Publication Date
In 2025 | 1850 |
Since 2024 | 8609 |
Since 2021 (last 5 years) | 26271 |
Since 2016 (last 10 years) | 50830 |
Since 2006 (last 20 years) | 92014 |
Descriptor
Source
Author
Hwang, Gwo-Jen | 101 |
Tsai, Chin-Chung | 90 |
Sigafoos, Jeff | 80 |
Seaman, Jeff | 75 |
Selwyn, Neil | 72 |
O'Reilly, Mark F. | 71 |
Lancioni, Giulio E. | 68 |
Bouck, Emily C. | 64 |
Teo, Timothy | 62 |
Villano, Matt | 61 |
Huang, Yueh-Min | 59 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 5185 |
Practitioners | 4946 |
Administrators | 1451 |
Policymakers | 1349 |
Researchers | 1127 |
Students | 709 |
Media Staff | 509 |
Parents | 384 |
Community | 149 |
Counselors | 101 |
Support Staff | 49 |
More ▼ |
Location
Australia | 3800 |
Turkey | 3230 |
United Kingdom | 2684 |
Canada | 2683 |
United States | 2255 |
China | 1980 |
California | 1441 |
Taiwan | 1439 |
Spain | 1231 |
South Africa | 1213 |
Indonesia | 1148 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 32 |
Meets WWC Standards with or without Reservations | 59 |
Does not meet standards | 44 |
Diego Addan Gonçalves; Ricardo Caceffo; José Armando Valente; Rodrigo Bonacin; Julio Cesar dos Reis; Maria Cecília Calani Baranauskas – Educational Technology & Society, 2024
Learning environments can benefit from the enactive concept which considers human and technological aspects as coupled together so that interaction is seen as a cycle of perceptually guided actions. Although existing literature reviews have been conducted to address the use of technologies in enactive learning environments, we observe they do not…
Descriptors: Interaction, Educational Technology, Technology Uses in Education, Barriers
Riyan Hidayat; Yousef Wardat – Education and Information Technologies, 2024
Augmented Reality has found extensive use as an interactive technology in various learning and educational environments. However, a previous systematic review (SR) lacked a framework to identify the various types of augmented reality utilized, the types of technology employed, and the types of augmented parameters involved. The primary objective…
Descriptors: Computer Simulation, Educational Technology, STEM Education, Teaching Methods
Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
Amy D. Spriggs; Sally B. Shepley; Mark D. Samudre; Hannah E. Keene; Kai O'Neill; Shealynn Hall – Career Development and Transition for Exceptional Individuals, 2025
This study evaluated the effects of behavior skills training (BST) as a means to acquire and generalize self-instruction behaviors using video activity schedules (VidAS) loaded on an iPod Touch for four U.S. high school students with intellectual disabilities. Behavior skills training procedures were implemented in two different vocational…
Descriptors: High School Students, Students with Disabilities, Intellectual Disability, Behavior Modification
Merve Kasim; Yasemin Deringöl – Education and Information Technologies, 2025
The aim of this study is to investigate the impact of technology-supported mathematical modeling method on the mathematical skills of a fourth-grade student with Mathematical Learning Disabilities. The study group consists of a fourth-grade student. It was discovered that the student lacked numerical and logical skills compared to other students.…
Descriptors: Educational Technology, Technology Uses in Education, Grade 4, Mathematics Instruction
Jung Won Hur – Information and Learning Sciences, 2025
Purpose: This study aims to investigate how preservice teachers' stages of concern, beliefs, confidence and interest in AI literacy education evolve as they deepen their understanding of AI concepts and AI literacy education. Design/methodology/approach: AI literacy lessons were integrated into a technology integration course for preservice…
Descriptors: Artificial Intelligence, Digital Literacy, Preservice Teachers, Technology Integration
Harry Barton Essel; Dimitrios Vlachopoulos; Henry Nunoo-Mensah; John Opuni Amankwa – British Journal of Educational Technology, 2025
Conversational user interfaces (CUI), including voice interfaces, which allow users to converse with computers via voice, are gaining wide popularity. VoiceBots allow users to receive a response in real-time, regardless of the communication device. VoiceBots have been explored in fields such as customer service to automate repetitive queries and…
Descriptors: Foreign Countries, Artificial Intelligence, Program Effectiveness, Undergraduate Students
Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Enzo Simonnet; Mathieu Loiseau; Élise Lavoué – Journal of Computer Assisted Learning, 2025
Background: Vocabulary learning is an essential dimension of foreign language learning. The learners have a huge responsibility in this task. Among other factors, time constraints and an overall lack of maintained motivation on the part of students makes it especially challenging. Consequently, improving vocabulary learning requires strategies to…
Descriptors: Vocabulary Skills, Technology Uses in Education, Educational Technology, Motivation
Aytaj Ismayilzada; Ayaz Karimov; Mirka Saarela – Journal of Interactive Learning Research, 2025
This systematic literature review explores learning analytics (LA) in serious games within virtual reality (VR) environments, focusing on studies from the International Conference on Learning Analytics and Knowledge (LAK) and the Journal of Learning Analytics (JLA). Conducted in two stages, the review identifies key domains where serious games in…
Descriptors: Educational Games, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
Jesús J. Cambra-Fierro; María Fuentes Blasco; María-Eugenia Eugenia López-Pérez; Andreea Trifu – Education and Information Technologies, 2025
Rapid technological advancements of recent decades have fueled, among other aspects, a global boom in the utilization of artificial intelligence (AI) tools across a variety of areas. Higher education, like other domains, has embraced these innovations, with ChatGPT emerging as one of the latest additions. Faculty perception, ability, and…
Descriptors: Educational Technology, Artificial Intelligence, College Faculty, Teacher Attitudes
Tommy Tanu Wijaya; Mingyu Su; Yiming Cao; Robert Weinhandl; Tony Houghton – Education and Information Technologies, 2025
Integrating AI Chatbots into teaching and learning activities is a growing trend, and understanding the readiness of preservice mathematics teachers to use AI Chatbots is crucial for successful implementation in educational settings. This study examines the factors influencing the adoption of AI Chatbots by preservice mathematics teachers in…
Descriptors: Foreign Countries, Artificial Intelligence, Educational Technology, Technology Uses in Education
Hulya Julie Yazici – Education and Information Technologies, 2025
As institutions continue blended or hybrid learning, video conferencing in education remains central. This study investigates learner acceptance with three popular videoconferencing platforms -- Zoom, Microsoft Teams, and BigBlueButton -- and the development of e-professionalism. E-professionalism applies professionalism to online behaviors,…
Descriptors: Videoconferencing, Technology, Professionalism, Behavior
Mehrbakhsh Nilashi; Rabab Ali Abumalloh – Education and Information Technologies, 2025
Immersive technologies strive to enhance users' digital experiences by enabling more interactive, engaging, and realistic virtual environments. Despite the growing popularity and advancements in immersive technologies, achieving widespread user acceptance remains a significant challenge. In addition, previous acceptance models may not fully…
Descriptors: Computer Attitudes, Computer Simulation, Simulated Environment, Physical Environment
Joff P. N. Bradley – Educational Philosophy and Theory, 2025
Building upon previous research on the therapeutic object, specifically the "objet re-petit-ive abc," which draws from Lacan, Winnicott, and Guattari, I explore the generation, contribution, and erosion of knowledge in the so-called smart city. I will investigate how digital pedagogical objects, functioning as transitional objects, can…
Descriptors: Foreign Countries, Urban Areas, Mnemonics, Change