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Latsi, Maria; Kynigos, Chronis – International Journal of Science and Mathematics Education, 2022
Drawing upon constructionism and neo-materialist approaches on the role of physical activity and the human body in teaching and learning mathematics, this paper investigates the meanings constructed by students while collaboratively carrying out tasks focusing on the dynamic aspects of the concept of angle in the educational context of a 6th grade…
Descriptors: Mathematics Instruction, Grade 6, Elementary School Students, Foreign Countries
Prit Kaur, Deepti; Mantri, Archana; Horan, Ben – Interactive Learning Environments, 2022
Augmented reality (AR) has tremendous potential as a teaching and learning tool in engineering education to enhance students' learning experience; it influences the students' spatial ability for real-time visualization. Furthermore, this helps to attain better concept comprehension pertaining to improved understanding of the topics. The present…
Descriptors: Computer Simulation, Interaction, Concept Formation, Engineering Education
Sandoval-Henríquez, Francisco Javier; Badilla-Quintana, María Graciela – International Journal of Learning Technology, 2022
The integration of immersive technology is one of the main trends in education. The purpose of this study is to understand how elementary school students experience the use of immersive technology, considering three properties: interactivity, presence, and flow. A natural science pedagogical intervention that incorporated the use of virtual…
Descriptors: Elementary School Students, Student Experience, Computer Simulation, Technology Uses in Education
Dreger, Kelly C.; Ticknor, Bobbie – Journal of Educators Online, 2022
The need for digital transformation is in high demand, and Extended Reality (XR) is increasing in popularity within education, business, healthcare, and entertainment. More clarification is needed on how XR can be used for meaningful experiences. In this typological article, we explain the various classifications inherent within XR environments…
Descriptors: Computer Simulation, Technology Uses in Education, Theories, Educational Strategies
Zhao, Shenghuan; Pan, Qiang; Gao, Deyuan; Cheng, Jiqiu – Education and Information Technologies, 2022
Performance-based architectural design pursues building performance objectives like energy efficiency to guide design decisions. Nevertheless, these informed decisions are usually made according to performance simulation software results, which are quite effort-consuming and tedious. Meanwhile, this low feedback efficiency blocks architects' mind…
Descriptors: Internet, Computer Simulation, Architectural Education, Building Design
Sirakaya, Mustafa; Alsancak Sirakaya, Didem – Interactive Learning Environments, 2022
This study aimed to systematically investigate the studies in which augmented reality (AR) was used to support Science, Technology, Engineering and Mathematic (STEM) education. In this framework, the general status of AR in STEM education was presented and its advantages and challenges were identified. The study investigated 42 articles published…
Descriptors: Computer Simulation, STEM Education, Literature Reviews, Technology Uses in Education
Thrasher, Tricia – CALICO Journal, 2022
Research has noted that virtual reality (VR) environments can lessen language learners' foreign language anxiety (FLA). However, previous research has relied primarily on participants' qualitative opinions, leading to a lack of studies empirically assessing how VR impacts anxiety and, consequently, second language (L2) oral production. This pilot…
Descriptors: Computer Simulation, Second Language Learning, French, Anxiety
Sanzana, Mirza Rayana; Abdulrazic, Mostafa Osama Mostafa; Wong, Jing Ying; Ng, Kher Hui; Ghazy, Shams – Journal of Applied Research in Higher Education, 2022
Purpose: This paper presents an educational virtual reality (VR) game and experiments with different methods of including it into the teaching process. The purpose of this research study is to discover if immersive VR games can be used as an effective pedagogical tool if blended with traditional lectures by assisting learning gain, memory and…
Descriptors: Lecture Method, Computer Simulation, Game Based Learning, College Students
Sosa, Ricardo; van Dijck, Max – Creativity Research Journal, 2022
The distinction between "Big-C" and "little-c" creativity implies that the generative process of celebrated creators is of a special type or degree. Arguments for and against such a hierarchy of creativity are found in the literature, primarily built on rhetorical argumentation. The aim of this work is to examine the rationale…
Descriptors: Creativity, Computer Simulation, Models, Social Systems
Dhimolea, Tetyana Kucher; Kaplan-Rakowski, Regina; Lin, Lin – TechTrends: Linking Research and Practice to Improve Learning, 2022
Virtual reality (VR) can be beneficial for learning and for increasing learners' engagement and motivation. However, aggregations of studies on language learning in high-immersion VR are scarce. This paper offers a systematic review of existing research on VR-based language learning, encompassing 32 peer-reviewed studies published between 2015 and…
Descriptors: Literature Reviews, Educational Research, Computer Simulation, Second Language Learning
Bailey, Jennifer; Kaiser, Forrest; Thomas, Christopher; Dillingham, Scott; Norwood, Daniel; Smith, Nikia; Brown, Arthur – NASSP Bulletin, 2022
Recent reports indicate the national principal attrition rate is at an all-time high. Scholars suggest a lack of responsive professional development as a leading factor in why principals leave the field. Further, the pandemic has exposed daily uncertainties for school leaders as they navigate new territory, bringing forth new considerations in how…
Descriptors: Leadership Training, Principals, Simulation, Professional Development
Rodrigues, Marcelo José; Simeão Carvalho, Paulo – Physics Education, 2022
Nowadays, students have digital skills that are much larger than any other student in the past. Traditional experiments in a real laboratory are still fundamental, however an increasing number of computers can be used to simulate experiments close to the experimental environment. This can be seen as a great advantage for science learning, as…
Descriptors: Computer Simulation, Science Experiments, Science Activities, Physics
Atal, Deniz; Kizilisikoglu, Gökhan – Journal of Educational Technology and Online Learning, 2022
This study considers if the 360° video Virtual Reality (VR) environment is a less stressful alternative to giving actual presentations, and thus better able to support the development of the presentation skills of teacher candidates. Mixed method research was conducted in which 12 teacher candidates gave an average of 5 minutes of presentations on…
Descriptors: Comparative Analysis, Anxiety, Preservice Teachers, Video Technology
Blais, Ludivine; Qorbani, Hossain Samar; Arya, Ali; Davies, Jim – International Association for Development of the Information Society, 2022
Memory palaces are effective tools for learning vast amounts of information in a canonical order using mnemonics. However, our review of the literature revealed a lack of implementation and user study of memory palace in Virtual Reality (VR) for neuroscience education. VR technology enables us to build highly interactive virtual learning spaces…
Descriptors: Brain Hemisphere Functions, Memory, Learning Processes, Mnemonics
Integrating Mixed Reality Technologies into an Environmental Learning Field Experience: A Case Study
O'Leary, Patrick J. – ProQuest LLC, 2022
The demand for technology integration has presented teachers with new pedagogical choices for designing engaging learning experiences for students. These technology choices are becoming abundant and varied, confronting teachers and administrators with determining how effective these methods are for teaching. This research was focused on one of…
Descriptors: Technology Integration, Computer Simulation, Environmental Education, Field Experience Programs