game Theory
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Hou, Lynn; Morford, Jill P. – First Language, 2020
The visual-manual modality of sign languages renders them a unique test case for language acquisition and processing theories. In this commentary the authors describe evidence from signed languages, and ask whether it is consistent with Ambridge's proposal. The evidence includes recent research on collocations in American Sign Language that reveal…
Descriptors: Sign Language, Phrase Structure, American Sign Language, Syntax
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Matthews, Blair – Intercultural Education, 2020
Reflexivity refers to the capacity for individuals to understand the cultural system and manage their own position within it. Reflexivity is a key concept in the understanding of intercultural communication, particularly in recognising the ability for individuals to understand and adapt to new cultural contexts. However, the prevailing methods…
Descriptors: Role, Cultural Awareness, Intercultural Communication, Acculturation
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Kusaka, Satoshi – Journal of Education and Learning, 2021
Information and Communication Technology (ICT) education has been actively implemented around the world recently. ICT curriculum in schools is intended to improve students' programming-oriented thinking rather than to train them as programmers. The core of ICT education is 'computational thinking'. Computational thinking is taking an approach to…
Descriptors: Cross Cultural Studies, Thinking Skills, Information Technology, Programming
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Jitendra, Asha K.; Harwell, Michael R.; Karl, Stacy R.; Im, Soo-hyun; Slater, Susan C. – Journal of Experimental Education, 2021
This study used integrative data analysis (Curran & Hussong, 2009), which allows combining data from different studies, to examine the generalizability of a research-based mathematics program, schema-based instruction (SBI), with a focus on proportional reasoning. Data were pooled from existing SBI studies spanning three U.S. states in which…
Descriptors: Abstract Reasoning, Logical Thinking, Mathematical Logic, Mathematics Instruction
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Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Siemon, Dianne; Callingham, Rosemary; Day, Lorraine – Mathematics Education Research Group of Australasia, 2021
The capacity to recognise, represent, and reason about relationships between different quantities, that is, to think multiplicatively, has long been recognised as critical to success in school mathematics in the middle years and beyond. Building on recent research that found a strong link between multiplicative thinking and algebraic, geometrical,…
Descriptors: Multiplication, Thinking Skills, Mathematics Achievement, Correlation
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Lee, Yoonhee N.; Zhu, Meina – Computers in the Schools, 2022
Digital Game Based Learning (DGBL) was considered as an effective way to engage learners and enhance learning performance. This case study demonstrates a design case that uses DGBL to support writing practices using student-centered pedagogy in K-12 education. Minecraft is used as a tool of transferring students' imagination and abstract design to…
Descriptors: Video Technology, Computer Games, Game Based Learning, Learner Engagement
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Finke, Sabrina; Kemény, Ferenc; Sommer, Markus; Krnjic, Vesna; Arendasy, Martin; Slany, Wolfgang; Landerl, Karin – Computer Science Education, 2022
Background: Key to optimizing Computational Thinking (CT) instruction is a precise understanding of the underlying cognitive skills. Román-González et al. (2017) reported unique contributions of spatial abilities and reasoning, whereas arithmetic was not significantly related to CT. Disentangling the influence of spatial and numerical skills on CT…
Descriptors: Spatial Ability, Cognitive Ability, Abstract Reasoning, Arithmetic
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Wawro, Megan; Watson, Kevin; Zandieh, Michelle – ZDM: The International Journal on Mathematics Education, 2019
To contribute to the sparse educational research on student understanding of eigenspace, we investigated how students reason about linear combinations of eigenvectors. We present results from student reasoning on two written multiple-choice questions with open-ended justifications involving linear combinations of eigenvectors in which the…
Descriptors: Mathematics Instruction, Mathematical Logic, Multiple Choice Tests, Abstract Reasoning
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Pilotti, Maura A. E.; Aamir, Siddiqua; Al Ghazo, Runna; Al Kuhayli, Halah Abdulaziz – International Journal of Teaching and Learning in Higher Education, 2019
The main aim of the present investigation was to examine conditional reasoning skills in college students whose educational past had emphasized verbatim learning. A successive independent-samples design was utilized to explore the effects of instruction that explicitly targeted critical thinking principles in either freshman students or…
Descriptors: Abstract Reasoning, Thinking Skills, Prior Learning, Cognitive Processes
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Tan, Wee Lum; Venema, Sven – International Association for Development of the Information Society, 2019
One of the challenges that commencing university students in computing degree programs face is the difficulty in engaging with the abstract and complicated theories in the computing discipline. In particular, it is hard for beginner computer architecture students to visualise the link between the theory of digital logic and the behaviour of the…
Descriptors: Logical Thinking, Computer Science Education, Introductory Courses, Correlation
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Jones, Steven R.; Watson, Kevin L. – International Journal of Research in Undergraduate Mathematics Education, 2018
The derivative framework described by Zandieh (2000) has been an important tool in calculus education research, and many researchers have revisited the framework to elaborate on it, extend it, or refine certain aspects of it. We continue this process by using the framework to put forward a suggestion on what might constitute a "target…
Descriptors: Undergraduate Students, Mathematics Instruction, Calculus, Educational Research
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Schuler, Kathryn D.; Kodner, Jordan; Caplan, Spencer – First Language, 2020
In 'Against Stored Abstractions,' Ambridge uses neural and computational evidence to make his case against abstract representations. He argues that storing only exemplars is more parsimonious -- why bother with abstraction when exemplar models with on-the-fly calculation can do everything abstracting models can and more -- and implies that his…
Descriptors: Language Processing, Language Acquisition, Computational Linguistics, Linguistic Theory
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