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Robert Kirkpatrick; Junko Kirkpatrick; Ali Derakhshan – Asian-Pacific Journal of Second and Foreign Language Education, 2024
Given the importance of academic motivation, numerous inquiries have scrutinized the antecedents of this psycho-emotional variable in various educational environments. Nonetheless, the role of students' attitudes in their academic motivation has remained elusive. Put simply, it is unclear whether students' attitudes can make positive changes in…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Elementary School Students
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Morten Thomsen; Arjen van Dalen; Silje Kristiansen; David Nicolas Hopmann – Applied Environmental Education and Communication, 2024
As research of benefits and detriments of pesticides and biocides progresses, people's knowledge needs to be updated. This study takes an audience perspective on how practitioners may improve communication. Through online focus group discussions of how and why Danes acquire knowledge of pesticides and biocides, we find that focusing on improving…
Descriptors: Foreign Countries, Poisoning, Manufacturing Industry, Chemistry
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Yu-Min Wang; Chung-Lun Wei; Hsin-Hui Lin; Sheng-Ching Wang; Yi-Shun Wang – Interactive Learning Environments, 2024
As artificial intelligence (AI) technology rapidly develops and is deployed, students increasingly need to understand and learn AI-related skills for future employment. This study investigates how students' AI learning anxiety and AI job replacement anxiety affect intrinsic/extrinsic learning motivations and subsequent AI learning intention. The…
Descriptors: Learning Processes, Artificial Intelligence, Anxiety, Employment Opportunities
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Flávia Lucena Barbosa; Jairo Eduardo Borges-Andrade – Journal of Workplace Learning, 2024
Purpose: This study aims to investigate the impact of Hofstede's six national cultural dimensions on informal learning behaviors (ILBs) and how they moderate the prediction of these behaviors by workplace interaction (WI), autonomy (WA) and readiness to learn (RtL). Design/methodology/approach: Cultural scores were extracted from The Culture…
Descriptors: Informal Education, Cultural Context, Nationalism, Learning Processes
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Micheal Crouch – New Directions for Community Colleges, 2024
This article examines how personal characteristics contribute to the success of homeschooled students in dual enrollment programs and their transition to higher education, the workforce, or the military. It emphasizes the effectiveness of metacognitive strategies in improving academic achievement and challenges misconceptions about socialization…
Descriptors: Home Schooling, Academic Achievement, Dual Enrollment, Success
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Kaitlyn M. Sorochka; Vecihi S. Zambak – Middle Grades Research Journal, 2024
Recent literature justifies the use of virtual learning in supporting middle-grades students' mathematical knowledge development and emphasizes the critical role of motivation in learning (Lo & Hew, 2020; Murphy et al., 2020; Spitzer & Musslick, 2021). Intrinsic and extrinsic motivation both play a role in learning for middle-grades…
Descriptors: Middle School Mathematics, Middle School Students, Electronic Learning, Student Motivation
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Zhihui Zhang; Xiaomeng Huang – Education and Information Technologies, 2024
Blended learning combines online and traditional classroom instruction, aiming to optimize educational outcomes. Despite its potential, student engagement with online components remains a significant challenge. Gamification has emerged as a popular solution to bolster engagement, though its effectiveness is contested, with research yielding mixed…
Descriptors: Educational Games, Blended Learning, Learning Motivation, Language Proficiency
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Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education
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Ruo-Yu Li; Jerry Chih-Yuan Sun – Interactive Learning Environments, 2024
Due to the features of immersive learning and without the restrictions of time and place, virtual reality (VR) is commonly used in learning areas. For investigating functional design in the VR learning environment, previous literature proposed a series of theoretical models and strategies without considering the key factors for their development.…
Descriptors: Instructional Design, Computer Simulation, Expertise, Attitudes
Alecia R. Matthews – ProQuest LLC, 2024
This qualitative study was designed to add to educators' understanding of veteran student success and offer ways to reframe how they measure veteran student success. Currently, university leaders tend to measure veteran student success using traditional metrics such as retention and graduation rates. This study involved examining whether there are…
Descriptors: Veterans, Nontraditional Students, Academic Achievement, Undergraduate Students
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Amanpreet Kaur; Kuljit Kaur Chahal – Education and Information Technologies, 2024
Research so far has overlooked the contribution of students' noncognitive factors to their performance in introductory programming in the context of personalized learning support. This study uses learning analytics to design and implement a Dashboard to understand the contribution of introductory programming students' learning motivation,…
Descriptors: Learning Analytics, Introductory Courses, Programming, Computer Science Education
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Abarkan, Ali; BenYakhlef, Majid – Education and Information Technologies, 2022
Learning to code is far from an easy task, it is a promising approach that underscores the use of the video game culture of students to motivate them to invest their time in the practice of programming. The students in this discipline are often discouraged by the amount of information to remember and the complex and constraining syntaxes.…
Descriptors: Programming Languages, Educational Games, Computer Games, Learning Motivation
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Oliveira, Wilk; Hamari, Juho; Joaquim, Sivaldo; Toda, Armando M.; Palomino, Paula T.; Vassileva, Julita; Isotani, Seiji – Smart Learning Environments, 2022
Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow state is commonly believed to depend on several moderating factors including the user's traits. Currently, there is a dearth of research on the…
Descriptors: Game Based Learning, Learner Engagement, Learning Motivation, Personality Traits
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Leite, Lais Oliveira; Go, Wooryeon; Havu-Nuutinen, Sari – Scandinavian Journal of Educational Research, 2022
This work investigated the processes of teacher informal learning focused on building positive teacher-pupil interaction. The conceptual framework "Teacher professional agency for learning" was merged with the "Teaching through interaction" model to compound the exploratory framework of this study: "Teachers learn by…
Descriptors: Learning Processes, Experienced Teachers, Teacher Student Relationship, Informal Education
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Somers, Cheryl L.; Gill-Scalcucci, Stefanie; Flett, Gordon L.; Nepon, Taryn – Journal of Psychoeducational Assessment, 2022
The current study examined the feasibility of adapting an existing measure to create a brief mattering measure suitable for use with adolescents. We then evaluated this brief measure by testing the hypothesis that mattering in adolescents is associated broadly with positive achievement outcomes and associated motivational orientations and…
Descriptors: Affective Measures, Adolescents, Learning Motivation, Academic Achievement
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