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Bang, Hee Jin; Li, Linlin; Flynn, Kylie – Early Childhood Education Journal, 2023
This study investigates whether using My Math Academy, which provides personalized content and adaptive embedded assessments to support existing curricula, can improve learning outcomes and engagement for kindergarten and first grade students (N = 505 treatment, 481 control). Findings indicate that students using My Math Academy made significant…
Descriptors: Mathematics Instruction, Computer Software, Learning Motivation, Learner Engagement
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Matsunobu, Koji – Research Studies in Music Education, 2023
Reflecting their dominance within music education, most musical instruments used in schools are of Western origin. In stark contrast, the adoption of folk instruments for the purposes of facilitating students' music-making and learning in the educational context is rarely encountered. This article reports the empirical data of a study in which a…
Descriptors: Folk Culture, Musical Instruments, Music Education, Usability
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Ali, Ramiz – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to describe university students' motivations for using Facebook as an informal learning tool and explore the key barriers that may inhibit learning on the social media platform. Design/methodology/approach: A case study approach was adopted in this study. Participants were 82 university students who…
Descriptors: Electronic Learning, Technology Uses in Education, Social Media, Informal Education
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Akuneme, Chioma Christiana; Nwosu, Kingsley Chinaza – Electronic Journal of Research in Educational Psychology, 2023
Introduction: Communication apprehension is significant in understanding the language skills acquisition of foreign language students. However, studies on communication apprehension have been devoted mainly to second language learners of the English Language. Consequently, there is, in the body of literature, insufficient evidence to understand…
Descriptors: Foreign Countries, Multilingualism, Communication (Thought Transfer), Anxiety
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Berardi-Wiltshire, Arianna; Bortolotto, María Celina; Morris, Hone – Journal of Multilingual and Multicultural Development, 2023
This article explores the motivation of non-Maori learners of te reo Maori as an L2. Inspired by calls for contextualised investigations of the L2 motivation of learners of LOTEs, our study utilises an "ethical self-formation framework" [Hennig, B. B. 2010a. "Language Learning and the Self: Exploring Hong Kong Students' Motivation…
Descriptors: Ethics, Malayo Polynesian Languages, Learning Motivation, Second Language Learning
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Lopez-Fernandez, Daniel; Gordillo, Aldo; Perez, Jennifer; Tovar, Edmundo – IEEE Transactions on Education, 2023
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work presents comparative data and findings obtained from 217 students who played the game in a face-to-face format…
Descriptors: Computer Science Education, Game Based Learning, Online Courses, In Person Learning
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Hung, Cheng-Yu; Lin, Yen-Ting; Yu, Shih-Jou; Sun, Jerry Chih-Yuan – Journal of Computer Assisted Learning, 2023
Background: Previous research has examined the use of augmented reality (AR) and virtual reality (VR) in English language teaching. However, to the best of our knowledge, none of the earlier studies that investigated integrating AR and VR "wearables" into teaching and learning English based on the attention, relevance, confidence, and…
Descriptors: Computer Simulation, Simulated Environment, Assistive Technology, Second Language Learning
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Shakhmalova, Irina; Zotova, Natalia – Journal of Psycholinguistic Research, 2023
Educational digital games can be an effective way to teach English grammatical material because they provide an interactive and engaging learning experience. The purpose of this study is to clarify how playing digital games affects students' motivation and performance in university-level English grammar classes. [The North-Eastern Federal…
Descriptors: Learning Motivation, Student Evaluation, Educational Games, Computer Games
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Dixon, Neil; Packwood, Andrea – Journal of Information Literacy, 2023
This project report describes using MasteryPaths in the Canvas Virtual Learning Environment as a method of helping improve the information literacy (IL) competence for undergraduate science students studying in their first year at university. The MasteryPaths incorporated a series of formative quiz assessments on referencing and finding and…
Descriptors: Information Literacy, Learning Management Systems, Undergraduate Students, Formative Evaluation
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Chen, Howard Hao-Jan; Yang, Christine Ting-Yu; Lai, Kyle Kuo-Wei – Interactive Learning Environments, 2023
Recent studies on the use of Intelligent Personal Assistant (IPA) for second language (L2) learning have found that IPAs such as "Amazon's Alexa" is useful and motivating for L2 learners and that learners' language proficiency might influence their perceptions toward IPAs. However, most existing studies focused on the potentials of…
Descriptors: English (Second Language), Second Language Learning, College Students, Artificial Intelligence
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Christopoulos, Athanasios; Pellas, Nikolaos; Bin Qushem, Umar; Laakso, Mikko-Jussi – British Journal of Educational Technology, 2023
The promise of using immersive technologies in learning has increasingly been attracting researchers' and practitioners' attention. However, relevant empirical works are usually conducted in fully controlled Virtual Reality (VR) laboratories, as opposed to conventional settings. This quasi-experimental study compares the effectiveness of video…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Supplementary Education
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Pi, Zhongling; Zhang, Yi; Yu, Qiuchen; Yang, Jiumin – International Journal of Educational Technology in Higher Education, 2023
Synchronous online learning via technology has become a major trend in institutions of higher education, allowing students to learn from video lectures alongside their peers online. However, relatively little research has focused on the influence of these peers on students' learning during video lectures and even less on the effect of peer…
Descriptors: Students, Student Behavior, Behavior Patterns, Attention
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Kang, Xiaowei; Zhang, Wen – Interactive Learning Environments, 2023
With the spread of the coronavirus disease 2019 (COVID-19), online education has been increasingly adopted globally. However, whether the online teaching approach is effective for students' learning engagement and motivation is still an open question. To improve students' learning engagement and motivation to minimize students' indulgent in…
Descriptors: College Students, Public Speaking, Conferences (Gatherings), Electronic Learning
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Kuzle, Ana – Learning Environments Research, 2023
A growing literature points to the importance of classroom social climate as one of the determinants of students' academic performance and motivation, engagement, participation, and attitude towards school and teaching. However, little attention is given to social climate in the context of the mathematics classroom as a learning environment, with…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Student Attitudes
Deacon, Grady; Chojnacki, Greg – Mathematica, 2023
UPchieve is a free online and on-demand tutoring platform for students in grades 8 to 12 who attend Title I schools where large shares of students are experiencing poverty. UPchieve matches students with unpaid volunteer tutors one on one and in an online setting. In this setting, students can take advantage of a chat feature and virtual…
Descriptors: High School Students, Grade 9, Grade 10, Tutoring
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