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Strauss, Judy; Corrigan, Hope; Hofacker, Charles F. – Marketing Education Review, 2011
Sensory overload and split attention result in reduced learning when instructors read slides with bullet points and complex graphs during a lecture. Conversely, slides containing relevant visual elements, when accompanied by instructor narration, use both the visual and verbal channels of a student's working memory, thus improving the chances of…
Descriptors: Constructivism (Learning), Learner Engagement, Short Term Memory, Long Term Memory
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Foley, Alan – Journal of Educational Multimedia and Hypermedia, 2011
In this paper, data obtained from a university website accessibility and usability validation process are analyzed and used to demonstrate how the design process can affect the online experience for users with disabilities. Interviews, observations, and use data (e.g. where users clicked on a page or what path taken through a site) were collected.…
Descriptors: Standards, Special Needs Students, Testing, Evaluation Criteria
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Sless, David – Visible Language, 2007
Drawing on the everyday experience of collaborative design, and using ordinary language, I examine the nature of design practices and rules, how they come about, and how we use them. I offer some arguments to suggest that our conventional ways of thinking about rules are wrong. I conclude by arguing that the practice of designing and doing…
Descriptors: Design, Philosophy, Visual Environment, Language Research
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Vettraino, Christina M. – English Journal, 2007
Finding few resources on how to teach a yearbook class, high school teacher Christina M. Vettraino set out to create her own. She offers a detailed, classroom-tested approach to producing an award-winning yearbook. Students on the staff and in the yearbook class learn the purpose and the concept of a unifying theme, graphic design, writing, and…
Descriptors: Yearbooks, Teaching Methods, Teaching Guides, Teaching Experience
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Lee, Jieun – British Journal of Educational Technology, 2010
Blended learning, mixing online and face-to-face learning modes, has been increasingly adopted in training with the expectation that it will help solve transfer problems and will lend other educational benefits. While there is a set of knowledge about design for facilitating transfer, it has not been investigated in a blended environment context.…
Descriptors: Design Requirements, Qualitative Research, Focus Groups, Educational Benefits
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Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
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Rivera-Nivar, Mericia; Pomales-Garcia, Cristina – Computers & Education, 2010
This work explores the feasibility of proposing universal design guidelines for E-training modules considering aging differences as an important factor. A controlled experiment was designed and conducted to evaluate the effects of module design characteristics on information recall, satisfaction, disorientation, and task workload, and the…
Descriptors: Design Requirements, Photography, Learning Modules, Recall (Psychology)
Balaban-Sali, Jale – Online Submission, 2008
The designing of instruction, when considered as a process, is the determination of instructional requirements of the learner and development of functional learning systems in order to meet these requirements. In fact, as a consequence of studies on the development of effective learning systems some instructional design theories have emerged.…
Descriptors: Instructional Design, Distance Education, Learning Motivation, Teaching Methods
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Logan, Cheri – International Journal of Technology and Design Education, 2008
This paper discusses the ways in which the long-established tradition of the design "practicum" continues to structure teaching and learning in undergraduate programmes. It draws on an in-depth empirical study of one degree course in graphic design and accompanying research in a small number of professional graphic design studios; this dual focus…
Descriptors: Learning Theories, Practicums, Figurative Language, Graphic Arts
Embinder, Donald N. – Coll Univ Bus, 1969
Descriptors: Design Requirements, Offices (Facilities)
Van Tassel, D. – Datamation, 1971
"By definition disasters are unplanned and, perhaps, ultimately unavoidable. But contingency plans can lessen the impact on your computer installations." (Editor)
Descriptors: Computers, Design Requirements, Safety
Wessler, John; And Others – Datamation, 1971
The authors take a brief look at what half a dozen major users have actually done to safeguard their computer centers. (AK)
Descriptors: Computers, Design Requirements, Safety
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Hung, Wei-Chen; Chao, Chia-An – Innovations in Education and Teaching International, 2007
This study has reviewed major design approaches for electronic performance support systems and identified two common problems: users' inability to comprehend screen-based material and poorly designed instructional scaffolds. This paper presents a design approach, called the "Matrix-Aided Performance System" ("MAPS"), which enables these problems…
Descriptors: Information Needs, Design Requirements, Advance Organizers, Instructional Design
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Mor, Yishay; Winters, Niall – Interactive Learning Environments, 2007
Design is critical to the successful development of any interactive learning environment (ILE). Moreover, in technology-enhanced learning (TEL) the design process requires input from many diverse areas of expertise. As such, anyone undertaking tool development is required to directly address the design challenge from multiple perspectives. We…
Descriptors: Instructional Design, Educational Technology, Program Design, Design Requirements
Glanville, Ranulph – Performance Improvement Quarterly, 2007
This article considers the nature of complexity and design, as well as relationships between the two, and suggests that design may have much potential as an approach to improving human performance in situations seen as complex. It is developed against two backgrounds. The first is a world view that derives from second order cybernetics and radical…
Descriptors: Constructivism (Learning), World Views, Cybernetics, Performance Technology
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