Publication Date
In 2025 | 56 |
Since 2024 | 904 |
Since 2021 (last 5 years) | 3047 |
Since 2016 (last 10 years) | 5279 |
Since 2006 (last 20 years) | 8032 |
Descriptor
Source
Author
de Jong, Ton | 23 |
Gwo-Jen Hwang | 17 |
Makransky, Guido | 16 |
Klopfer, Eric | 15 |
Lan, Yu-Ju | 15 |
Hwang, Gwo-Jen | 14 |
Johnson, L. | 14 |
Ke, Fengfeng | 14 |
Pellas, Nikolaos | 14 |
Adams Becker, S. | 13 |
Mayer, Richard E. | 13 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 510 |
Teachers | 499 |
Researchers | 273 |
Administrators | 51 |
Policymakers | 47 |
Students | 47 |
Media Staff | 13 |
Parents | 6 |
Community | 4 |
Support Staff | 4 |
Counselors | 2 |
More ▼ |
Location
Turkey | 248 |
Australia | 222 |
Taiwan | 191 |
United Kingdom | 176 |
China | 168 |
Spain | 142 |
Germany | 123 |
United States | 118 |
Canada | 116 |
Indonesia | 99 |
Japan | 80 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 3 |
Meets WWC Standards with or without Reservations | 3 |
Does not meet standards | 1 |
Jacqueline Zammit – Educational Technology Research and Development, 2024
This study examines the potential of virtual reality (VR) technology in language learning, specifically for the Maltese language. Despite the popularity and advancement of VR, its use in teaching minor languages like Maltese has not been extensively explored. The concern is that the lack of technological resources may lead to the extinction of the…
Descriptors: Computer Simulation, Foreign Students, Language Minorities, Language Acquisition
Rosenie K. Blanc – ProQuest LLC, 2024
This study explored the perceptions and experiences of behavioral clinicians regarding the use of technology in behavior plan development and the application of virtual reality (VR) for crisis intervention training. A thematic analysis was used to identify key themes based on the benefits and challenges of incorporating technology into plan…
Descriptors: Technology, Clinical Psychology, Clinics, Intervention
Aphinanh Suvandy; Pinanta Chatwattana; Prachyanun Nilsook – Higher Education Studies, 2024
This research is related mainly to the study of the results on the development of digital literacy and digital empathy with micro-learning via activities on metaverse. The main concept of this study is based on the integration of micro-learning process with metaverse technology in order to encourage and provide learners with opportunities to…
Descriptors: Digital Literacy, Empathy, Computer Simulation, Learning Activities
Chuanwen Yang; Jinying Zhang; Yongbin Hu; Xianmin Yang; Meitan Chen; Mengyue Shan; Li Li – International Journal of STEM Education, 2024
Virtual reality (VR) has emerged as a promising tool for enhancing practical skills of students in science and engineering education. However, the effectiveness of VR in this context remains unclear due to inconsistent findings across studies. This meta-analysis aimed to synthesize the existing literature and investigate the overall impact of VR…
Descriptors: Computer Simulation, Technology Uses in Education, Skill Development, Science Process Skills
Babawande Emmanuel Olawale – Journal of Learning and Teaching in Digital Age, 2024
In recent times, teacher preparation programmes have faced significant challenges as many universities transitioned to fully online or hybrid instructional models as a result of the COVID-19 pandemic outbreak. These sudden shifts drastically decreased classroom teaching opportunities, which was a cornerstone of teacher preparation programmes to…
Descriptors: Preservice Teacher Education, Mathematics Teachers, Electronic Learning, Educational Technology
Jenifer Butler – ProQuest LLC, 2024
As the world becomes increasingly globalized thanks, at least in part, to the ubiquity of digital technology, scholars in discourse and new media must explore the possibility of learning and composition to expand pedagogical practices and opportunities. This project uses study abroad programs and education as a test case for establishing the…
Descriptors: Intercultural Communication, Cultural Capital, Information Technology, Computer Simulation
Hsin-Yi Liang; Gwo-Jen Hwang; Tien-Yu Hsu; Jen-Yuan Yeh – British Journal of Educational Technology, 2024
