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Rodrigues, Luiz; Pereira, Filipe; Toda, Armando; Palomino, Paula; Oliveira, Wilk; Pessoa, Marcela; Carvalho, Leandro; Oliveira, David; Oliveira, Elaine; Cristea, Alexandra; Isotani, Seiji – ACM Transactions on Computing Education, 2022
Students face several difficulties in introductory programming courses (CS1), often leading to high dropout rates, student demotivation, and lack of interest. The literature has indicated that the adequate use of gamification might improve learning in several domains, including CS1. However, the understanding of which (and how) factors influence…
Descriptors: Gamification, Programming, Computer Science Education, Introductory Courses
Pelánek, Radek; Effenberger, Tomáš – Computer Science Education, 2022
Background and Context: Block-based programming is a popular approach to teaching introductory programming. Block-based programming often works in the context of microworlds, where students solve specific puzzles. It is used, for example, within the Hour of Code event, which targets millions of students. Objective: To identify design guidelines…
Descriptors: Programming, Computer Science Education, Puzzles, Problem Solving
Yesengazyevna, Sagimbayeva Ainur; Niyetbayeva, Nadira; Tassuov, Bolat; Kalima, Tuyenbayeva; Bekbulatovna, Arystanova Assel – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to get students' opinions on teaching programming to students with the help of educational games in the conditions of additional education in computer science. In order to carry out the study in accordance with the main purpose, the phenomenological approach, one of the qualitative research methods, was used. The…
Descriptors: Computer Science Education, Educational Games, College Students, Student Attitudes
Stringer, Lynley Rose; Lee, Kerry Maree; Sturm, Sean; Giacaman, Nasser – Education and Information Technologies, 2022
Many countries around the world have now introduced Digital Technology concepts and pedagogical practices to their primary school curricula to ensure students develop the understanding, competences and values that will enable them to contribute to and benefit from their future labour market and society. This study aimed to explore teachers'…
Descriptors: Literature Reviews, Elementary School Teachers, Teaching Experience, Computer Science Education
Ezeamuzie, Ndudi O.; Leung, Jessica S. C.; Garcia, Raycelle C. C.; Ting, Fridolin S. T. – Journal of Computer Assisted Learning, 2022
Background: The idea of computational thinking is underpinned by the belief that anyone can learn and use the underlying concepts of computer science to solve everyday problems. However, most studies on the topic have investigated the development of computational thinking through programming activities, which are cognitively demanding. There is a…
Descriptors: Computation, Thinking Skills, Problem Solving, Cognitive Processes
Švábenský, Valdemar; Vykopal, Jan; Celeda, Pavel; Kraus, Lydia – Education and Information Technologies, 2022
Cybersecurity professionals need hands-on training to prepare for managing the current advanced cyber threats. To practice cybersecurity skills, training participants use numerous software tools in computer-supported interactive learning environments to perform offensive or defensive actions. The interaction involves typing commands, communicating…
Descriptors: Data Use, Learning Analytics, Information Security, Training
Çakiroglu, Ünal; Mumcu, Süheda; Atabay, Melek; Aydin, Merve – International Journal of Computer Science Education in Schools, 2022
This study aims to explore the influences of the CS-unplugged activities in developing problem solving skills of preschool children. The participants were 11 children (4-5 aged) enrolled in a public preschool and Code.org activities were used as an instructional package. Activity evaluation form and interviews were used to understand children's…
Descriptors: Problem Solving, Preschool Children, Computer Science Education, Programming
Olipas, Cris Norman – Online Submission, 2022
This study aims to identify the experiences of information technology (IT) students in learning computer programming. Specifically, the feelings towards learning programming and the challenges and difficulties encountered by IT students were determined. The researcher used a phenomenological approach to determine the commonality of lived…
Descriptors: Information Technology, Programming, Computer Science Education, Student Attitudes
Oliveira Moraes, Laura; Pedreira, Carlos Eduardo – IEEE Transactions on Learning Technologies, 2021
Manually determining concepts present in a group of questions is a challenging and time-consuming process. However, the process is an essential step while modeling a virtual learning environment since a mapping between concepts and questions using mastery level assessment and recommendation engines is required. In this article, we investigated…
Descriptors: Computer Science Education, Semantics, Coding, Matrices
Kathleen J. Lehman; Julia Rose Karpicz; Tomoko M. Nakajima; Linda J. Sax; Veronika Rozhenkova – Computer Science Education, 2024
Department chairs play a key role in efforts to diversify higher education, particularly in fields like computer science that face long-standing gender and racial/ethnic gaps. This study considers the role of computer science department chairs in guiding broadening participation efforts and how they make sense of external dynamics that influence…
Descriptors: Department Heads, Influences, Student Participation, Computer Science Education
Hatice Yildiz Durak – Education and Information Technologies, 2024
Examining middle school students' computational identity development, personal, situational variables and programming experiences through the lens of identity may offer an opportunity to explore the dynamic relationship between individual, academic and social influences in computer science and CI. The aim of this study is to examine the variables…
Descriptors: Middle School Students, Computation, Thinking Skills, Self Concept
Slaviša Radovic; Niels Seidel; Joerg M. Haake; Regina Kasakowskij – Journal of Computer Assisted Learning, 2024
Background: Self-assessment serves to improve learning through timely feedback on one's solution and iterative refinement as a way to improve one's competence. However, the complexity of the self-assessment process is widely recognized, as well as that students can benefit from it only if their assessment is accurate enough. Objectives: In order…
Descriptors: Self Evaluation (Individuals), Distance Education, Student Behavior, Accuracy
Xin Gong; Shufan Yu; Jie Xu; Ailing Qiao; Han Han – Education and Information Technologies, 2024
Tangible programming combines the advantages of object manipulation with programmable hardware, which plays an essential role in improving programming skills. As a tool for ensuring the quality of projects and improving learning outcomes, the PDCA cycle strategy is conducive to cultivating reflective thinking. However, there is still a lack of…
Descriptors: Programming, Computer Science Education, Outcomes of Education, Reflection
Rafi Santo; Aman Yadav; David Phelps – ACM Transactions on Computing Education, 2024
Those working toward equitable K-12 computing education in the United States have always had their work cut out for them: understanding how best to teach, developing robust curricula, designing novel tools, building teacher capacity, and supporting systemic change in schools to bring equitable computing education to young people. Collectively,…
Descriptors: Computer Science Education, Elementary Secondary Education, Public Education, Teaching Methods
W. Paige Hall; Kevin Cantrell – Journal of Chemical Education, 2024
Human-driven carbon emissions have resulted in increased levels of dissolved carbon dioxide in the Earth's oceans. This dissolved carbon dioxide reacts with water to form carbonic acid, which impacts ocean acidity as well as the solubility of carbonate-containing compounds, with far-reaching impacts on marine ecosystems and the human communities…
Descriptors: Programming Languages, Computer Science Education, Chemistry, Marine Biology