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Wesner, Bradley S.; Smith, Ashly Bender – Management Teaching Review, 2019
Although most employers report room for negotiation in their job offers to recent graduates, fewer than half of recent graduates report attempting to negotiate. Considering that every raise employees receive throughout their career will be a percentage of their salary at the time, failure of new employees to maximize starting salary through…
Descriptors: Role Playing, Salaries, Class Activities, Business Administration Education
Perspectives of Social Work Faculty/Staff and Students about Online Learning and Practicum Education
Loretta Mooney; Cory Cummings; Jeanne M. Koller; Jennifer Dunkle; Tony Bobadilla – Journal of Teaching in Social Work, 2024
COVID-19 caused massive disruption in education, with most programs shifting abruptly to online instruction. This study, employing a descriptive analytical approach, examined the retrospective and current (fall 2022) perceptions and preferences of undergraduate and graduate social work students, as well as faculty/staff, regarding online classroom…
Descriptors: Social Work, Counselor Training, Practicums, COVID-19
Terri L. Gray Johnson – ProQuest LLC, 2024
Limited research exists on the factors that contribute to community college students' development of self-efficacy (SE) while serving as preservice teachers (PSTs) during their early childhood education (ECE) practicum. This lack of research is concerning because educators who have high SE enhance the educational well-being of all children. The…
Descriptors: Early Childhood Teachers, Teacher Attitudes, Practicums, Self Efficacy
Gunel, Emre; Top, Ercan – International Journal of Technology in Education, 2022
This study aims to integrate video games into classrooms not as a replacement for regular lessons but as supplementary materials under the teacher's supervision. To this extent, the researcher created an educational English learning video game specifically modeled on the students' real lives. Ninety-six middle school students, 48 in the control…
Descriptors: Educational Games, Video Games, Vocabulary Development, Retention (Psychology)
O'Connell, Christine; McCauley, Jennifer; Herbert, Lisa – Journal of Student Affairs Research and Practice, 2022
Strong mentoring relationships improve the success of students in academia and must be the foundation for increasing diversity in STEM. We developed an innovative skills-based training workshop to teach effective communication in mentoring and build awareness of diversity issues in STEM. The workshop was interactive and included open discussions,…
Descriptors: Empathy, Mentors, Interpersonal Relationship, STEM Education
Liu, Haoyu; Yen, Pi-Ying – Journal of Education for Business, 2022
The sailboat game is popular in supply chain management teaching. In the game, students play different roles in a supply chain and try to achieve better performance in terms of minimizing costs, while gaining knowledge in production processes, quality management, and inventory management. Despite its popularity, how the sailboat game is beneficial…
Descriptors: Management Development, Educational Games, Teaching Methods, Business Administration Education
Gutiérrez-Huancayo, Vladimir Román – European Journal of Educational Research, 2022
Nowadays, Peruvian physicians commonly give oral medical reports to a patient´s family in English. For this reason, this research seeks to demonstrate the effectiveness of an Intervention Program for improving oral skills through role-playing activities, one hand, and, on the other, it aims to discover the kind of motivation, both goals in 40…
Descriptors: Foreign Countries, Medical Students, Role Playing, Interpersonal Communication
Romero-García, Carmen; García, Beatriz Amante; Buzón-García, Olga – Journal of Educators Online, 2023
The objective of this paper is to evaluate the effectiveness of a training program, based on the flipped learning model, for future teachers of Secondary Education and Vocational Training. For this study, a pre-experimental research design was used, and an instrument was applied to determine the level of training acquired in active methodologies,…
Descriptors: Preservice Teachers, Preservice Teacher Education, Flipped Classroom, Training
Nanbu, Zachary; Greer, Tim – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2023
One way that language educators can extend a role-play is by adding a complication to encourage the learner say more. This study uses multimodal conversation analysis to explore such obstacles to progressivity among Japanese learners of English at an experiential language learning facility. We first examine an interactional practice in which the…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, English (Second Language)
Stenner, Rebekah; Zazkis, Rina – Mathematics Teacher Education and Development, 2021
In this study we introduce "lesson play experience" (LPE) for implementation as professional development for in-service teachers. LPE is an extension of the "lesson play" notion, which refers to a script for an imagined lesson, written by a teacher, presented as dialogue of teacher-student(s) interaction. In mathematics teacher…
Descriptors: Faculty Development, Inservice Teacher Education, Scripts, Role Playing
Sandberg, Magnus H.; Silseth, Kenneth – E-Learning and Digital Media, 2021
Henrik Ibsen's play "Peer Gynt" digs deep into the question of what it means to be oneself. An upcoming computer game version invites players to take on the role of Peer and thereby raises new questions about identity and identification. By recording dyads of students who play an early version of the game and analysing their interaction…
Descriptors: Computer Games, Classics (Literature), Educational Games, Role Playing
Kempston, Tanya; Thomas, Nicholas – Journal of Political Science Education, 2021
To develop a simulation is to construct a new reality, one where students can safely engage with the course materials, so as to achieve the intended learning outcomes. While there are a wide range of studies that review the utility of simulations in the classroom, the construction of the alternate reality--the pseudo-reality--is a less discussed…
Descriptors: Simulation, Educational Environment, Role Playing, Nonprint Media
Ishikawa, Shin'ichiro – International Journal of Computer-Assisted Language Learning and Teaching, 2021
Using persuasion role-play data, this study examined the features of the persuasion by Japanese learners of English (JLE). The quantitative and qualitative comparisons between the JLE and the English native speakers (ENS) showed that (1) the JLE took turns 16-26% less and spoke 8-35% less, and they did not speak more than the interviewers; (2)…
Descriptors: Foreign Countries, Second Language Learning, Persuasive Discourse, Role Playing
Schnurr, Matthew A.; Taylor, Alanna – Journal of Political Science Education, 2021
This paper addresses two crucial gaps in the scholarship on the design and execution Simulation-Based Education (SBE) -- the importance of scaffolding in constructing successful simulations for entry-level students and the associated value of social media tools. We examine these issues within three successive iterations of a role-play simulation…
Descriptors: Simulation, Scaffolding (Teaching Technique), Social Media, Role Playing
Veraksa, Alexander Nikolaevich; Gavrilova, Margarita Nikolaevna; Bukhalenkova, Daria ?lexeevna; Almazova, Olga; Veraksa, Nickolay Evgenievich; Colliver, Yeshe – Early Child Development and Care, 2021
Previous research has indicated that young children's executive functions (EFs) can be bolstered through role-play [e.g. the 'Batman™ effect'; White et al.]. However, what is not clear is whether it is the role-playing of another's perspective, or something about the role played, which is responsible for the Batman™ effect. The current experiment…
Descriptors: Executive Function, Child Development, Comparative Analysis, Role Playing