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Alam, Md. I.; Malone, Lauren; Nadolny, Larysa; Brown, Michael; Cervato, Cinzia – Journal of Computer Assisted Learning, 2023
Background: The substantial growth in gamification research has connected gamified learning to enhanced engagement, improved performance, and greater motivation. Similar to gamification, personalized learning analytics dashboards can enhance student engagement. Objectives: This study explores the student experiences and academic achievements using…
Descriptors: Academic Achievement, Game Based Learning, Introductory Courses, STEM Education
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Nemeth, Amanda; Wheatley, Christopher; Stewart, John – Physical Review Physics Education Research, 2023
This study examines high school preparation measures [ACT/SAT scores, high school grade point average (HSGPA), and conceptual physics pretest scores], in-class behavior measures (homework submission rates and lecture attendance rates), and in-class achievement measures (homework and test averages) for the last two fully face-to-face prepandemic…
Descriptors: Comparative Analysis, Undergraduate Students, COVID-19, Pandemics
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Roy B. Clariana; Ryan Solnosky – International Association for Development of the Information Society, 2023
This quasi-experimental study seeks to improve the conceptual quality of summary essays by comparing two conditions, essay prompts with or without a list of 13 broad concepts, the concepts were selected across a continuum of the 100 most frequent words in the lesson materials. It is anticipated that only the most central concepts will be used as…
Descriptors: Comparative Analysis, Writing Evaluation, Essays, Word Frequency
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Stefano Licchelli; Laura Barnett – Journal of Learning Development in Higher Education, 2023
Escape rooms are becoming prevalent in their use as a form of playful learning and gamification in higher education, often used for a multitude of purposes to enhance students' higher education learning experiences. Whilst studies have reported their valuable uses in a range of contexts, they have often focussed on undergraduates and fewer have…
Descriptors: Formative Evaluation, Virtual Classrooms, Gamification, Student Experience
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le Roux, Kate; Kloot, Bruce – European Journal of Engineering Education, 2020
Engineering educators express concern that undergraduate engineering students solve problems procedurally without the necessary conceptual understanding. While research in engineering dynamics has focused on using technology to improve student performance, this article focuses on using representations for modelling problem solving in the lecture.…
Descriptors: Problem Solving, Teaching Methods, Engineering Education, Semiotics
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Moeller, Julia; Viljaranta, Jaana; Kracke, Bärbel; Dietrich, Julia – Frontline Learning Research, 2020
This article proposes a study design developed to disentangle the objective characteristics of a learning situation from individuals' subjective perceptions of that situation. The term objective characteristics refers to the agreement across students, whereas subjective perceptions refers to inter-individual heterogeneity. We describe a novel…
Descriptors: Student Attitudes, College Students, Lecture Method, Student Interests
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Hurdle, Zachariah Benton – Teachers and Curriculum, 2020
Middle school mathematics teachers often do not emphasise statistics and geometry in their lesson plans for a variety of reasons. However, these are integral topics in mathematics, and using direct lecture or hands-on activities may have different effects on teacher confidence when approaching these subjects. Using qualitative and quantitative…
Descriptors: Experiential Learning, Mathematics Activities, Self Efficacy, Geometry
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McQueen, Heather A.; McMillan, Craig – Active Learning in Higher Education, 2020
Active learning exercises engage students during lectures, but often fail to take account of the individual learning position of each student. The 'quecture' is a partially flipped lecture that incorporates students posing their own questions (quecture questions), discussing them during lectures and revisiting them later. These interactive…
Descriptors: Lecture Method, Active Learning, Individualized Instruction, Instructional Effectiveness
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Rosenthal, Sonny; Walker, Zachary – International Journal for the Scholarship of Teaching and Learning, 2020
Video compositing can be used to combine images of the instructor and content, which the instructor can monitor in real time. We evaluated the student experience of this "live composite" format in two carefully designed experiments. Results showed the perceived quality of and student preference for live composite lectures is not…
Descriptors: Video Technology, Lecture Method, Educational Technology, Conventional Instruction
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Alanzi, Awad Ali – International Journal of Higher Education, 2020
This research motivates to identify the legal education model in the Arab region and Saudi Arabia in particular. It is found that Arab legal system is derived from the Roman law and French models. The French teaching model is spread in the Kingdom through the professors educated from the French law schools. The french model of legal education…
Descriptors: Legal Education (Professions), Comparative Education, Foreign Countries, Arabs
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Vasilevski, Nikolche; Birt, James – Research in Learning Technology, 2020
Mixed reality (MR) and mobile visualisation methods have been identified as important technologies that could reimagine spatial information delivery and enhance higher education practice. However, there is limited research on the impact of mobile MR (MMR) within construction education and improvement of the learners' experience. With new building…
Descriptors: Educational Technology, Technology Uses in Education, Lecture Method, Experiential Learning
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Boyce, Steven; O'Halloran, Joyce – PRIMUS, 2020
We describe the process of adjusting the balance between computer-based learning and peer interaction in a college algebra course. In our first experimental class, students used the adaptive-learning program ALEKS within an emporium-style format. Comparing student performance in the emporium format class with that in a traditional lecture format…
Descriptors: Active Learning, College Students, Algebra, Mathematics Instruction
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Holbrey, Christine Elizabeth – Technology, Pedagogy and Education, 2020
Traditional lecture theatre environments present significant challenges in higher education, in light of increasingly large and diverse student populations. This small-scale study explores how blended learning through the game-based platform Kahoot! can be used to enhance the learning experience offered to students in these spaces, from the…
Descriptors: Educational Games, Blended Learning, Undergraduate Students, Student Attitudes
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Engbers, Trent – Teaching Public Administration, 2019
The use of applied labs has long been an established practice in the natural sciences as a means of stressing application of theoretical principles and fostering disciplinary excitement. The social sciences have seen an advent of similar problem-based approaches, but have not adopted a lab-based model. Labs offer an opportunity to use class time…
Descriptors: Public Administration Education, Lecture Method, Blended Learning, Laboratories
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Clinton, Virginia; Wilson, Nicholas – Learning Environments Research, 2019
The well-known benefits of collaborative learning have prompted the development of active learning classrooms that are designed to facilitate peer interaction. Given the expense of designing active learning classrooms, examining student perceptions of these learning spaces is critical. Furthermore, it is not well understood how the type of…
Descriptors: Classroom Design, Classroom Environment, Cooperative Learning, Active Learning
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