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Cheng-Yueh Jao; Ching-Huei Chen; Hui-Chin Yeh – Interactive Learning Environments, 2024
As intercultural learning has been increasingly regarded as essential in higher education, researchers have promoted it through integration of digital storytelling into cultural exchange activities. However, most studies have focused on the utilization of only one language whereas the effects of multilingual digital storytelling on students'…
Descriptors: Story Telling, Cross Cultural Training, Digital Literacy, Mass Media Use
José Nunes da Silva Júnior; Antonio José Melo Leite Junior; Francisco Serra Oliveira Alexandre; André Jalles Monteiro; Kimberly Benedetti Vega; Andrea Basso – Journal of Chemical Education, 2024
Research indicates that students frequently struggle to apply their knowledge of organic compounds' structural theory to understand the concepts related to resonance and learn to use curved arrows to write resonance structures. Educators have developed educational tools and methodologies to aid students in overcoming their learning difficulties.…
Descriptors: Design, Curriculum Implementation, Web Based Instruction, Educational Games
Mantziou, Olga; Papachristos, Nikiforos M.; Mikropoulos, Tassos A. – Education and Information Technologies, 2018
Three Dimensional Multi-User Virtual Environments (MUVEs) are promising tools in education because of the unique affordances they offer. These learning affordances imply certain actions that in turn can lead to corresponding learning activities. There seems to be a lack of reports on which of the affordances of MUVEs for learning and teaching are…
Descriptors: Learning Activities, Affordances, Virtual Classrooms, Computer Simulation
Wannapiroon, Naphong; Pimdee, Paitoon – Education and Information Technologies, 2022
Qualitative and quantitative research methods were undertaken to examine and develop a digitally based virtual classroom learning environment (VCLE) for Thai undergraduate students' creative thinking and innovation enhancement in science, technology, engineering, arts, and math (STEM/STEAM) disciplines. The research methodology was divided into…
Descriptors: Undergraduate Students, Art Education, STEM Education, Foreign Countries
Morales, Nataly Revelo; Rodríguez, Álvaro Guzmán; Rueda, Julio Oleas; Zambrano, Vinicio Velásquez; Mafla, Felipe Castillo; Mesa, Ramiro Rosón – Journal of Education and Learning, 2022
In the School of Architecture at the Pontificia Universidad Católica del Ecuador, we are continuously reflecting on the teaching-learning process in order to offer the best education. The COVID-19 pandemic brings different changes in social, health, work and educative practices, which people have had to adapt to. These new conditions have shifted…
Descriptors: Architectural Education, Workshops, Computer Simulation, Teaching Methods
Ann B. Rhodes – ProQuest LLC, 2022
The COVID-19 pandemic caused a disruption in the educational world where schools across the nation had to shift to online learning very quickly with a lack of instructional strategies and how to differentiate instruction in an online learning environment. The purpose of this qualitative descriptive case study was to explore the perceptions of…
Descriptors: Electronic Learning, Norms, Educational Change, Educational Trends
Kelli Sanderson; Kristin Powers; Maria Virginia Cornejo Guevara – Journal of Inclusive Postsecondary Education, 2022
Inclusive postsecondary education (PSE) programs at institutes of higher education offer a variety of benefits to students with intellectual disabilities (ID). Although the number of these programs has grown in recent years, many students -- particularly those from diverse backgrounds -- remain underserved. This study investigated the perceptions…
Descriptors: Inclusion, Higher Education, Students with Disabilities, Intellectual Disability
Sutikno, Tole; Aisyahrani, Asa Ismia Bunga – Journal of Education and Learning (EduLearn), 2023
The pandemic has accelerated technological advances in higher education. Learning management systems that make use of the persistent platform, a wide range of communication options, and profoundly immersive qualities quickly become the platform of choice for learning management systems. The blockchain enables non-fungible tokens (NFTs) and uses…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Educational Technology, Artificial Intelligence
Ghanbarzadeh, Reza; Ghapanchi, Amir Hossein – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study was to examine the impact of five factors on the user acceptance of Three-Dimensional Virtual Worlds (3DVWs) in higher education. Another objective of the study was to investigate the effects of the application of 3DVWs on five variables relevant to positive outcomes for higher education students. Background:…
Descriptors: Adoption (Ideas), Undergraduate Students, Influences, Virtual Classrooms
Mutlu, Ayfer; Acar Sesen, Burçin – International Journal of Curriculum and Instruction, 2020
The aim of this experimental study was to compare the attitudes of prospective Science teachers towards Chemistry Laboratory and Chemistry Lesson delivered via inquiry-based instruction method in real and virtual laboratories. The study was conducted in 2013-2014 academic year and adopted Mixed Methods design based on both quantitative and…
Descriptors: Active Learning, Inquiry, Laboratory Experiments, Science Instruction
Cavus, Nadire – World Journal on Educational Technology: Current Issues, 2020
The advance of pervasive technologies such as mobile technologies and various mobile devices has brought opportunities for educators to design and perform interactive learning activities and has also enabled educationalists to access the virtual learning environment anytime and anywhere without restrictions of time or place and without too much…
Descriptors: Virtual Classrooms, Teaching Methods, Telecommunications, Handheld Devices
Brown, Monica; Croft, Benjamin – Journal of Interactive Media in Education, 2020
Open social annotation, while offering opportunities for the creation of new knowledge, empowerment, and dynamic dialogue for learning, also contains inherent risk of safety for marginalized student populations navigating open knowledge practices. In this paper, we will explore both the opportunities for subverting traditional knowledge structures…
Descriptors: Inclusion, Documentation, Equal Education, Notetaking
Rea, Alan; Yeates, Nick – International Journal of Information and Communication Technology Education, 2020
Information systems graduates increasingly need to understand the collaborative, technology-driven practices inspired by open source software development that are fundamentally changing today's workplace. To meet this challenge, instructors must bring open source principles and technologies to active learning experiences. In this paper, the…
Descriptors: Active Learning, Learning Processes, Open Source Technology, Undergraduate Students
Ahmed, Abdelrahman Mohamed; Osman, Mohamed Eltahir – Turkish Online Journal of Distance Education, 2020
The purpose of this study was to assess the effects of using WiziQ platform as a virtual classroom on students' achievement, motivation and attitudes. The sample of this study consists of 42 students enrolled in the course of "Educational and Information technology" at the college of education, Sultan Qaboos University. The participating…
Descriptors: Virtual Classrooms, Instructional Effectiveness, Academic Achievement, Student Motivation
Blau, Gary; Snell, Corinne; Goldberg, Daniel – Journal of Education and Learning, 2021
The COVID-19 pandemic has created many challenges for universities around the world, including how to keep students engaged in their professional development, despite the challenges of remote learning and virtual student services. The goal of this study was to demonstrate the continued importance of Career Professional Development Center (CPDC)…
Descriptors: Internship Programs, Student Participation, Student Surveys, College Seniors