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Zavbi, Rdoman; Tavcar, Joze – Computers and Education, 2005
The development of innovative and competitive products and mastery of IT&T technologies are crucial for a company's long-term success in the global market. The main flag bearers for development are product developers, but it is questionable whether the existing systems are appropriate for the education of such professionals. For example, one…
Descriptors: Cooperative Learning, Undergraduate Students, Information Technology, Foreign Countries
Staarman, Judith Kleine; Aarnoutse, Cor; Verhoeven, Ludo – International Journal of Educational Research, 2003
This article investigates the multimodal discourses taking place in a primary school computer supported collaborative literacy environment, in which face-to-face talk in pairs is combined with computer-mediated communication. Following a socially mediated model of education, we have taken into account the collaborative process of the participants…
Descriptors: Multimedia Materials, Intermode Differences, Discourse Communities, Discourse Analysis
Francis, Alexandre; Couture, Marc – Journal of Interactive Learning Research, 2003
Several studies have examined realism and instructional effectiveness of physical simulations. However, very few have touched on the question of their credibility or verisimilitude, from the user's point of view. This article presents an empirical exploratory study which investigated the perceptions of potential users of a simulation-based virtual…
Descriptors: Cues, Student Attitudes, Physics, Credibility
Kilgore, Deborah – Adult Learning, 2004
Teaching online entails delivering a course fully or in part via the Internet and, in particular, the World Wide Web. Online course delivery in higher education is widespread and increasing. A range of offerings exists, including fully online degree programs, online courses in all disciplines of study, and hybrid courses, where face-to-face…
Descriptors: Online Courses, Virtual Classrooms, Teaching Experience, Adult Education
Franklin, Teresa J. – Journal of Educational Technology, 2008
Higher education and in particular Colleges of Education are viewed as falling behind in the use of technology for teaching and learning (Lederman & Niess, 2000). With today's student population identified as digital natives and the evening news discussing the potential of virtual worlds as new learning environments, an examination of the…
Descriptors: Computer Simulation, Social Systems, Internet, Social Media
Wickersham, Leah E.; McGee, Patricia – Quarterly Review of Distance Education, 2008
This action research case study examines evidence of deeper learning principles as purposefully designed and evidenced in an online course and corroborated by the Distance Education Learning Environments Survey instrument. Findings indicate that even when deeper learning principles are used to design learning activities, other factors interact…
Descriptors: Instructional Design, Action Research, Distance Education, Online Courses
Uzunboylu, Huseyin – Online Submission, 2006
This study's purpose was to survey the literature on European Union (EU) e-learning strategies specifically related to two mainline e-learning projects: the learning Action Plan and the E-Learning Program. Results of the evaluation and interpretation of the literature show that the European Commission has positively impacted European Union…
Descriptors: Internet, Web Based Instruction, Information Technology, Computer Literacy
Melrose, Sherri; Bergeron, Kim – International Review of Research in Open and Distance Learning, 2006
Instructional immediacy is an established communication strategy that teachers can implement to create engaging learning environments. Yet, little is known about experiences distance education learners in graduate study programs have had with immediacy. This article presents findings from a qualitative research project designed to explore…
Descriptors: Constructivism (Learning), Communication Strategies, Graduate Study, Student Attitudes
Annetta, Leonard A.; Murray, Marshall R.; Laird, Shelby Gull; Bohr, Stephanie C.; Park, John C. – EDUCAUSE Quarterly, 2006
Technological advances in the new millennium may evoke disquiet among administrators and teachers taxed with understanding how to harness new capabilities and merge them with sound pedagogy. To understand how gaming might bridge the gap between student interest and how lessons are taught, graduate students in science education at North Carolina…
Descriptors: Graduate Students, Video Games, Distance Education, Student Interests
Yang, Stephen J. H. – Educational Technology & Society, 2006
A ubiquitous learning environment provides an interoperable, pervasive, and seamless learning architecture to connect, integrate, and share three major dimensions of learning resources: learning collaborators, learning contents, and learning services. Ubiquitous learning is characterized by providing intuitive ways for identifying right learning…
Descriptors: Management Systems, Group Discussion, Educational Environment, Models
Jones, Richard E. J.; Cooke, Louise – ALT-J: Research in Learning Technology, 2006
The two case studies presented explore the potential offered by in-depth qualitative analysis of students' online discussion to enhance our understanding of how students learn. Both cases are used to illustrate how the monitoring and moderation of online student group communication can open up a "window into learning", providing us with…
Descriptors: Case Studies, Computer Mediated Communication, Learning Processes, Virtual Classrooms
Starke-Meyerring, Doreen; Andrews, Deborah – Business Communication Quarterly, 2006
Business professionals increasingly use digital tools to collaborate across multiple cultures, locations, and time zones. Success in this complex environment depends on a shared culture that facilitates the making of knowledge and the best contributions of all team members. To prepare managers for such communication, the authors designed and…
Descriptors: Foreign Countries, Student Exchange Programs, Cooperative Learning, Partnerships in Education
Austin, Katherine A.; Lawson, William D.; Holder, Eric – Journal of Computing in Higher Education, 2007
This study compares the efficacy of interactive video (ITV) delivered instruction to traditional course instruction in three distinct learning environments: traditional face-to-face format, ITV host (instructor present), and ITV distant (instructor not physically present) sites. Data were obtained from a half-day professional development course…
Descriptors: Student Attitudes, Retention (Psychology), Professional Development, Interactive Video
Armstrong, Helen L. – Journal of Information Technology Education, 2009
Lack of accessibility in the design of e-learning courses continues to hinder students with vision impairment. E-learning materials are predominantly vision-centric, incorporating images, animation, and interactive media, and as a result students with acute vision impairment do not have equal opportunity to gain tertiary qualifications or skills…
Descriptors: Industry, Distance Education, Pilot Projects, Educational Environment
de Vasconcelos, Maria – 2002
The author describes her experiences teaching a computer-enhanced Modern Poetry course. The author argues that using computers enhances the concept of the classroom as learning community. It was the author's experience that students' postings on the discussion board created an atmosphere that encouraged student involvement, as opposed to the…
Descriptors: Community Colleges, Computer Uses in Education, Discussion Groups, Distance Education