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Dedieu, Laurence; Plé, Elisabeth – Environmental Education Research, 2023
This article raises the question of how to develop student engagement in activities for sustainable development in schools. It presents a case study in France resulting from a collaborative research involving the authors of this paper and a design team composed of two coordinators and two teachers, from elementary school and from the beginning of…
Descriptors: Foreign Countries, Elementary School Teachers, College Faculty, Learner Engagement
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Cherie Woolmer; Nattalia Godbold; Isabel Treanor; Natalie McCray; Ketevan Kupatadze; Peter Felten; Catherine Bovill – Teaching & Learning Inquiry, 2023
In this paper, we present and reflect on using scenarios and role-plays as an effective approach to engaging in the often complicated conversations about student-faculty/staff partnerships, particularly those involving the scholarship of teaching and learning (SoTL). Students as co-developers of pedagogical processes, as well as co-researchers in…
Descriptors: Vignettes, Role Playing, Teacher Student Relationship, Partnerships in Education
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Alstete, Jeffrey W. – Journal of International Education in Business, 2023
Purpose: The increasing need for student engagement and the wide availability of digital teaching resources are providing opportunities for careful consideration and planning of assignments within and among business management courses. This paper aims to examine implementation strategies for integrating multiple business simulations with gradually…
Descriptors: Learner Engagement, Simulation, Business Administration Education, Experiential Learning
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Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
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Thomas Waldvogel – International Journal of Bilingual Education and Bilingualism, 2024
What do pupils learn from bilingual interventions of civic education? This paper addresses this question by analyzing survey responses of 301 pupils who participated in a bilingual role-play about a televised debate on the 2022 French presidential election in French foreign language classes. The study shows, first, that the intervention…
Descriptors: Foreign Countries, Civics, Student Attitudes, Bilingual Education
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Klaasjan Visscher – European Journal of Engineering Education, 2024
This paper presents and evaluates a role-play simulation called 'Theatrical Technology Assessment', in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an…
Descriptors: Stakeholders, Technological Advancement, Role Playing, Simulation
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Olivia Urbaniak; Helen F. Mitchell – Music Education Research, 2024
Top performers create stage magic through their command of nonverbal communication. While students aspire to the highest levels of performance, they may be unprepared for the intricacies of professional stagecraft. This study trials an experiential learning workshop about optimising nonverbal communication on the concert stage. Five emerging music…
Descriptors: Music Education, Nonverbal Communication, Personal Autonomy, Experiential Learning
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Lin Zhong – Interactive Learning Environments, 2024
Being efficient learners is important in the modern workforce, but improved performance and cognitive load do not imply that students are efficient learners. This study investigated the effectiveness of a personalized role-playing game in students' learning efficiency (LE) and mental efficiency. Results showed that students in the personalized…
Descriptors: Role Playing, Game Based Learning, Program Effectiveness, Learning Processes
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Xiaojia Wang; Rickard Enstroem – Decision Sciences Journal of Innovative Education, 2024
Information flow is one of the three main flows of supply chains. It is an abstract concept that can be challenging for students to grasp in its entirety. This article describes a role-playing game for teaching the topic of information flow in an undergraduate supply chain management course. The game allows students to simulate receiving and…
Descriptors: Role Playing, Educational Games, Undergraduate Study, Economics Education
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Joanne Tran; Leo Meller; Vy Le; Jasmine Tam; Andrea Nicholas – Journal of Microbiology & Biology Education, 2024
In this study, we assessed a highly structured, yearlong, case-based course designed for undergraduate pre-health students. We incorporated both content learning assessments and developed a novel method called Multiple Mini Exams for assessing course impact on the development of skills that professional schools often seek in pre-health students,…
Descriptors: Soft Skills, Skill Development, Undergraduate Students, Biology
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Alex Milovic; Moumita Das Gyomlai; Brian Spaid; Rebecca Dingus – Marketing Education Review, 2024
The recent popularity of ChatGPT and artificial intelligence chatbots presents both challenges and opportunities for incorporating this modern technology in the classroom. This paper introduces an activity that uses ChatGPT to help students practice their role playing sales skills. The benefits of using this AI chatbot for role play training…
Descriptors: Artificial Intelligence, Role Playing, Man Machine Systems, Natural Language Processing
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Kate Swartz – Communication Teacher, 2024
This activity offers students a way to engage in cover letter writing, familiarizing themselves with the style and content of these documents in a creative, fictional scenario. Students will both prepare letters and evaluate them, with options to vary the gamification of the activity included. During the debrief, students assess their experience…
Descriptors: Writing Instruction, Business Communication, Organizational Communication, Letters (Correspondence)
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Vascelli, Luca; Berardo, Federica – Education and Treatment of Children, 2022
Video self-modeling instruction offers advantages compared to in-vivo instruction but has not been used with individuals with Dravet syndrome. Therefore, the purpose of this study was to investigate the effects of video self-modeling (VSM) on three different behaviors of a 12-year-old boy with Dravet syndrome. We taught the participant's mother to…
Descriptors: Video Technology, Modeling (Psychology), Epilepsy, Intervention
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Scarparolo, Gemma; Mayne, Fiona – Australasian Journal of Educational Technology, 2022
Communicating effectively with parents and carers is an important skill for pre-service teachers to develop. However, they often graduate underprepared due to limited opportunities for parent interaction during their course. When engaging with parents, pre-service teachers must be able to confidently articulate their pedagogical choices, provide…
Descriptors: Communication (Thought Transfer), Preservice Teachers, Parent Teacher Conferences, Technology Integration
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Bailey, Jennifer; Kaiser, Forrest; Thomas, Christopher; Dillingham, Scott; Norwood, Daniel; Smith, Nikia; Brown, Arthur – NASSP Bulletin, 2022
Recent reports indicate the national principal attrition rate is at an all-time high. Scholars suggest a lack of responsive professional development as a leading factor in why principals leave the field. Further, the pandemic has exposed daily uncertainties for school leaders as they navigate new territory, bringing forth new considerations in how…
Descriptors: Leadership Training, Principals, Simulation, Professional Development
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