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Gülsah Uyar; Ufuk Balaman – Language Assessment Quarterly, 2024
This paper deals with an end-of-semester interactional competence (IC) assessment of L2 oral communication skills for higher education students. Despite the growing research interest in L2 IC assessment using paired role-play tasks, the non-verbal actions of the learners in these contexts remain largely unexplored. With this in mind, this study…
Descriptors: Foreign Countries, College Freshmen, Second Language Instruction, Interpersonal Communication
Koul, Surabhi; Jasrotia, Sahil Singh – Journal of Education, 2023
Understanding the need to revamp the traditional pedagogies, the current research aims at using a contemporary teaching pedagogy for a classical concept of "consumer decision-making." The article uses role-play activity as an experiential tool and provides empirical evidence to the current study. Role-play seems to offer a practical and…
Descriptors: Role Playing, Experiential Learning, Learning Activities, Marketing
Zhong, Lin – Journal of Educational Computing Research, 2023
Engagement in educational games was conceptualized as four dimensions but few studies have examined the four dimensions together. Additionally, game features vary greatly in different game genres that demand different engagement dimensions. However, engaging game features were studied in general and did not inquire specific game genres in extant…
Descriptors: Learner Engagement, Educational Games, Computer Games, Cognitive Ability
Geert Franzenburg – Discourse and Communication for Sustainable Education, 2023
Educational simulation plays facilitate real experiences in a safe environment and, therefore, are appropriate for gaining a better sense of the dynamic relationships at work in complex environments, for exploring good fits and practical solutions, and for understanding how mistakes occur, mainly when plays, built upon an explicit or implicit…
Descriptors: Simulation, Resilience (Psychology), Role Playing, Dramatic Play
Bryer, Theodora; Coles, Jane – Literacy, 2022
This article offers a multimodal analysis of spontaneous, improvisatory interactions between pre-service teachers as they engage with a range of material resources connected to, or generated by, a literary text (in this case, the Old English poem Beowulf). We draw on an understanding of role as a form of frame, offering students a particular…
Descriptors: Preservice Teachers, Interaction, Role Playing, Cooperation
Cain, William; Henrikson, Danah – Educational Research: Theory and Practice, 2022
The following design case describes the introduction of two complementary pedagogical strategies to an EdD course on Instructional Design Application: student role play and negotiation between student design teams. The case describes the thinking behind, and implementation of, these strategies in relation to the overall redesign of an existing…
Descriptors: Instructional Design, Role Playing, Creative Thinking, College Students
Anthony J. Maher; Justin A. Haegele – Educational Review, 2024
In this article, we amplify the voices of visually impaired people to explore the authenticity of simulating visual impairment (VI) as a means of developing empathy among sighted student teachers. Participants were nine visually impaired adults who read vignettes narrating simulation experiences of student teachers in a university setting before…
Descriptors: Visual Impairments, Empathy, Perspective Taking, Student Teachers
Sara Pulido Bracht – ProQuest LLC, 2024
The purpose of this intrinsic qualitative case study was to understand the meaning-making experiences and experienced-based decision making that occur among middle school girls while playing the tabletop role playing game Dungeons & Dragons through the online videoconferencing platform zoom. table-top games have been played in some form for…
Descriptors: Middle School Students, Grade 8, Females, Role Playing
Reva Mathieu-Sher; Paige Johnson; Elizabeth Straub; Annie Lao; Duaa Alzahrani; Elizabeth McCallum; Ara Schmitt – Discover Education, 2024
Applied behavior analysis (ABA) focuses on providing socially significant treatments and practices. Recent advancements in ethically-minded research have encouraged practitioners to think beyond the technical skills required for implementing behavior-analytic practices and consider how these practices are delivered. Compassionate care in ABA has…
Descriptors: Applied Behavior Analysis, Empathy, Caring, Interpersonal Competence
Rich Paul Cooper; Jonan Phillip Donaldson; Mahjabin Chowdhury; Jonathan M. Mitchell – International Journal of Designs for Learning, 2024
"The Ballad of Proxima-B" is an educational RPG that promotes learning and collaboration. Students contribute to world-building and game mechanics, creating fictional worlds and characters, including a dystopian Earth, the planet Proxima-B, and alien races. The game incorporates constructivist, constructionist, and Dynamic Systems Model…
Descriptors: Educational Games, Game Based Learning, Role Playing, Science Fiction
Will Doss; John Rayfield – Journal of Agricultural Education, 2024
Instructional methods are the cornerstone of all teaching and learning strategies. This study explored instructional method use by early, middle, and later career agricultural education teachers. One-hundred nine teachers responded to an online questionnaire and were evenly split in terms of gender. Cooperative learning, demonstration, and lecture…
Descriptors: Agricultural Education, Teaching Methods, Teacher Education, Agriculture Teachers
Samuel Mischa Chun – ProQuest LLC, 2024
Although there is a large body of research on the effects of unstructured group therapy among college students, there is inconclusive research on how implementing tabletop roleplaying games (TTRPGs) as a structured activity affects group cohesion for therapy groups made up of college students. Participants were adult, full-time university students…
Descriptors: Role Playing, Games, School Counseling, Social Support Groups
Jacobson, Sarah – Journal of Economic Education, 2023
The economic theory of natural resource exploitation predicts that scarcity crises will not arise because forward-looking resource owners will smooth their extraction over time to maximize their profits. The model providing this result can seem opaque and technical to students, but its intuition can be learned from experience. The author shares a…
Descriptors: Natural Resources, Game Based Learning, Mining, Role Playing
Woods, Peter J.; Jones, Karis – Discourse: Studies in the Cultural Politics of Education, 2023
Responding to both recent interest in sound within qualitative education research and sound studies literature that conceptualizes sound as a posthuman technology, we use this paper to explore the following research questions: How does sound both enact and unveil posthuman learning ecologies? And how can education scholars engage sound within…
Descriptors: Power Structure, Humanism, Game Based Learning, Ecology
Chang, Bo; Krepper, Roxanne; Giraldo-Garcia, Regina – Psychology in the Schools, 2023
Transformative learning has been widely discussed in the literature for challenging and reshaping learners' assumptions and beliefs. However, there is a gap in the practical demonstration of how transformative learning can be effectively designed and implemented in real-world contexts. This design-based study fills this gap by designing a mock…
Descriptors: Transformative Learning, Poverty, Workshops, Design