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Aida Jafari – ProQuest LLC, 2023
Motivation is a complicated concept and difficult to measure and study; nevertheless, it is a substantial factor in students' performance that demands extra attention. Instructors across all grade levels and disciplines struggle to cultivate classroom environments that focus on student interactions and promote interest where high-quality work is…
Descriptors: Undergraduate Students, Learning Motivation, Influences, Motivation Techniques
Altynai Beisembayeva; Kamarsulu Ibrayeva; Talgat Yerezhepov; Moldir Urazaliyeva; Elmira Sultangaliyeva – Open Education Studies, 2023
The introduction and spread of distance learning imply a shift in approaches and methods of its organisation. This affects the methods and goals of the interaction of subjects of educational activity, including their motivation. That is why the question regarding the analysis of educational components and models aimed at increasing the motivation…
Descriptors: Instructional Design, Student Motivation, Learning Motivation, Distance Education
Muhammad Jehanghir; Kashif Ishaq; Rafaqat Ali Akbar – Education and Information Technologies, 2024
Learner autonomy is the trait of an adult who displays agency concerning learning activities, whereas academic motivation is the primary driving force for students to learn, which is the drive and urge to achieve academically, while grit is an important personality trait for academic achievement. People with the motivation and persistence to work…
Descriptors: College Students, Personal Autonomy, Student Motivation, Resilience (Psychology)
Heping Xie; Zongkui Zhou – Journal of Computer Assisted Learning, 2024
Background: Drawing is generally regarded as a promising learning strategy and has been explored in the touchscreen setting with different drawing modes. Although both a finger and a digital pencil can help individuals complete drawing activities effortlessly on touchscreen devices, there is no guarantee that they show the same effect on learning,…
Descriptors: Computer System Design, Visual Aids, Eye Movements, Freehand Drawing
Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
Sedat Turgut; Mahir Ugurlu – Psychology in the Schools, 2024
This study examined the mediator role of mathematics motivation and the moderator role of mathematics anxiety (MA) in the relationship between metacognition (MC) and mathematical resilience (MR). The participants are 202 gifted students. Data were collected through the "Metacognitive Awareness Scale," "MR Scale," "Revised…
Descriptors: Mediation Theory, Metacognition, Mathematics Skills, Resilience (Psychology)
Rebecca Sorsen – ProQuest LLC, 2024
In the first part, we investigate Birman, Ko, and Lee's left canonical form of a braid and give a new diagrammatic approach. We use the left canonical form to characterize almost strongly quasipositive braids. In the second part, we investigate students' confidence in mathematics and problem solving skills. Every math instructor has heard students…
Descriptors: Mathematics Instruction, Problem Solving, Teaching Methods, Self Efficacy
Shengjie Lin; Katherine Muenks – Applied Developmental Science, 2024
Mindsets are defined as people's beliefs about the nature of intelligence, and previous research has found effects of students' mindsets on their academic outcomes. In the present study, we bring together two recent lines of mindset research: research that has demonstrated that the mindset contexts that surround students matter above and beyond…
Descriptors: Undergraduate Students, Mathematics Anxiety, College Mathematics, Family Influence
Adele H. T. Kam; Irfan N. Umar – Journal of Computing in Higher Education, 2024
Research in gamified learning is still needed to expound how gamification may be employed to realistically yield positive effects on learning motivation. It is essential to evaluate whether gamification can foster autonomous forms of motivation, such as intrinsic motivation, which has been related to learning persistence and performance quality,…
Descriptors: Gamification, Learning Activities, Learning Motivation, Game Based Learning
Henry, Alastair – Modern Language Journal, 2023
For language learners who aspire to become multilingual, commitment involves a personal journey. Defining persistence as a preoccupation with goal-focused action directed to a desired future state and drawing on research from cognitive psychology and the mental time travel paradigm, this article presents an identity-based framework of persistence…
Descriptors: Multilingualism, Language Acquisition, Second Language Learning, Persistence
Johnmarshall Reeve; Geetanjali Basarkod; Hye-Ryen Jang; Rafael Gargurevich; Hyungshim Jang; Sung Hyeon Cheon – Educational Psychology Review, 2025
Students involve themselves in learning activities multidimensionally, including behaviorally, cognitively, emotionally, and agentically. This multidimensional involvement predicts important outcomes, but it is also possible that each type of engagement might have its own specialized purpose or function. To investigate this possibility, we…
Descriptors: Meta Analysis, Learner Engagement, Academic Achievement, Social Support Groups
Axel Grund; Stefan Fries; Matthias Nückles; Alexander Renkl; Julian Roelle – Educational Psychology Review, 2024
In the context of instructional design and self-regulated learning research, the notion of mental effort allocation, monitoring, and control has gained increasing attention. Bringing together a cognitive perspective, focusing on Cognitive Load Theory, and a motivational perspective, merging central accounts from Situated Expectancy Value Theory…
Descriptors: Cognitive Processes, Metacognition, Performance, Academic Achievement
Garrison Akira Wells – ProQuest LLC, 2024
Misinformation is one society's most pressing issues, spreading division and chaos across the globe. Videogames have become one of the more promising mediums for misinformation interventions, teaching players common falsehood indicators and helping them develop their discernment abilities. This thesis details the design, playtesting, and…
Descriptors: Misinformation, Educational Games, Video Games, Intervention
Chunqi Li; Lishi Liang; Luke K. Fryer; Alex Shum – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are among the most popular gamification elements in education. Some studies have implemented leaderboards and reported their individual effects on students' learning. Despite the emergence of relevant empirical studies, most of the existing reviews have only investigated the holistic impact of gamification. No previous…
Descriptors: Higher Education, Gamification, Evidence Based Practice, Learning Motivation
Xunyi Lin; Wanlin Xie; Yutong Liao – Early Education and Development, 2024
This study examined the serial mediating effects of negative parenting and children's mastery motivation on the relationship between family socioeconomic status (SES) and internalizing and externalizing problem behaviors in Chinese preschoolers. A sample of 669 Chinese children between 3 and 6 years (M[subscript age] = 4.83, SD[subscript age] =…
Descriptors: Foreign Countries, Socioeconomic Status, Preschool Children, Behavior Problems