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Casey, J. Elizabeth; Kirk, Jeff; Kuklies, Kimberly; Mireles, Selina V. – Education and Information Technologies, 2023
Elementary, middle, and high school students need opportunities to engage with educational technology. This is particularly essential for those students who may not have access to new technologies at home and/or school. The socioeconomic status continues to increase the digital divide and equity in education in terms of access to technology; and…
Descriptors: Preservice Teachers, Student Attitudes, Educational Technology, Middle School Teachers
Dreamson, Neal; Park, Gayoung – International Journal of Art & Design Education, 2023
Metaverse is understood with technological terms such as augmented reality, lifelogging, mirrored worlds, and virtual worlds, and using a metaverse platform is considered an emerging form of learning. Yet, its pedagogical features, such as self-learning, collaborative learning, and learning-by-doing, are identical to those of online learning. In…
Descriptors: Educational Facilities Design, Electronic Learning, Computer Simulation, Simulated Environment
Özeren, Seçil; Top, Ercan – Malaysian Online Journal of Educational Technology, 2023
This research aims to reveal the effects of using augmented reality applications on seventh-grade secondary school students' academic achievement and motivation and to identify students' views on augmented reality applications. For this purpose, the augmented reality application called "CellAR" has been developed for the "Cell and…
Descriptors: Computer Simulation, Academic Achievement, Student Motivation, Secondary School Students
Agrawal, Swati; Austin, Shane – Biochemistry and Molecular Biology Education, 2023
We present here two accessible ways for enhanced understanding of complex biological structures and their function in undergraduate Biology and Biochemistry classrooms. These methods can be applied for in-class instruction as well as for remote lessons, as they are cheap, easily available and easy to implement. LEGO® bricks and MERGE CUBE based…
Descriptors: Science Instruction, College Science, Biochemistry, Biology
The Effect of Augmented Reality-Based Reading Environments on Retelling Skills: Formative Experiment
Çetin, Hakan; Ulusoy, Mustafa – Education and Information Technologies, 2023
This research aims to improve the oral retelling skills of primary school third grade students by using augmented reality-based reading environments. The research was carried out on 88 primary school third grade students studying in the city center of Siirt. Purposful sampling method was used in the selection of students. Formative experiment…
Descriptors: Oral Language, Story Telling, Elementary School Students, Grade 3
Al Breiki, Musabah; Al Abri, Abdullah; Al Moosawi, Abdul Mutalib; Alburaiki, Adnan – Education and Information Technologies, 2023
This study contributes to the extant literature on instructional technology by investigating the relationships between the social and personal factors and behavioral intention to use virtual reality. Moreover, the current study examined the links between perceived characteristics of virtual reality and attitude and the moderating role that can be…
Descriptors: Science Teachers, Intention, Technology Uses in Education, Technology Integration
Xia, Xinyi; Liu, Yanping; Yu, Lili; Reichle, Erik D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
The Chinese writing system is different from English in that individual words both comprise one to four characters and are not separated by clear word boundaries (e.g., interword spaces). These differences raise the question of how readers of Chinese know where to move their eyes to support efficient lexical processing? The widely accepted…
Descriptors: Chinese, Written Language, Eye Movements, Language Processing
Chang, Yu-Shan; Chou, Chia-Hui; Chuang, Meng-Jung; Li, Wen-Hung; Tsai, I.-Fan – Interactive Learning Environments, 2023
This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest--post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant…
Descriptors: Foreign Countries, Computer Simulation, Creativity, Design
Yan Cong; Baojun Wang; Taili Du – International Journal of Information and Communication Technology Education, 2023
In order to make up for the shortage of scientific research experiments and teaching in land-based engine room laboratory, a simulation system is designed and developed using B/S mode to simulate scientific research experiments, teaching and operation processes, and designed algorithms to simulate the propulsion characteristics of the main…
Descriptors: Engines, Engineering, Scientific Research, Experiments
Pil-Jae Moon; Ha-Sung Kong – Journal of Education and e-Learning Research, 2023
This study reviewed educational, aesthetic, entertainment and deviant experiences which are elements of the metaverse experience set them as research variables and presented the results of the study through a survey. First, it was found that the educational experience was statistically significant for safety education satisfaction and had a…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Fire Protection
Zeynel Abidin Yilmaz; Ali Ibrahim Can Gözüm – Southeast Asia Early Childhood, 2023
This study aims to determine the learning outcomes of children in educational settings by using an AR (Augmented Reality) app for animals in classroom activities. To achieve this, the study used sequential exploratory research design, applied in both quantitative and qualitative research. The participants in the study are 2 teachers and 37…
Descriptors: Physical Environment, Simulated Environment, Information Technology, Computer Simulation
Chao-Ying Wang; Ti Yin; Kuo-Hsing Ma; Jia-Fwu Shyu; Chia-Pi Cheng; Yu-Chiao Wang; Yun-Ling Huang; Ming-Hsien Chiang – Journal of Microbiology & Biology Education, 2023
The advent of virtual reality (VR) in education offers unique possibilities for facilitating cooperative learning strategies, particularly in fields demanding intricate spatial understanding, such as gross anatomy. This study investigates the impact of integrating cooperative learning strategies within a VR-based gross anatomy curriculum, focusing…
Descriptors: Anatomy, Cooperative Learning, Computer Simulation, Nursing Students
Michelle Perry – ProQuest LLC, 2023
Immersive Virtual Reality (IVR), as an educational technology tool, will be influential in the educational ecosystem of the future. Therefore, professional development delivery-strategies need to be identified and developed to prepare teachers for effective IVR classroom implementation. In this study, as an initial step toward IVR classroom use…
Descriptors: Computer Simulation, Secondary School Teachers, Professional Development, Educational Technology
Ukera-Kajoh, Betty – ProQuest LLC, 2023
Foreign language education in the United States has historically produced poor outcomes, with very few language learners achieving communicative competence. The increasing global demand for multilingual professionals makes the issue a salient one. The purpose of this basic qualitative study was to explore the perspectives of U.S. middle school…
Descriptors: Second Language Instruction, Middle School Teachers, Language Teachers, Spanish
Tugtekin, Ufuk; Odabasi, Hatice Ferhan – Education and Information Technologies, 2023
Learning environments are undergoing a dynamic alteration with the robust impact of technological transformation. Therefore, adapting to dynamic learning settings has now become a key criterion for academic performance. The factors that we know have a detrimental effect on learners' academic performance and cognitive capacity are related to…
Descriptors: Computer Simulation, Time Management, Executive Function, Difficulty Level