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Ebadi, Saman; Ebadijalal, Marjan – Computer Assisted Language Learning, 2022
This study reports the results of a mixed-methods investigation on the impact of a virtual reality (VR) tool on Iranian EFL learners' willingness to communicate (WTC) and oral proficiency. Twenty upper-intermediate EFL learners were divided into experimental and control groups role-playing as museum guides with and without Google Expeditions VR…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Foreign Language Acquisition via Artificial Intelligence and Extended Reality: Design and Evaluation
Divekar, Rahul R.; Drozdal, Jaimie; Chabot, Samuel; Zhou, Yalun; Su, Hui; Chen, Yue; Zhu, Houming; Hendler, James A.; Braasch, Jonas – Computer Assisted Language Learning, 2022
Artificial Intelligence (AI) and Extended Reality (XR) have been employed in several foreign language education applications to increase the availability of experiential learning methods akin to international immersion programs. However, research in multi-modal spoken dialogue in L2 combined with immersive technologies and collaborative learning…
Descriptors: Second Language Learning, Language Acquisition, Artificial Intelligence, Computer Simulation
Duke, Joshua M.; Sassoon, David M. – Journal of Economic Education, 2017
The concept of negative externality is central to the teaching of environmental economics, but corrective taxes are almost always regressive. How exactly might governments return externality-correcting tax revenue to overcome regressivity and not alter marginal incentives? In addition, there is a desire to achieve a double dividend in the use of…
Descriptors: Economics Education, Educational Games, Class Activities, Taxes
Crenshaw, Nicole Kathryn – ProQuest LLC, 2017
As society shifts towards spending more time online for business and leisure, examining human behavior in virtual environments is crucial. To better understand the role that games play in our society, I analyze social experience in World of Warcraft (WoW), one of the longest running massively multiplayer online role-playing games (MMO). Since its…
Descriptors: Video Games, Social Experience, Role Playing, Play
Ali A. Alzubi; Mohd Nazim; Jalal Ahamad – Journal of Pedagogical Research, 2024
Educators, including English Language Teaching practitioners, acknowledge the influence of collaborative learning on students' learning experiences, as demonstrated by numerous studies conducted in diverse contexts. This research, however, keeping instructional innovation, students' collaborative engagement, language learning and classroom…
Descriptors: Cooperative Learning, English (Second Language), Second Language Learning, Second Language Instruction
van den Berg, Bas; Fortuin-van der Spek, Cocky – Education Sciences, 2019
One of the main questions regarding Dutch primary education in our secularised and religiously diverse society--both with regards to public and religiously-affiliated schools--is how to get students acquainted with the symbolic language of religious and worldview-affiliated life narratives. Teaching literacy in symbolic language has become less…
Descriptors: Symbolic Language, Figurative Language, World Views, Role Playing
Martin, Diana Adela; Conlon, Eddie; Bowe, Brian – European Journal of Engineering Education, 2019
The article aims to expand upon traditional case based instruction through role-play and to explore the effectiveness of the approach in raising students' awareness of the social dimension of the engineering profession. For this purpose, we added a contextual description to the case study "Cutting Roadside Trees" driven by a macroethical…
Descriptors: Role Playing, Engineering Education, Case Studies, Foreign Countries
Fisher, Amy K.; Simmons, Chris; Allen, Susan C. – Journal of Effective Teaching in Higher Education, 2019
This article reports results of a mixed methods exploration of the effects of reflective supervision on cognitive growth in undergraduate students. Students were enrolled in two sections of an introductory skills practice course containing an experiential exercise designed to enhance skill development. One group received supervision; the other did…
Descriptors: Cognitive Development, Undergraduate Students, Introductory Courses, Experiential Learning
Hill, David J.; Williams, Olivia F.; Mizzy, Danianne P.; Triumph, Therese F.; Brennan, Catherine R.; Mason, Dawn C.; Lawrence, David S. – Journal of Chemical Education, 2019
A laboratory-safety course has been developed that is designed to introduce first-year graduate students to the array of dangers associated with research in the chemical sciences. We describe the challenges of creating an impactful course that seeks to convey practical laboratory-safety information in a classroom setting for students with a…
Descriptors: Laboratory Safety, Graduate Students, Active Learning, Introductory Courses
Nehring, Pamela Ann – ProQuest LLC, 2019
A research study conducted by the National Council of State Boards of Nursing noted adjunct faculty educators have significant learning requirements and that nursing education throughout the United States has not met the basic needs of novice adjunct faculty educators. Adjunct faculty at a local community college noted a deficit in the orientation…
Descriptors: Guidelines, Adjunct Faculty, Nursing Education, Beginning Teacher Induction
Guo, Yu – ProQuest LLC, 2019
Economic inequality has reached historically high levels in both the United States and in the world. The research literature in sociology and political science has long shown that individuals tend to be very persistent in their views on the determinants of economic success, although these views may be formed on cultural and cognitive biases. For…
Descriptors: Affordances, Instructional Effectiveness, Computer Simulation, Role Playing
Church, Amelia; Bateman, Amanda – Teacher Development, 2020
Here the authors explore everyday teaching strategies that work to implement early childhood curriculum frameworks, using published transcripts of video-recorded data of real-life teacher-child interactions in early childhood centres in Australia and New Zealand. The analysis uses a conversation analysis approach to reveal the sequences of action…
Descriptors: Early Childhood Education, Teacher Education Programs, Teaching Methods, Teacher Student Relationship
Campbell, Matthew P.; Baldinger, Erin E.; Graif, Foster – Mathematics Teacher Educator, 2020
Approximations of practice provide opportunities for teacher candidates (TCs) to engage in the work of teaching in situations of reduced complexity. A problem of practice for teacher educators relates to how to represent student voice in approximations to engage TCs with interactive practices in meaningful ways. In this article, we share an…
Descriptors: Preservice Teacher Education, Preservice Teachers, Teaching Methods, Student Participation
Sammons, Maria; Ali, Sophia; Noorzai, Leena; Glover, Melanie – Early Childhood Folio, 2020
This article discusses findings from research investigating ways teachers at one early childhood centre fostered children's sense of belonging through making cultural connections with children and their families. The research is part of a University of Waikato project, funded by the Teaching and Learning Research Initiative (TLRI),…
Descriptors: Early Childhood Education, Cultural Influences, Religion, Role Playing
Hasson, Robert G.; Sellers, Christina M. – Journal of Social Work Education, 2020
Competent social work practice includes the use of advocacy to promote equal opportunity and justice for all individuals, particularly those living in vulnerable circumstances. Group role-play exercises are an innovative teaching method that can promote advocacy skills guided by social work values and the code of ethics. Group role-play exercises…
Descriptors: Group Activities, Role Playing, Advocacy, Social Justice