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Martinez, Valeria Veronica – ProQuest LLC, 2022
Education is the most important obligation the humanity race has in order to evolve and thrive in the modern world. There are various applications for educators to teach valuable lessons to students, and not all deliveries will be the same for every lesson and for every student. Lesson being taught, the lesson delivery from educator to student…
Descriptors: Students with Disabilities, Technology Uses in Education, Paleontology, Computer Simulation
Abdul Hanid, Mohd Fadzil; Mohamad Said, Mohd Nihra Haruzuan; Yahaya, Noraffandy; Abdullah, Zaleha – Education and Information Technologies, 2022
In this article, researchers conducted a study that integrates Augmented Reality application with Computational Thinking into Geometry Topics. Three variables were measured, Computational Thinking, Visualisation Skills and Geometry Topic achievement. The study was implemented with 124 students in two different schools using quasi-experimental…
Descriptors: Computer Simulation, Computation, Thinking Skills, Geometry
Zhou, Yun; Xu, Tao; Yang, Han; Li, Shiqian – IEEE Transactions on Learning Technologies, 2022
Existing research on spatial ability recognizes the critical role played by spatial visualization and mental rotation. Recent evidence suggests that external visualization and manipulation can boost spatial thinking. The virtual environment provides an exciting opportunity so that many spatial ability training tasks based on reading printed…
Descriptors: Spatial Ability, Visualization, Computer Simulation, Training
Kang, Youn Gu; Song, Hae-Deok; Yun, Hyejoo; Jo, Yunseong – Journal of Computer Assisted Learning, 2022
Background: This study aims to establish the mechanism by which virtual reality (VR) media characteristics affect learning transfer in a VR-based job-training environment. The two main determinants of learning transfer are the technology and the learner, but not many studies have considered both factors simultaneously. Objectives: This study aims…
Descriptors: Computer Simulation, Job Training, Transfer of Training, Engineering
Bos, Daniel; Miller, Servel; Bull, Eloise – Journal of Geography in Higher Education, 2022
This article outlines how Virtual Reality (VR) technologies, software and content can be used as a resource for teaching and learning in Geography. Drawing on the authors' first-hand experiences of using VR for undergraduate and postgraduate teaching, we explore firstly how VR can enhance the development of fieldwork observational techniques,…
Descriptors: Computer Simulation, Teaching Methods, Learning Strategies, Geography
Wörner, Salome; Kuhn, Jochen; Scheiter, Katharina – Review of Educational Research, 2022
Conducting experiments fosters conceptual understanding in science education. In various studies, combinations of real (hands-on) and virtual (computer-simulated) experiments have been shown to be especially helpful for gaining conceptual understanding. The present systematic review, based on 42 experimental studies, focuses on the following: (1)…
Descriptors: Science Education, Science Experiments, Computer Simulation, Conventional Instruction
Cindioglu, Hasane Ceren; Gursel Dino, Ipek; Surer, Elif – International Journal of Technology and Design Education, 2022
Immersive Virtual Environments (IVEs), particularly Mixed-Reality (MR) technologies, continue to have an increasing impact on design processes and design education. This study focuses on MR's potentials in Basic Design (BD) education and its influence on novice designers' design thinking abilities. In this study, through a newly developed MR-based…
Descriptors: Computer Simulation, Simulated Environment, Design, Thinking Skills
Gruber, Alice; Kaplan-Rakowski, Regina – Research-publishing.net, 2022
Virtual Reality (VR) offers language learners a valuable environment for practicing language skills and other aspects essential for language development, interaction, and negotiation of meaning. For example, speaking practice in VR using avatars can reduce speaking anxiety and increase users' sense of agency. Social spaces in VR present…
Descriptors: Computer Simulation, Verbal Communication, Nonverbal Communication, Second Language Learning
Rachel R. Tatro-Duarte – ProQuest LLC, 2022
Although virtual reality (VR) is commonly used in science classes, for example, to enable students to do simulated human dissections and other medical procedures, research on the use of VR as a learning tool in the humanities, more specifically the literature classroom, are few. This grounded theory study sought to understand better the use of VR…
Descriptors: Computer Simulation, Learner Engagement, Higher Education, Literature
Kelli M. Slunt – Journal of Chemical Education, 2022
A qualitative sugar identification laboratory was adapted from a hands-on experiment to a virtual "choose your own adventure" experience where students select virtual experiments to conduct on samples of known and unknown carbohydrates. Students select positive and negative controls for each qualitative test and compare results from the…
Descriptors: Science Laboratories, Science Experiments, Computer Simulation, Learning Management Systems
Yue Zhang; Misa Sayama; Michelle Luo; Yining Lu; Dean J. Tantillo – Journal of Chemical Education, 2022
The Databank of Dynamics Trajectories (DDT, notthatddt.org) was established to assist students in visualizing the dynamical behaviors occurring during chemical reactions and conformational changes, with a focus on processes taught in introductory organic chemistry classes. Animations of reacting molecules created using "ab initio"…
Descriptors: Science Instruction, Organic Chemistry, Introductory Courses, Molecular Structure
Jamie Hofrichter – ProQuest LLC, 2022
The aim of this quasi-experimental study was to incorporate a cardiac simulation into a computer exam for Level 4 nursing students to determine if it would affect their anxiety levels and overall scores. Nursing education must constantly improve as technology and evidence-based practice evolves the world of healthcare. Literature regarding…
Descriptors: Computer Simulation, Nursing Students, Anxiety, Computer Assisted Testing
Joey Ka-Yee Essoe; Nicco Reggente; Ai Aileen Ohno; Younji Hera Baek; John Dell'Italia; Jesse Rissman – npj Science of Learning, 2022
Memory is inherently context-dependent: internal and environmental cues become bound to learnt information, and the later absence of these cues can impair recall. Here, we developed an approach to leverage context-dependence to optimise learning of challenging, interference-prone material. While navigating through desktop virtual reality (VR)…
Descriptors: Memory, Context Effect, Cues, Computer Simulation
Ismael E. Espinosa-Curiel; Carlos A. Garcia de Alba-Chavez – IEEE Transactions on Learning Technologies, 2024
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and…
Descriptors: Educational Games, Agricultural Education, Video Games, Content Analysis
S. Fowler; J. P. Kennedy; C. Cutting; F. Gabriel; S. N. Leonard – International Journal of Technology and Design Education, 2024
This study examines the impact of a learning design focussed on providing guided autonomy within a virtual makerspace on the spatial thinking, anxiety and learning creativity of participating students. The learning design deployed within the virtual makerspace was consistent with the learning principles espoused by Self-Determination Theory in…
Descriptors: Self Determination, Shared Resources and Services, Electronic Learning, Spatial Ability