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Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
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Erik Lundberg – Journal of Political Science Education, 2024
Mock elections are an increasingly popular form of active learning, adopted in many European countries and the United States. However, we have limited knowledge regarding the extent to which they enhance students' civic competence. This article analyzes data from over 9,000 students aged 13-19 who participated in a 2022 mock election in Sweden.…
Descriptors: Foreign Countries, Elections, Elementary School Students, Secondary School Students
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I -Jui Lee; Hsiu-Ting Hsu – Interactive Learning Environments, 2024
Autism Spectrum Disorder (ASD) involves social skills deficits, hindering effective communication and meaningful relationships. Prior research indicates that Augmented Reality (AR) games appeal to children with ASD for learning social skills but lack a structured framework and clear instructions for grasping social concepts. Therefore, this…
Descriptors: Computer Simulation, Story Telling, Educational Strategies, Computation
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Arkadiy Alekseevich Eremin – Issues in Educational Research, 2024
This article reports upon roleplaying simulations used for teaching and learning subjects in the field of international relations. It is based upon five years of experience gained by the author while teaching in RUDN University in Moscow, Russia, and Webster University in Tashkent, Uzbekistan. The article aims to unravel both the value of…
Descriptors: Teaching Methods, International Relations, Foreign Countries, Role Playing
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Ashley Ascherl Pechek; Kristin A. Vincenzes; Kellie Forziat-Pytel; Stephen Nowakowski; Leandrea Romero-Lucero – Professional Counselor, 2024
In counselor education programs, students acquire clinical experience through both practicum and internship; this time frequently marks students' first counseling experiences working with suicide in a clinical context. Often, students in practicum or internship working with clients who may be experiencing suicidal ideations do not feel properly…
Descriptors: Suicide, Counselor Training, Online Courses, Intervention
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Jessica M. Limbrick; Portia L. Johnson; Sheri L. Worthy; Diann C. Moorman; Leigh Anne Aaron – Journal of Human Sciences & Extension, 2024
Poverty is a pervasive issue impacting many areas of human sciences and Extension. Individuals living in the United States may have varying attitudes toward poverty. Research has shown that poverty simulations are effective in modifying attitudes toward poverty. The Community Action Poverty Simulation (CAPS) program is one such example that…
Descriptors: Poverty, Land Grant Universities, College Students, Computer Simulation
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Evgenia Anagnostopoulou – Adults Learning Mathematics, 2024
Taking advantage of our digital era commodities, a plethora of game-based learning activities and educational game genres have been introduced into numerous academic disciplines. However, research has shown that regarding mathematics the variety seems limited; especially for higher level topics, e.g. calculus, there is a lack of immersive games…
Descriptors: Educational Games, Video Games, Game Based Learning, Role Playing
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Ewa Jurczyk-Romanowska – European Journal of Education (EJED), 2024
The paper presents conclusions from research into the opportunities to employ games in university education and it constitutes a description of a number of projects carried out at the Institute of Pedagogy at the University of Wroclaw. The project encompassed: (1) the use of location-based games in cultural education classes (Kulturalny Wroclaw…
Descriptors: Game Based Learning, College Students, Foreign Countries, Teaching Methods
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Diane L. Laverty; Carol C. Thompson – Teaching and Learning in Communication Sciences & Disorders, 2025
The American Speech-Language-Hearing Association (ASHA) Code of Ethics (2023) requires all practitioners to uphold the welfare of others without discrimination. Graduate programs in communication sciences and disorders, therefore, must guide future clinicians to apply theoretical knowledge to clinical practice equitably and inclusively. This…
Descriptors: College Faculty, Graduate Students, Communication Disorders, Speech Language Pathology
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Archana Nimesh – Biochemistry and Molecular Biology Education, 2025
Commonly used traditional didactic lecture in biochemistry being non-interactive has several disadvantages which students find boring and difficult to retain. This study reviews the potential of role play to teach biochemistry effectively. Studies published till June 2024 on the topic role play in medical education and biochemistry were searched…
Descriptors: Biochemistry, Medical Education, Role Playing, Teaching Methods
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Nele Kuhlmann – Ethics and Education, 2025
In the context of the rise of right-wing populism, new debates on democratic education have emerged which focus on the role of affect. The paper puts forth a postfoundational perspective on affects and emotion, proposing an analysis of how democratic education practices mobilize certain feelings. In the empirical analysis of argumentation…
Descriptors: Ethics, Political Attitudes, Persuasive Discourse, Teaching Methods
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Schuleigh, Vivien E.; Malouff, John M.; Schutte, Nicola S.; Loi, Natasha M. – Journal of Leadership Education, 2021
This study assessed the effectiveness of training leaders in behaviors that satisfy meeting attendees' psychological needs for autonomy, competence, and relatedness. Three managers who regularly lead meetings with their workgroups participated in the study. The study used a research design of multiple baselines across groups and began with…
Descriptors: Leadership Training, Meetings, Psychological Needs, Administrators
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Ke, Fengfeng; Dai, Zhaihuan; Pachman, Mariya; Yuan, Xin – Instructional Science: An International Journal of the Learning Sciences, 2021
In this mixed-method study, we investigated the impact and design of a multiuser, virtual reality (VR) supported teaching simulation, in comparison with live classroom teaching simulation, on the participatory training of teaching and the teaching knowledge development of student instructors. A total of 40 university teaching assistants…
Descriptors: Computer Simulation, Teaching Assistants, Graduate Students, Experiential Learning
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Namdar, Bahadir; Namdar, Aysegul Oguz – Physics Teacher, 2021
During the course of international curriculum reform, decision making about socioscientific issues (SSI)--open-ended controversial issues with connections to science, technology, and society--has been labeled a critical tool for achieving scientific literacy. Therefore, enhancing students' socioscientific decision making as part of science…
Descriptors: Values, Role Playing, Science and Society, Curriculum Development
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Cannon, Mark; Douglas, Susan; Butler, Deborah – Management Teaching Review, 2021
As the use of coaching in organizations continues to grow, managers are increasingly expected to coach their subordinates. However, the development of managerial coaching skills has generally not kept up with organizational desires and needs. We offer a role-play methodology with two scenarios for teaching coaching mindset and related skills. The…
Descriptors: Coaching (Performance), Teaching Skills, Skill Development, Role Playing
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