Recently, alternate reality games (ARGs) have been applied in museum learning to encourage learners' active engagement through playful problem-solving activities. However, most learners have insufficient prior knowledge and metacognitive skills to complete the learning tasks in such games. To support learning with ARGs, there is a need to provide…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Simulation, Game Based Learning
Tomal Kumar Chadeea; Paul Prinsloo – Journal of Learning for Development, 2024
Augmented Reality (AR) has garnered significant attention in the field of education over the last two decades, with data indicating that it improves the effectiveness of teaching and learning in a variety of academic environments. There is, however, the absence of a framework that can guide the institution-wide adoption of AR in distance…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Han, Insook – British Journal of Educational Technology, 2021
In response to the increased attention and interest related to the application of virtual reality with head-mounted displays in education, this study examined the elementary students' perceptions of using immersive virtual field trips (VFTs) in the classroom. Reflection papers from 25 students were analyzed and triangulated with field notes from…
Descriptors: Field Trips, Computer Simulation, Elementary School Students, Student Attitudes
Singh, I.; Khun, K. Khun; Kaur, B.; Kaur, H.; Singh, T. – Physics Education, 2021
This paper describes a way to simulate and visualise 3D representations of the resultant electric field vector propagation for plane, circular and elliptically polarised waves. These polarisation states are obtained by the superposition of two coherent linearly polarised waves oscillating in two mutually perpendicular directions. The required data…
Descriptors: Computer Simulation, Visualization, Physics, Scientific Concepts
Maksimenko, Nadezhda; Okolzina, Anzhelika; Vlasova, Anna; Tracey, Chantal; Kurushkin, Mikhail – Journal of Chemical Education, 2021
The present technology report is aimed at demonstrating how the implementation of VR chemistry simulations of atomic structure enhances learning among students. MEL Chemistry VR lessons were incorporated into the classroom for 43 first-year undergraduate ITMO University students. The visualization techniques provided the learners with two…
Descriptors: Nuclear Physics, College Freshmen, Chemistry, Computer Simulation
Filanovich, Anton; Povzner, Alexander – Physics Teacher, 2021
In this article, we report on the experience of implementing a virtual laboratory complex used in a general physics course, studied by students of technical and natural science specializations at Ural Federal University. We consider the possible use of virtual labs in three directions: in-person classes in the laboratory, conducting in a remote…
Descriptors: Computer Simulation, Physics, College Students, Foreign Countries
Vidak, Andrej; Sapic, Iva Movre; Mesic, Vanes – Physics Education, 2021
The experimental investigation of Newton's law of universal gravitation requires expensive and sensitive equipment. Therefore, it is often not possible to conduct such an experiment within a typical physics class. An alternative is to investigate the universal gravitation law by using simulations. In this paper, we are presenting such an augmented…
Descriptors: Computer Simulation, Teaching Methods, Physics, Scientific Concepts
Kryston, Kevin; Goble, Henry; Eden, Allison – Journal of Communication Pedagogy, 2021
This study presents the results of two studies using a virtual reality (VR) public-speaking training simulation as an instructional aid in a basic communication course. Results from the first study suggest that VR practice was associated with higher subsequent speech delivery grades in the course compared to no practice. However, VR practice did…
Descriptors: Computer Simulation, Introductory Courses, Public Speaking, Anxiety
Kim, Gahyoung; Mun, Kongju; Lee, Hyunju – Asia-Pacific Science Education, 2021
This study introduces issue concept maps (IC map) as an instructional tool for exploring students' idea about socio-scientific issues (SSI). By visualizing students' ideas in two dimensions, context and occurrence, IC maps represent what kinds of ideas students have on the issues, and how their ideas change and connect. In the study, we…
Descriptors: Bibliometrics, Computer Simulation, Technology Uses in Education, Foreign Countries