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Alirezabeigi, Samira; Masschelein, Jan; Decuypere, Mathias – Critical Studies in Education, 2023
Screens are becoming omnipresent surfaces inside classrooms, namely through the implementation of personal screens at schools. This implementation reconfigures spatiotemporal organization of lesson activities by introducing specific screen mediated tasks that are majorly conducted individually on screens. By adopting the notion of timescape as an…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Time
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Capella, Juan V.; Perles, Angel; Martinez, Juan M.; Hassan, Houcine – IEEE Transactions on Education, 2023
Background: In technical subjects, the "hands-on" aspect is important because the students cannot assimilate some concepts until they practice with real industrial systems. They need to have the demonstration that what they are performing is real and works in order to create a true mental image of the subject concepts, which translates…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Technology Integration
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Kienitz, Anna; Krebs, Marie-Christin; Eitel, Alexander – Instructional Science: An International Journal of the Learning Sciences, 2023
Previous research often revealed detrimental effects of seductive details on learning with multimedia instruction, but there are mixed findings regarding how to best explain these detrimental effects. We investigated whether the detrimental effects of seductive details are mainly mediated by the cognitive processes of diversion (deeper processing…
Descriptors: Multimedia Instruction, Cognitive Processes, Difficulty Level, Relevance (Education)
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Phan, Nga Thi Tuyet – Knowledge Management & E-Learning, 2023
Most previous studies have focused on learners' self-efficacy in face-to-face learning environments, while few have delved into that of MOOC learners. No research has touched upon the MOOC self-efficacy of engineering students in developed and developing countries. This research compared the self-efficacy levels of engineering students in Taiwan…
Descriptors: Self Efficacy, MOOCs, Comparative Analysis, Foreign Countries
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Chelawat, Anshita; Sant, Seema – International Journal of Learning Technology, 2023
The objective of this paper is to explore the role of e-learning in attaining sustainability goals in education, i.e., Education for Sustainable Development (ESD). It examines the inclusion of e-learning solutions in the current education system leading to sustainable educational institutes and contributing to attaining ESD. Further, it highlights…
Descriptors: Electronic Learning, Acceleration (Education), Sustainable Development, Higher Education
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Scott, Jennifer L.; Knezek, Gerald; Poirot, James R.; Lin-Lipsmeyer, Lin – TechTrends: Linking Research and Practice to Improve Learning, 2023
Work-based and employee-driven informal learning, training and development have been increasing in importance in the last few decades. Concurrently, organizations seek to measure the extent to which they develop a culture and structure that supports individual learning and organizational learning. This study examines the perception of a learning…
Descriptors: Individualized Instruction, Electronic Learning, Alternative Assessment, Test Construction
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Swain, Deepika; Jena, Lalatendu Kesari; Dash, Sanket Sunand; Yadav, Rama Shankar – European Journal of Training and Development, 2023
Purpose: The purpose of this paper is to empirically exhibit the moderating effect of learner interaction (LI) on motivation to learn (MTL), mobile learning (ML) and online learning climate (OLC), so as to bring in enhanced rigour to the virtual knowledge dissemination during the times of crisis. Design/methodology/approach: A total of 784 valid…
Descriptors: Learning Motivation, Electronic Learning, Handheld Devices, Online Courses
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Lee, Hyeonju; Ha, Minsu; Lee, Jurim; Aini, Rahmi Qurota; Rusmana, Ai Nurlaelasari; Sya'bandari, Yustika; Lee, Jun-Ki; Shin, Sein; Lee, Gyeong-Geon; Choo, Jaegul; Choi, Sungchul; Kim, Namhyoung; Park, Jisun – Technology, Knowledge and Learning, 2023
This study aimed to develop an automated computer scoring system (ACSS) incorporating a Korean spell checker to assess students' constructed responses and to check the efficacy of this system. To accomplish this, we examined the performance of automatic spelling correction in reporting and correcting spelling errors, the interaction of gender and…
Descriptors: Spelling, Error Correction, Foreign Countries, Automation
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Henrikson, Robin; Baliram, Nalline – International Journal of Educational Technology in Higher Education, 2023
Maximizing student engagement and learning in online courses is critical. The purpose of this study was to determine the nature of how and why graduate-level online students chose learning strategies and how it impacted their perceived levels of engagement. The researchers offered students four strategies for learning content. Qualitative and…
Descriptors: Graduate Students, Private Colleges, College Students, Learning Strategies
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Lister, Kate; Seale, Jane; Douce, Chris – Open Learning, 2023
Student mental health is a critical issue in higher education. It is understood that higher education can act to trigger or exacerbate mental health difficulties, but research in this area has focused primarily on campus environments, identifying stressors such as halls of residence. Since distance learning students disclose mental health issues…
Descriptors: Mental Health, Distance Education, Barriers, Well Being
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Mulla, Tausif; Munir, Sufia; Mohan, Vivek – International Review of Education, 2023
The government of the United Arab Emirates (UAE) considers technology to be one of the main pillars of its vision for moving towards a knowledge-based society. Due to several factors such as globalisation, demand for information technology infrastructure and COVID-19 lockdowns, e-learning has become a popular method of delivery across higher…
Descriptors: Foreign Countries, Online Courses, Educational Technology, Electronic Learning
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Ioseliani, Aza D.; Orekhovskaya, Natalia A.; Svintsova, Marina N.; Panov, Evgeny G.; Skvortsova, Elena M.; Bayanova, Almira R. – Contemporary Educational Technology, 2023
This study's main objective is to present bibliometric data on articles related to digital educational environments (DEEs) published in the journals indexed in Scopus database between 2003 and February 2023. The data collected from 61 articles published within the study's scope were subjected to bibliometric analysis based on six categories:…
Descriptors: Bibliometrics, Electronic Learning, Educational Environment, Citation Analysis
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Paay, Jeni; Taffe, Simone; Pedell, Sonja – Design and Technology Education, 2023
"Hybrid is here to stay!" If that is so, then how we educate design students and the techniques they learn need to work in a technology-driven online environment as well as face-to-face on campus. Learning codesign typically involves students being in a design studio environment where they create activities using tangible materials, for…
Descriptors: Electronic Learning, Student Attitudes, Instructional Design, Student Participation
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Costley, Jamie; Lange, Christopher – Interactive Learning Environments, 2023
The use of e-learning personalization allows learners to control their learning by choosing which content to process and how to process it. In order to explain the processes that occur when students use e-learning personalization, this study looks at how it interacts with two other variables: sequencing and fading, a scaffolding technique where…
Descriptors: Electronic Learning, Individualized Instruction, Cognitive Processes, Difficulty Level
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Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
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