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Yu, Wen-Feng; She, Hsiao-Ching; Lee, Yu-Mei – Innovations in Education and Teaching International, 2010
This study investigates the effects of two factors: the mode of problem-solving instruction (i.e. Web-based versus non-Web-based) and the level of academic achievement (i.e. high achievers versus low achievers) on students' problem-solving ability and biology achievement. A quasi-experimental design was used, in which the experimental group…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Intervals
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Carr, Jennie M. – Journal of Information Technology Education: Research, 2012
After 10 years of No Child Left Behind standards-focused education, mathematics scores have improved only marginally for elementary-aged students. Students who developed a solid conceptual mathematics foundation at the elementary level succeeded later in higher-level mathematics courses; thus, educators have sought ways to increase mathematics…
Descriptors: Mathematics Achievement, Intervention, Futures (of Society), Statistical Analysis
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Bachen, Christine M.; Hernandez-Ramos, Pedro F.; Raphael, Chad – Simulation & Gaming, 2012
In response to an increasingly interdependent world, educators are demonstrating a growing interest in educating for global citizenship. Many definitions of the "good global citizen" value empathy as an especially important disposition for understanding others across national borders and cultural divides. Yet it may be difficult for…
Descriptors: Control Groups, Citizenship, Educational Games, Empathy
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Shin, Namsoo; Sutherland, LeeAnn M.; Norris, Cathleen A.; Soloway, Elliot – British Journal of Educational Technology, 2012
This paper reports the effects of game technology on student learning in mathematics as investigated in two data sets collected from slightly different subjects. In the first, 41 second graders (7 or 8 years old) from two classes used either a technology-based game or a paper-based game for 5 weeks. For the next 13 weeks, both classes used a…
Descriptors: Ethnicity, Academic Achievement, Statistical Analysis, Grade 2
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Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
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Nbina, Jacobson Barineka; Obomanu, B. Joseph – World Journal of Education, 2011
We report a study focused on how problem-solving instructional strategies would affect students' achievement and retention in Chemistry with particular reference to River State. A pre-test, post-test, non-equivalent control group design was adopted. Two research questions and two hypotheses were respectively answered and tested. Purposive and…
Descriptors: Foreign Countries, Problem Solving, Teaching Methods, Science Achievement
Keyvanfar, Arshya; Bakshiri, Naeimeh – Journal on English Language Teaching, 2011
Recently ELT has witnessed the debate between the proponents of non-interventionist and interventionist views towards SLA. The former, also known as zero option, sees L2 acquisition as an incidental process leaving no role for instruction (Krashen, 1981; Prbhu, 1987), while the latter considers instruction effective and even crucial for some…
Descriptors: English (Second Language), English Instruction, English Language Learners, Intervention
Bieniek, Eric J. – ProQuest LLC, 2011
In recent decades, educators have been faced with an ever-increasing number of students diagnosed with autism spectrum disorder that require specialized instruction to support learning and processing deficits. As students mature, the demand for individualization continues to be a priority. To address this need, educators must be equipped with…
Descriptors: Video Technology, Models, Vocational Education, Skill Development
Lawrence, Joshua F.; White, Claire; Snow, Catherine E. – Center for Research on the Educational Achievement and Teaching of English Language Learners, 2011
This brief describes a quasi-experimental study of Word Generation, conducted in public middle schools in Boston. Word Generation is a robust vocabulary intervention that is implemented across key subject areas. The purpose of the program is to enhance students' vocabulary in support of improved reading comprehension. The brief outlines the…
Descriptors: Reading Improvement, Vocabulary, Intervention, Middle School Students
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Ucar, Sedat; Trundle, Kathy Cabe – Computers & Education, 2011
Students are often unable to collect the real-time data necessary for conducting inquiry in science classrooms. Web-based, real-time data could, therefore, offer a promising tool for conducting scientific inquiries within classroom environments. This study used a quasi-experimental research design to investigate the effects of inquiry-based…
Descriptors: Grounded Theory, Preservice Teachers, Elementary School Science, Methods Courses
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Cakmakci, Gultekin; Tosun, Ozge; Turgut, Sebnem; Orenler, Sefika; Sengul, Kubra; Top, Gokce – International Journal of Science and Mathematics Education, 2011
This study aims at investigating the effects of a teaching intervention, the design of which is informed by evidence from educational theories and research data, on students' images of scientists. A quasi-experimental design with a non-equivalent pre-test-post-test control group (CG) was used to compare the outcomes of the intervention. The…
Descriptors: Foreign Countries, Evidence, Intervention, Educational Theories
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Heo, Misook – Journal of Educational Multimedia and Hypermedia, 2011
This study examined the effects of the digital storytelling experience of beginning pre-service teachers on their self-efficacy in educational technology and disposition toward change with regard to new technological approaches to teaching. A total of 76 freshmen participated in the study. After participating in a brief tutorial session, the…
Descriptors: Preservice Teacher Education, Story Telling, Self Efficacy, Educational Technology
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Huang, Tzu-Hua; Liu, Yuan-Chen; Shiu, Chia-Ya – Computers & Education, 2008
The study focused on the effects of the CAL system constructed via cognitive conflict of decimal numbers for the sixth graders. The purpose of the system is to gauge decimal concepts of students. When students entertain misconceptions or misleading ideas, the system will in accordance with the types of the wrong answer generate appropriate…
Descriptors: Grade 6, Arithmetic, Misconceptions, Foreign Countries
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Hawkins, Alan J.; Blanchard, Victoria L.; Baldwin, Scott A.; Fawcett, Elizabeth B. – Journal of Consulting and Clinical Psychology, 2008
In this meta-analytic study, the authors examined the efficacy of marriage and relationship education (MRE) on 2 common outcomes: relationship quality and communication skills. A thorough search produced 86 codable reports that yielded 117 studies and more than 500 effect sizes. The effect sizes for relationship quality for experimental studies…
Descriptors: Meta Analysis, Marriage, Effect Size, Coding
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Mosalanejad, Leili; Alipor, Ahmad; Zandi, Bahman – Turkish Online Journal of Distance Education, 2010
Blended learning is a mixture of the various learning strategies and delivery methods that will optimize the learning experience of the user. This research evaluated psychological effect of blended learning on student. This research is a quasi-experimental study. 41 students participated in two groups and they registered in the course of…
Descriptors: Blended Learning, Personality Traits, Attribution Theory, Educational Technology
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